Player Matchup

Scylla
Scylla
Beau_et_bette85
Scylla
Level 134
God Stats
6W - 10L
1,441 SR
Queue Stats
801W - 832L
1,538 Elo+
Solo
Chang'e
Chang'e
GPDA01
Chang'e
Level 108
God Stats
0W - 4L
1,257 SR
Queue Stats
129W - 135L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
RudePineapple71
Erlang Shen
Level 88
God Stats
2W - 1L
1,697 SR
Queue Stats
556W - 556L
1,515 Elo+
Solo
Pele
Pele
Spartgod1337
Pele
Level 129
God Stats
0W - 2L
1,303 SR
Queue Stats
212W - 216L
1,520 Elo+
Solo
Hachiman
Hachiman
itzWolf204
Hachiman
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 53L
1,448 Elo+
Solo
Team Averages
Level 121
1,440 SR
1,497 Elo+

VS

Team Averages
Level 122
1,489 SR
1,528 Elo+
Terra
Terra
Final_Harbinger1
Terra
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,478 Elo+
Party 1
Ne Zha
Ne Zha
LagDotLoad
Ne Zha
Level 93
God Stats
1W - 0L
1,339 SR
Queue Stats
22W - 12L
1,573 Elo+
Party 2
Hachiman
Hachiman
LostTsukuyomi
Hachiman
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 39L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
fattestbeast
Kumbhakarna
Level 143
God Stats
22W - 13L
1,573 SR
Queue Stats
850W - 920L
1,466 Elo+
Solo
Shiva
Shiva
sawtooth98
Shiva
Level 135
God Stats
1W - 0L
1,534 SR
Queue Stats
22W - 12L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 8
13,651
718
21,939
14,551
6,446
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chang'e
GPDA01
Chang'e
20
4 / 6 / 9
13,145
692
12,773
23,889
8,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
RudePineapple71
Erlang Shen
1
0 / 0 / 0
5,176
272
0
0
0
20
2 / 9 / 11
13,033
686
15,792
25,423
17,358
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
itzWolf204
Hachiman
20
5 / 6 / 6
12,602
663
18,203
16,243
6,978
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 15
14,891
784
9,125
22,925
24,106
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ne Zha
LagDotLoad
Ne Zha
20
10 / 5 / 11
16,565
872
23,251
18,606
11,026
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
LostTsukuyomi
Hachiman
20
6 / 4 / 17
14,170
746
16,845
17,369
9,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Kumbhakarna
fattestbeast
Kumbhakarna
5
0 / 0 / 0
8,626
454
0
0
0
Shiva
20
7 / 6 / 20
14,970
788
25,194
32,001
39,662
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
90
16
Kills
27
27
Deaths
17
34
Assists
63
Player
Kills
Deaths
Assists
KDA
L
5
6
8
1.5
W
4
2
15
5.75
L
Chang'e
GPDA01
Chang'e
4
6
9
1.42
W
Ne Zha
LagDotLoad
Ne Zha
10
5
11
3.1
W
Hachiman
LostTsukuyomi
Hachiman
6
4
17
3.63
L
Erlang Shen
RudePineapple71
Erlang Shen
0
0
0
0
L
2
9
11
0.83
W
Kumbhakarna
fattestbeast
Kumbhakarna
0
0
0
0
L
Hachiman
itzWolf204
Hachiman
5
6
6
1.33
W
Shiva
7
6
20
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,707
Damage
74,415
80,106
Taken
90,901
39,679
Mitigated
83,884
27,502
Healing
37,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,939
409
764
1,244
14,551
6,446
833
1,490
12,819
48,163
0
W
9,125
366
12,698
8,552
22,925
24,106
687
10,381
12,544
24,416
297
L
Chang'e
GPDA01
Chang'e
12,773
232
7,251
11,675
23,889
8,897
0
4,295
18,745
23,086
0
W
Ne Zha
LagDotLoad
Ne Zha
23,251
1,349
1,178
2,676
18,606
11,026
1,938
6,831
11,775
0
66,743
W
Hachiman
LostTsukuyomi
Hachiman
16,845
5,968
2,021
3,224
17,369
9,090
1,936
5,536
11,833
0
48,893
L
Erlang Shen
RudePineapple71
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
15,792
719
1,083
3,595
25,423
17,358
1,272
4,261
20,444
0
44,221
W
Kumbhakarna
fattestbeast
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
itzWolf204
Hachiman
18,203
12,175
681
1,209
16,243
6,978
1,210
1,748
14,243
0
42,611
W
Shiva
25,194
2,877
1,986
4,741
32,001
39,662
879
11,964
20,037
2,694
42,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,607
Gold Earned
69,222
195
Minions Killed
218
0
Camps Cleared
0
1,166,302
Distance Traveled
1,325,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,651
718
77
4
0
267,530
0
W
Terra
14,891
784
30
2
0
355,074
0
L
Chang'e
13,145
692
26
1
0
346,991
0
W
Ne Zha
16,565
872
81
4
0
367,131
0
W
Hachiman
14,170
746
58
3
0
262,995
0
L
Erlang Shen
5,176
272
0
0
0
0
0
L
Pele
13,033
686
52
3
0
290,165
0
W
Kumbhakarna
8,626
454
0
0
0
0
0
L
Hachiman
12,602
663
40
2
0
261,616
0
W
Shiva
14,970
788
49
3
0
339,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role