Player Matchup

Sol
Sol
Gladiaator9
Sol
Level 125
God Stats
45W - 46L
1,523 SR
Queue Stats
241W - 229L
1,448 Elo+
Solo
Ares
Ares
hug117
Ares
Level 28
God Stats
14W - 13L
1,180 SR
Queue Stats
128W - 145L
1,303 Elo+
Party 2
Nu Wa
Nu Wa
maluigi90
Nu Wa
Level 122
God Stats
6W - 3L
1,508 SR
Queue Stats
291W - 287L
1,396 Elo+
Solo
Ne Zha
Ne Zha
mamielamomie
Ne Zha
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 107L
1,395 Elo+
Party 2
Nemesis
Nemesis
thiemo0204
Nemesis
Level 78
God Stats
8W - 6L
1,567 SR
Queue Stats
174W - 179L
1,406 Elo+
Solo
Team Averages
Level 90
1,456 SR
1,390 Elo+

VS

Team Averages
Level 58
1,339 SR
1,404 Elo+
Loki
Loki
Detikkforsjov
Loki
Level 81
God Stats
0W - 2L
1,253 SR
Queue Stats
87W - 99L
1,399 Elo+
Party 1
Achilles
Achilles
PolandGGuy111
Achilles
Level 13
God Stats
0W - 2L
1,279 SR
Queue Stats
6W - 12L
1,301 Elo+
Party 3
Yu Huang
Yu Huang
Suchy_tapczan
Yu Huang
Level 105
God Stats
0W - 4L
1,131 SR
Queue Stats
23W - 27L
1,424 Elo+
Party 3
Sun Wukong
Sun Wukong
Topdawgshiesty
Sun Wukong
Level 24
God Stats
1W - 2L
1,470 SR
Queue Stats
67W - 76L
1,400 Elo+
Party 1
Lancelot
Lancelot
tgMTS
Lancelot
Level 68
God Stats
29W - 17L
1,561 SR
Queue Stats
276W - 265L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 6
9,612
601
14,579
14,518
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
hug117
Ares
13
6 / 2 / 7
9,041
565
6,384
14,114
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
maluigi90
Nu Wa
14
1 / 1 / 5
8,483
530
9,225
6,222
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
15
2 / 5 / 6
8,171
511
5,435
14,155
6,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
thiemo0204
Nemesis
15
0 / 1 / 0
9,047
565
8,274
10,386
5,915
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,606
413
4,912
11,717
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles
PolandGGuy111
Achilles
13
2 / 0 / 0
7,181
449
4,943
13,813
13,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Suchy_tapczan
Yu Huang
14
2 / 2 / 1
8,582
536
7,907
9,966
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Topdawgshiesty
Sun Wukong
9
1 / 8 / 4
6,002
375
4,845
11,502
6,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
tgMTS
Lancelot
15
6 / 3 / 2
8,925
558
13,569
13,911
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
18
Kills
12
12
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
9
3
6
4
L
Achilles
PolandGGuy111
Achilles
2
0
0
2
L
Yu Huang
Suchy_tapczan
Yu Huang
2
2
1
1.25
L
Sun Wukong
Topdawgshiesty
Sun Wukong
1
8
4
0.38
W
Ares
hug117
Ares
6
2
7
4.75
W
Nu Wa
maluigi90
Nu Wa
1
1
5
3.5
W
Ne Zha
2
5
6
1
L
Lancelot
tgMTS
Lancelot
6
3
2
2.33
W
Nemesis
thiemo0204
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,897
Damage
36,176
59,395
Taken
60,909
36,194
Mitigated
31,604
15,051
Healing
12,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,912
844
0
2,200
11,717
3,747
0
7,154
4,439
0
31,889
W
14,579
5,622
0
7,532
14,518
6,010
1,407
1,220
12,801
72,571
6,023
L
Achilles
PolandGGuy111
Achilles
4,943
985
0
2,657
13,813
13,224
0
762
12,853
0
32,333
L
Yu Huang
Suchy_tapczan
Yu Huang
7,907
183
0
2,255
9,966
2,506
0
5,087
4,348
60,231
1,272
L
Sun Wukong
Topdawgshiesty
Sun Wukong
4,845
1,276
159
2,292
11,502
6,284
0
7,797
3,539
0
19,543
W
Ares
hug117
Ares
6,384
1,652
0
2,253
14,114
16,021
0
1,423
12,448
21,077
0
W
Nu Wa
maluigi90
Nu Wa
9,225
1,845
0
379
6,222
1,603
654
3,280
2,648
55,184
567
W
Ne Zha
5,435
1,013
0
1,697
14,155
6,645
15
1,358
12,631
0
66,996
L
Lancelot
tgMTS
Lancelot
13,569
1,923
0
2,590
13,911
5,843
0
7,779
5,924
0
76,013
W
Nemesis
thiemo0204
Nemesis
8,274
2,081
0
3,190
10,386
5,915
0
0
10,386
0
66,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,354
Gold Earned
37,296
446
Minions Killed
369
0
Camps Cleared
0
1,532,486
Distance Traveled
1,438,981
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,606
413
45
3
0
260,033
0
W
Sol
9,612
601
114
7
0
284,159
0
L
Achilles
7,181
449
56
4
0
251,168
0
L
Yu Huang
8,582
536
135
8
0
292,676
0
L
Sun Wukong
6,002
375
25
2
0
280,687
0
W
Ares
9,041
565
17
1
0
312,591
5
W
Nu Wa
8,483
530
103
6
0
294,683
0
W
Ne Zha
8,171
511
94
6
0
341,377
0
L
Lancelot
8,925
558
108
7
0
354,417
0
W
Nemesis
9,047
565
118
7
0
299,676
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role