Player Matchup

Khepri
Khepri
Diamond V
CatacombCrab
Khepri
Diamond V
Level 191
God Stats
4W - 2L
1,342 SR
Queue Stats
92W - 82L
1,991 MMR
Solo
Nu Wa
Nu Wa
Diamond I
ElsujetoOP
Nu Wa
Diamond I
Level 145
God Stats
20W - 18L
1,648 SR
Queue Stats
462W - 445L
2,471 MMR
Solo
Nemesis
Nemesis
Diamond III
Jasonszb9
Nemesis
Diamond III
Level 180
God Stats
3W - 0L
1,761 SR
Queue Stats
226W - 211L
2,159 MMR
Solo
Vamana
Vamana
Diamond V
PIGSAW
Vamana
Diamond V
Level 191
God Stats
4W - 4L
1,415 SR
Queue Stats
479W - 473L
2,021 MMR
Solo
Medusa
Medusa
Diamond III
yahmomma
Medusa
Diamond III
Level 88
God Stats
10W - 6L
1,662 SR
Queue Stats
44W - 35L
2,254 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 159
1,566 SR
2,179 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,546 SR
1,942 MMR
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond IV
 
Thanatos
Diamond IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
Fälco
Kumbhakarna
Masters
Level 78
God Stats
1W - 3L
1,448 SR
Queue Stats
430W - 365L
2,233 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Ucyuaruilada
Zhong Kui
Masters
Level 106
God Stats
58W - 44L
1,657 SR
Queue Stats
505W - 485L
2,674 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Weirsy19
Kuzenbo
Platinum II
Level 190
God Stats
15W - 15L
1,625 SR
Queue Stats
237W - 229L
1,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
1 / 0 / 15
8,344
556
4,616
9,434
7,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
15
8 / 2 / 9
9,601
640
14,442
6,794
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Jasonszb9
Nemesis
16
11 / 0 / 11
9,952
663
13,403
14,017
6,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
PIGSAW
Vamana
13
4 / 3 / 7
8,785
586
12,825
13,040
9,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Medusa
yahmomma
Medusa
15
10 / 0 / 7
9,984
666
14,153
10,577
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
He BoPeleSun Wukong

VS

Bans
AnubisChronosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 2 / 1
8,347
556
4,357
9,491
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
 
Thanatos
11
1 / 9 / 0
6,689
446
5,254
14,396
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
Fälco
Kumbhakarna
10
2 / 7 / 1
6,973
465
3,335
16,128
10,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Ucyuaruilada
Zhong Kui
12
0 / 9 / 2
6,753
450
8,058
16,292
8,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
Weirsy19
Kuzenbo
10
1 / 7 / 2
6,857
457
8,457
18,397
12,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
11
34
Kills
5
5
Deaths
34
49
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
1
0.75
L
Thanatos
 
Thanatos
1
9
0
0.11
W
Khepri
1
0
15
8.5
W
Nu Wa
8
2
9
6.25
L
Kumbhakarna
Fälco
Kumbhakarna
2
7
1
0.36
W
Nemesis
Jasonszb9
Nemesis
11
0
11
16.5
W
Vamana
PIGSAW
Vamana
4
3
7
2.5
L
Zhong Kui
Ucyuaruilada
Zhong Kui
0
9
2
0.11
L
Kuzenbo
Weirsy19
Kuzenbo
1
7
2
0.29
W
Medusa
yahmomma
Medusa
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,439
Damage
29,461
53,862
Taken
74,704
30,625
Mitigated
39,194
16,897
Healing
17,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,357
2,522
0
2,650
9,491
2,984
0
4,946
4,175
0
78,160
L
Thanatos
 
Thanatos
5,254
1,440
0
6,238
14,396
4,599
0
3,274
10,883
0
35,983
W
Khepri
4,616
741
3,177
4,016
9,434
7,895
117
1,112
8,319
23,995
0
W
Nu Wa
14,442
2,264
0
1,004
6,794
2,062
290
1,645
5,121
73,486
1,056
L
Kumbhakarna
Fälco
Kumbhakarna
3,335
485
0
2,915
16,128
10,422
0
4,503
11,198
17,032
0
W
Nemesis
Jasonszb9
Nemesis
13,403
6,714
0
2,261
14,017
6,278
179
5,839
8,018
0
79,103
W
Vamana
PIGSAW
Vamana
12,825
5,156
0
3,352
13,040
9,873
493
6,914
5,625
0
59,052
L
Zhong Kui
Ucyuaruilada
Zhong Kui
8,058
497
0
2,542
16,292
8,687
0
3,306
12,559
47,190
997
L
Kuzenbo
Weirsy19
Kuzenbo
8,457
2,123
0
3,552
18,397
12,502
0
1,774
15,898
32,701
1,038
W
Medusa
yahmomma
Medusa
14,153
6,951
0
3,087
10,577
4,517
352
3,513
6,971
0
78,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,666
Gold Earned
35,619
473
Minions Killed
374
0
Camps Cleared
0
1,580,418
Distance Traveled
1,482,580
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,347
556
139
9
0
282,021
1
L
Thanatos
6,689
446
55
4
0
311,512
6
W
Khepri
8,344
556
15
1
0
328,846
3
W
Nu Wa
9,601
640
143
10
0
310,771
4
L
Kumbhakarna
6,973
465
29
2
0
307,248
0
W
Nemesis
9,952
663
106
7
0
365,075
1
W
Vamana
8,785
586
94
6
0
277,632
1
L
Zhong Kui
6,753
450
87
6
0
279,161
0
L
Kuzenbo
6,857
457
64
4
0
302,638
0
W
Medusa
9,984
666
115
8
0
298,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role