Player Matchup

Thanatos
Thanatos
DrakoMgn781
Thanatos
Level 69
God Stats
4W - 8L
1,356 SR
Queue Stats
36W - 49L
1,382 Elo+
Party 1
Ix Chel
Ix Chel
SanctusIacobus
Ix Chel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,400 Elo+
Solo
Nut
Nut
cpt Morgan2o2
Nut
Level 66
God Stats
2W - 6L
1,175 SR
Queue Stats
59W - 62L
1,402 Elo+
Solo
Cerberus
Cerberus
darkwolve44
Cerberus
Level 35
God Stats
6W - 5L
1,540 SR
Queue Stats
24W - 34L
1,437 Elo+
Solo
Agni
Agni
lovescarsveraa
Agni
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 81L
1,470 Elo+
Party 1
Team Averages
Level 72
1,414 SR
1,418 Elo+

VS

Team Averages
Level 83
1,491 SR
1,469 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Montimer2612
Cthulhu
Level 65
God Stats
2W - 1L
1,215 SR
Queue Stats
144W - 100L
1,494 Elo+
Solo
Vamana
Vamana
MrItalianLodbrok
Vamana
Level 128
God Stats
24W - 15L
1,680 SR
Queue Stats
347W - 320L
1,557 Elo+
Party 2
Chaac
Chaac
Nitroxriot
Chaac
Level 52
God Stats
5W - 5L
1,571 SR
Queue Stats
82W - 105L
1,403 Elo+
Solo
Nu Wa
Nu Wa
cavalcadeb
Nu Wa
Level 49
God Stats
8W - 7L
1,488 SR
Queue Stats
91W - 98L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrakoMgn781
Thanatos
13
3 / 4 / 3
7,479
575
5,273
12,851
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 7 / 1
6,080
468
2,075
8,218
3,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 5 / 4
7,745
596
6,288
12,874
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
darkwolve44
Cerberus
13
3 / 8 / 0
6,918
532
5,609
11,615
8,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

5
0 / 2 / 0
4,756
366
927
2,936
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 7
8,476
652
8,358
8,659
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Montimer2612
Cthulhu
14
9 / 4 / 3
8,791
676
7,676
8,602
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 1 / 5
8,556
658
4,985
9,479
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
14
1 / 1 / 0
8,636
664
1,952
7,990
3,264
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
14
8 / 3 / 5
9,140
703
10,688
7,285
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
11
Kills
26
26
Deaths
11
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
7
3.75
L
Thanatos
DrakoMgn781
Thanatos
3
4
3
1.13
W
Cthulhu
Montimer2612
Cthulhu
9
4
3
2.63
W
4
1
5
6.5
W
Chaac
1
1
0
1
L
1
7
1
0.21
W
Nu Wa
8
3
5
3.5
L
4
5
4
1.2
L
Cerberus
darkwolve44
Cerberus
3
8
0
0.38
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
33,659
48,494
Taken
42,015
20,045
Mitigated
15,422
15,719
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,358
2,865
0
1,196
8,659
2,568
2,440
2,066
6,593
0
49,995
L
Thanatos
DrakoMgn781
Thanatos
5,273
2,130
0
9,561
12,851
4,578
0
1,631
11,220
0
48,210
W
Cthulhu
Montimer2612
Cthulhu
7,676
322
79
324
8,602
3,273
590
1,588
7,014
35,122
0
W
4,985
2,998
0
2,472
9,479
4,187
0
853
8,626
0
68,805
W
Chaac
1,952
609
0
1,925
7,990
3,264
1,906
1,580
6,410
0
48,918
L
2,075
424
14
1,202
8,218
3,005
0
3,074
5,144
15,497
0
W
Nu Wa
10,688
2,827
0
1,164
7,285
2,130
1,086
2,524
4,761
52,213
2,501
L
6,288
3,834
0
2,971
12,874
3,538
1
6,253
6,621
0
33,249
L
Cerberus
darkwolve44
Cerberus
5,609
319
0
1,591
11,615
8,361
188
6,089
5,526
41,289
0
L
927
74
0
380
2,936
563
0
1,061
1,875
10,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,978
Gold Earned
43,599
290
Minions Killed
414
0
Camps Cleared
0
1,043,492
Distance Traveled
1,275,309
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,476
652
81
6
0
225,742
0
L
Thanatos
7,479
575
88
7
0
272,597
0
W
Cthulhu
8,791
676
50
4
0
267,266
1
W
Vamana
8,556
658
107
8
0
340,024
1
W
Chaac
8,636
664
94
7
0
221,401
0
L
Ix Chel
6,080
468
25
2
0
185,497
1
W
Nu Wa
9,140
703
82
6
0
220,876
3
L
Nut
7,745
596
58
4
0
235,741
0
L
Cerberus
6,918
532
103
8
0
258,415
0
L
Agni
4,756
366
16
1
0
91,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role