Player Matchup

Atlas
Atlas
Gold III
CallMeMel0Yel0
Atlas
Gold III
Level 156
God Stats
7W - 12L
1,597 SR
Queue Stats
21W - 24L
1,661 MMR
Solo
Sol
Sol
Platinum IV
Ninetailskaneki
Sol
Platinum IV
Level 174
God Stats
2W - 3L
1,498 SR
Queue Stats
239W - 283L
1,687 MMR
Solo
Ne Zha
Ne Zha
Gold I
Ponlecualquiera
Ne Zha
Gold I
Level 49
God Stats
0W - 1L
1,412 SR
Queue Stats
76W - 89L
1,715 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,502 SR
1,687 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,602 SR
1,817 MMR
Hou Yi
Hou Yi
Platinum V
Archoral
Hou Yi
Platinum V
Level 127
God Stats
22W - 8L
1,751 SR
Queue Stats
71W - 70L
1,913 MMR
Party 1
Geb
Geb
Platinum V
SgtNeedlePlate
Geb
Platinum V
Level 154
God Stats
7W - 5L
1,554 SR
Queue Stats
71W - 70L
1,913 MMR
Party 1
Scylla
Scylla
Gold V
tinkzy
Scylla
Gold V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
9,194
766
9,550
11,850
9,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
1 / 4 / 1
9,156
763
6,245
9,527
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
0 / 4 / 3
8,740
728
7,718
9,648
5,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AchillesCthulhuCerberusSerqetKumbhakarna

VS

Bans
FafnirVulcanKuzenboHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Archoral
Hou Yi
16
3 / 0 / 6
9,752
813
8,229
8,602
3,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
1 / 2 / 7
8,978
748
8,063
9,899
8,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
tinkzy
Scylla
16
5 / 1 / 4
10,187
849
9,618
7,860
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
9
9
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Archoral
Hou Yi
3
0
6
6
L
2
1
1
2.5
L
1
4
1
0.38
L
0
4
3
0.38
W
1
2
7
2.25
W
Scylla
tinkzy
Scylla
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
25,910
31,025
Taken
26,361
17,786
Mitigated
14,596
8,516
Healing
6,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Archoral
Hou Yi
8,229
2,810
0
1,949
8,602
3,253
0
4,305
3,792
0
24,642
L
9,550
3,340
0
4,868
11,850
9,203
0
5,952
4,986
24,695
1,034
L
6,245
1,923
0
1,809
9,527
2,752
118
4,515
4,648
40,918
204
L
7,718
946
0
1,839
9,648
5,831
0
5,079
4,087
0
26,859
W
8,063
629
0
2,474
9,899
8,737
0
5,135
3,875
20,594
1,343
W
Scylla
tinkzy
Scylla
9,618
1,020
0
1,900
7,860
2,606
0
4,279
3,110
39,801
237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,090
Gold Earned
28,917
160
Minions Killed
154
0
Camps Cleared
0
686,490
Distance Traveled
699,810
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,752
813
42
4
0
229,732
2
L
Atlas
9,194
766
38
3
0
230,405
1
L
Sol
9,156
763
71
6
0
212,028
0
L
Ne Zha
8,740
728
51
4
0
244,057
5
W
Geb
8,978
748
18
2
0
242,832
0
W
Scylla
10,187
849
94
8
0
227,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role