Player Matchup

Hercules
Hercules
 
Hercules
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ExT Drift
Achilles
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 105L
1,419 Elo+
Party 1
Ne Zha
Ne Zha
Pseudocreme
Ne Zha
Level 164
God Stats
10W - 14L
1,526 SR
Queue Stats
480W - 477L
1,443 Elo+
Solo
Amaterasu
Amaterasu
comanderC
Amaterasu
Level 125
God Stats
9W - 6L
1,410 SR
Queue Stats
134W - 135L
1,527 Elo+
Solo
Hera
Hera
saju545
Hera
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
326W - 293L
1,539 Elo+
Solo
Team Averages
Level 136
1,487 SR
1,486 Elo+

VS

Team Averages
Level 124
1,605 SR
1,500 Elo+
Kuzenbo
Kuzenbo
Col Sanders40
Kuzenbo
Level 138
God Stats
5W - 3L
1,523 SR
Queue Stats
254W - 243L
1,550 Elo+
Solo
Xbalanque
Xbalanque
HanginDangle388
Xbalanque
Level 101
God Stats
12W - 11L
1,498 SR
Queue Stats
222W - 225L
1,455 Elo+
Solo
Loki
Loki
SAC2
Loki
Level 133
God Stats
28W - 18L
1,623 SR
Queue Stats
81W - 80L
1,477 Elo+
Solo
Geb
Geb
ToadSheriff
Geb
Level 89
God Stats
6W - 1L
1,879 SR
Queue Stats
46W - 35L
1,466 Elo+
Solo
Thoth
Thoth
kevin-1096
Thoth
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 71L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 6 / 1
5,531
425
3,857
11,594
5,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles
ExT Drift
Achilles
10
1 / 3 / 0
5,530
425
4,685
11,699
5,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
13
4 / 1 / 0
7,544
580
4,032
11,197
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
comanderC
Amaterasu
11
0 / 2 / 1
5,894
453
2,664
11,516
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
saju545
Hera
13
2 / 5 / 2
7,820
602
7,914
7,941
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
0 / 0 / 3
7,679
591
7,790
7,581
7,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
HanginDangle388
Xbalanque
13
3 / 1 / 8
7,408
570
8,195
5,148
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
SAC2
Loki
14
7 / 1 / 2
7,852
604
6,771
10,029
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
4 / 0 / 6
7,485
576
6,916
9,103
6,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thoth
14
3 / 5 / 1
7,817
601
2,445
7,608
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
17
17
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
1
0.08
W
Kuzenbo
0
0
3
1.5
L
Achilles
ExT Drift
Achilles
1
3
0
0.33
W
Xbalanque
HanginDangle388
Xbalanque
3
1
8
7
L
Ne Zha
4
1
0
4
W
Loki
SAC2
Loki
7
1
2
8
W
4
0
6
7
L
Amaterasu
comanderC
Amaterasu
0
2
1
0.25
W
Thoth
3
5
1
0.7
L
Hera
saju545
Hera
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,152
Damage
32,117
53,947
Taken
39,469
22,325
Mitigated
20,860
14,889
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,857
686
0
1,538
11,594
5,297
0
3,089
8,505
0
26,539
W
Kuzenbo
7,790
2,005
0
2,370
7,581
7,669
185
0
7,581
45,155
3,172
L
Achilles
ExT Drift
Achilles
4,685
770
217
1,960
11,699
5,755
0
3,722
7,977
0
25,811
W
Xbalanque
HanginDangle388
Xbalanque
8,195
3,582
0
575
5,148
1,771
758
0
5,148
0
43,049
L
Ne Zha
4,032
1,551
0
4,784
11,197
4,602
0
1,680
9,403
0
62,500
W
Loki
SAC2
Loki
6,771
1,733
0
4,273
10,029
3,072
0
2,081
7,948
0
56,446
W
6,916
1,170
0
3,523
9,103
6,489
124
0
9,103
29,665
0
L
Amaterasu
comanderC
Amaterasu
2,664
1,105
0
6,000
11,516
4,402
0
5,267
5,778
0
35,756
W
Thoth
2,445
82
0
362
7,608
1,859
0
5,734
1,874
51,457
102
L
Hera
saju545
Hera
7,914
2,762
0
390
7,941
2,269
310
2,283
5,658
58,641
205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,319
Gold Earned
38,241
356
Minions Killed
375
0
Camps Cleared
0
1,239,117
Distance Traveled
1,329,415
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,531
425
35
3
0
239,172
2
W
Kuzenbo
7,679
591
89
7
0
217,366
0
L
Achilles
5,530
425
38
3
0
263,559
0
W
Xbalanque
7,408
570
70
5
0
268,933
2
L
Ne Zha
7,544
580
101
8
0
297,053
0
W
Loki
7,852
604
87
7
0
307,210
2
W
Geb
7,485
576
32
2
0
289,303
1
L
Amaterasu
5,894
453
63
5
0
201,025
0
W
Thoth
7,817
601
97
7
0
246,603
2
L
Hera
7,820
602
119
9
0
238,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role