Player Matchup

Kumbhakarna
Kumbhakarna
Aides_in_a_can
Kumbhakarna
Level 148
God Stats
12W - 17L
1,525 SR
Queue Stats
106W - 105L
1,499 Elo+
Solo
Nox
Nox
Kinosaypient
Nox
Level 146
God Stats
1W - 9L
1,270 SR
Queue Stats
309W - 321L
1,503 Elo+
Solo
Bacchus
Bacchus
ThisFooWheezy
Bacchus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,832 Elo+
Party 1
Hun Batz
Hun Batz
WALTMAN12
Hun Batz
Level 126
God Stats
0W - 5L
1,096 SR
Queue Stats
30W - 37L
1,466 Elo+
Solo
Izanami
Izanami
kique10
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 105
1,378 SR
1,560 Elo+

VS

Team Averages
Level 105
1,502 SR
1,494 Elo+
Maui
Maui
 
Maui
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ItsYoBoiCaillou
Thanatos
Level 90
God Stats
7W - 5L
1,414 SR
Queue Stats
105W - 95L
1,484 Elo+
Solo
Amaterasu
Amaterasu
ikimuraflow
Amaterasu
Level 124
God Stats
27W - 16L
1,674 SR
Queue Stats
263W - 231L
1,557 Elo+
Solo
Skadi
Skadi
jumpin junk
Skadi
Level 79
God Stats
35W - 22L
1,573 SR
Queue Stats
76W - 69L
1,458 Elo+
Solo
Apollo
Apollo
seasaltbottle
Apollo
Level 167
God Stats
12W - 8L
1,349 SR
Queue Stats
435W - 381L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Aides_in_a_can
Kumbhakarna
8
0 / 3 / 0
4,836
605
1,995
5,366
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
4,922
615
1,051
4,419
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
6
1 / 4 / 0
4,522
565
1,992
5,129
3,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
WALTMAN12
Hun Batz
8
2 / 5 / 0
4,855
607
2,434
6,728
2,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
kique10
Izanami
6
0 / 5 / 2
4,243
530
1,607
3,992
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
4 / 2 / 4
5,585
698
1,766
6,516
3,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
11
6 / 2 / 2
6,186
773
3,423
7,722
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
ikimuraflow
Amaterasu
12
3 / 0 / 0
6,367
796
3,315
4,756
2,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
5 / 0 / 5
5,933
742
4,904
3,429
918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

10
1 / 0 / 5
5,777
722
3,345
3,386
944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
19
19
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
4
2
4
3
L
Kumbhakarna
Aides_in_a_can
Kumbhakarna
0
3
0
0
W
Thanatos
6
2
2
3.5
L
0
2
0
0
L
Bacchus
1
4
0
0.25
L
Hun Batz
WALTMAN12
Hun Batz
2
5
0
0.4
W
Amaterasu
ikimuraflow
Amaterasu
3
0
0
3
W
5
0
5
7.5
L
Izanami
kique10
Izanami
0
5
2
0.2
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,079
Damage
16,753
25,634
Taken
25,809
9,895
Mitigated
9,666
3,128
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
1,766
454
260
1,072
6,516
3,117
188
737
5,779
13,312
0
L
Kumbhakarna
Aides_in_a_can
Kumbhakarna
1,995
533
0
1,049
5,366
1,767
0
0
5,094
25,308
4,113
W
Thanatos
3,423
960
0
7,528
7,722
2,193
0
0
7,722
0
33,400
L
1,051
362
0
650
4,419
1,393
0
0
4,419
31,989
0
L
Bacchus
1,992
327
0
464
5,129
3,734
0
556
4,573
7,861
409
L
Hun Batz
WALTMAN12
Hun Batz
2,434
248
0
746
6,728
2,128
0
138
6,590
0
23,408
W
Amaterasu
ikimuraflow
Amaterasu
3,315
1,138
0
2,550
4,756
2,494
0
1,854
2,902
0
43,282
W
4,904
2,132
0
543
3,429
918
285
881
2,548
0
33,959
L
Izanami
kique10
Izanami
1,607
1,027
0
219
3,992
873
0
1,072
2,920
0
9,784
W
3,345
1,379
0
1,211
3,386
944
88
1,232
2,154
0
33,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,378
Gold Earned
29,848
208
Minions Killed
285
0
Camps Cleared
0
722,346
Distance Traveled
817,123
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,585
698
16
2
0
150,018
6
L
Kumbhakarna
4,836
605
55
7
0
133,127
0
W
Thanatos
6,186
773
71
9
0
201,943
6
L
Nox
4,922
615
73
9
0
182,956
0
L
Bacchus
4,522
565
14
2
0
132,471
0
L
Hun Batz
4,855
607
47
6
0
154,508
0
W
Amaterasu
6,367
796
83
10
0
148,783
0
W
Skadi
5,933
742
64
8
0
130,542
0
L
Izanami
4,243
530
19
2
0
119,284
0
W
Apollo
5,777
722
51
6
0
185,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role