Player Matchup

Ix Chel
Ix Chel
DonMakaveli667
Ix Chel
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,269 Elo+
Solo
Tiamat
Tiamat
EatingMyCookies
Tiamat
Level 69
God Stats
1W - 6L
1,575 SR
Queue Stats
10W - 20L
1,394 Elo+
Solo
Thor
Thor
ImRoBoCoP
Thor
Level 145
God Stats
3W - 2L
1,723 SR
Queue Stats
108W - 102L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
Octiq
Zhong Kui
Level 109
God Stats
47W - 43L
1,553 SR
Queue Stats
152W - 134L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
Xavrey
Cthulhu
Level 129
God Stats
5W - 6L
1,463 SR
Queue Stats
226W - 215L
1,529 Elo+
Party 1
Team Averages
Level 97
1,563 SR
1,440 Elo+

VS

Team Averages
Level 91
1,581 SR
1,441 Elo+
Shiva
Shiva
DarKKilleR081
Shiva
Level 127
God Stats
6W - 1L
1,752 SR
Queue Stats
63W - 51L
1,574 Elo+
Solo
Cthulhu
Cthulhu
GALARGAxX
Cthulhu
Level 123
God Stats
2W - 3L
1,379 SR
Queue Stats
225W - 207L
1,492 Elo+
Solo
Hou Yi
Hou Yi
IronNiple0
Hou Yi
Level 106
God Stats
2W - 0L
1,727 SR
Queue Stats
170W - 157L
1,503 Elo+
Solo
Mercury
Mercury
PureTrash
Mercury
Level 69
God Stats
7W - 7L
1,545 SR
Queue Stats
54W - 51L
1,471 Elo+
Solo
Janus
Janus
ViktorMx4
Janus
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
6,114
470
2,604
7,309
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 1
6,850
527
2,918
4,897
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
11
2 / 3 / 0
5,940
457
4,127
11,718
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Octiq
Zhong Kui
11
2 / 4 / 1
6,540
503
5,470
8,211
5,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
Xavrey
Cthulhu
12
0 / 3 / 0
6,772
521
5,105
7,846
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,231
633
6,996
9,068
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
GALARGAxX
Cthulhu
11
3 / 1 / 4
6,925
533
9,130
7,771
5,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
IronNiple0
Hou Yi
12
1 / 2 / 2
7,282
560
3,696
7,192
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
PureTrash
Mercury
13
1 / 2 / 3
6,702
516
2,762
7,868
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
ViktorMx4
Janus
15
4 / 0 / 2
8,421
648
4,853
4,908
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
12
12
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
0
1
3
1.5
L
1
1
1
1.5
W
Cthulhu
GALARGAxX
Cthulhu
3
1
4
5
L
Thor
2
3
0
0.67
W
Hou Yi
IronNiple0
Hou Yi
1
2
2
1
L
Zhong Kui
Octiq
Zhong Kui
2
4
1
0.63
W
Mercury
PureTrash
Mercury
1
2
3
1.25
W
Janus
ViktorMx4
Janus
4
0
2
5
L
Cthulhu
Xavrey
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,224
Damage
27,437
39,981
Taken
36,807
19,050
Mitigated
17,728
10,636
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,996
1,040
0
5,331
9,068
4,941
0
4,373
4,028
0
57,093
L
2,604
380
186
1,745
7,309
2,992
0
5,754
1,477
25,017
0
L
2,918
293
0
702
4,897
2,749
0
2,747
2,028
47,123
0
W
Cthulhu
GALARGAxX
Cthulhu
9,130
858
0
2,130
7,771
5,746
120
4,149
3,622
30,462
1,585
L
Thor
4,127
877
0
4,519
11,718
3,996
0
2,990
8,610
0
40,472
W
Hou Yi
IronNiple0
Hou Yi
3,696
2,058
0
2,466
7,192
2,415
754
4,119
3,073
0
51,129
L
Zhong Kui
Octiq
Zhong Kui
5,470
2,106
0
2,734
8,211
5,398
0
1,934
6,277
36,181
5,190
W
Mercury
PureTrash
Mercury
2,762
2,324
0
355
7,868
3,060
0
283
7,585
0
55,987
W
Janus
ViktorMx4
Janus
4,853
186
0
830
4,908
1,566
0
2,093
2,815
62,220
1,354
L
Cthulhu
Xavrey
Cthulhu
5,105
238
0
750
7,846
3,915
0
0
7,193
44,151
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,216
Gold Earned
37,561
394
Minions Killed
515
0
Camps Cleared
0
1,292,686
Distance Traveled
1,347,678
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,231
633
112
9
0
258,584
0
L
Ix Chel
6,114
470
35
3
0
245,514
6
L
Tiamat
6,850
527
99
8
0
248,674
6
W
Cthulhu
6,925
533
34
3
0
281,034
2
L
Thor
5,940
457
75
6
0
276,982
2
W
Hou Yi
7,282
560
121
9
0
221,294
3
L
Zhong Kui
6,540
503
80
6
0
253,297
2
W
Mercury
6,702
516
86
7
0
294,763
4
W
Janus
8,421
648
162
12
0
292,003
3
L
Cthulhu
6,772
521
105
8
0
268,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role