Player Matchup

Horus
Horus
CannabisPiperson
Horus
Level 195
God Stats
6W - 3L
1,872 SR
Queue Stats
607W - 303L
1,719 Elo+
Party 2
Neith
Neith
Dsamace
Neith
Level 214
God Stats
4W - 2L
1,655 SR
Queue Stats
65W - 43L
1,621 Elo+
Solo
Scylla
Scylla
xOlimpiano
Scylla
Level 276
God Stats
21W - 14L
1,646 SR
Queue Stats
1,533W - 697L
1,790 Elo+
Party 2
Team Averages
Level 228
1,725 SR
1,710 Elo+

VS

Team Averages
Level 148
1,590 SR
1,650 Elo+
Fenrir
Fenrir
D4rkle
Fenrir
Level 201
God Stats
1W - 1L
1,595 SR
Queue Stats
86W - 62L
1,688 Elo+
Party 1
Ah Puch
Ah Puch
FAKINGAWESOME
Ah Puch
Level 124
God Stats
4W - 5L
1,658 SR
Queue Stats
253W - 153L
1,707 Elo+
Party 1
Cu Chulainn
Cu Chulainn
elyynzz
Cu Chulainn
Level 119
God Stats
130W - 118L
1,515 SR
Queue Stats
262W - 231L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 8
12,359
883
13,036
19,383
19,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Neith
Dsamace
Neith
18
2 / 3 / 12
11,624
830
15,817
14,963
9,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
xOlimpiano
Scylla
18
6 / 2 / 6
12,429
888
12,379
9,666
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D4rkle
Fenrir
16
2 / 5 / 5
10,546
753
7,561
16,329
6,605
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
17
5 / 5 / 2
11,598
828
13,555
13,421
4,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cu Chulainn
elyynzz
Cu Chulainn
14
0 / 6 / 3
9,124
652
10,070
16,727
12,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
7
7
Deaths
16
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
L
Fenrir
D4rkle
Fenrir
2
5
5
0.9
W
Neith
Dsamace
Neith
2
3
12
2.67
L
Ah Puch
5
5
2
1.2
L
Cu Chulainn
elyynzz
Cu Chulainn
0
6
3
0.25
W
Scylla
xOlimpiano
Scylla
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,232
Damage
31,186
44,012
Taken
46,477
32,342
Mitigated
23,411
16,839
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,036
4,226
3,046
9,220
19,383
19,033
40
6,378
11,604
0
23,804
L
Fenrir
D4rkle
Fenrir
7,561
1,915
0
2,258
16,329
6,605
0
3,681
11,957
368
28,124
W
Neith
Dsamace
Neith
15,817
3,221
0
3,766
14,963
9,584
2,048
3,215
11,271
0
56,394
L
Ah Puch
13,555
510
0
2,209
13,421
4,322
0
3,307
9,616
40,414
0
L
Cu Chulainn
elyynzz
Cu Chulainn
10,070
1,442
0
2,248
16,727
12,484
0
4,275
11,496
668
24,968
W
Scylla
xOlimpiano
Scylla
12,379
1,530
0
807
9,666
3,725
1,315
3,328
6,020
51,331
549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,412
Gold Earned
31,268
193
Minions Killed
142
0
Camps Cleared
0
690,087
Distance Traveled
679,785
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,359
883
21
2
0
224,190
0
L
Fenrir
10,546
753
39
3
0
209,437
1
W
Neith
11,624
830
71
5
0
231,013
0
L
Ah Puch
11,598
828
74
5
0
226,445
0
L
Cu Chulainn
9,124
652
29
2
0
243,903
3
W
Scylla
12,429
888
101
7
0
234,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role