Player Matchup

Neith
Neith
 
Neith
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
HHQ44
Ne Zha
Level 148
God Stats
51W - 56L
1,548 SR
Queue Stats
505W - 547L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
KingAlq8
Nu Wa
Level 78
God Stats
51W - 51L
1,546 SR
Queue Stats
369W - 387L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
SacNadou
Cthulhu
Level 153
God Stats
75W - 67L
1,508 SR
Queue Stats
883W - 867L
1,515 Elo+
Solo
Chaac
Chaac
iHG Quantum
Chaac
Level 105
God Stats
9W - 26L
1,343 SR
Queue Stats
201W - 200L
1,537 Elo+
Solo
Team Averages
Level 116
1,489 SR
1,507 Elo+

VS

Team Averages
Level 71
1,645 SR
1,449 Elo+
Baron Samedi
Baron Samedi
HamstiNichtTöti
Baron Samedi
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
40W - 62L
1,408 Elo+
Party 2
Neith
Neith
IxSHRNxI
Neith
Level 62
God Stats
34W - 43L
1,470 SR
Queue Stats
196W - 219L
1,457 Elo+
Party 2
Bakasura
Bakasura
NIRUCHI7
Bakasura
Level 101
God Stats
17W - 10L
1,654 SR
Queue Stats
239W - 232L
1,488 Elo+
Solo
Pele
Pele
samuuel_game
Pele
Level 84
God Stats
2W - 0L
1,742 SR
Queue Stats
209W - 224L
1,438 Elo+
Solo
Hera
Hera
suckannika
Hera
Level 83
God Stats
7W - 1L
1,860 SR
Queue Stats
427W - 406L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 2 / 1
6,831
488
8,413
7,449
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
HHQ44
Ne Zha
12
1 / 3 / 0
6,784
485
2,150
10,483
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
KingAlq8
Nu Wa
14
1 / 4 / 0
7,533
538
8,245
7,678
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
SacNadou
Cthulhu
11
0 / 4 / 1
6,605
472
9,399
17,887
10,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 5 / 0
8,115
580
7,703
13,562
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HamstiNichtTöti
Baron Samedi
12
3 / 0 / 2
7,367
526
5,904
11,697
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
IxSHRNxI
Neith
12
2 / 2 / 3
6,900
493
7,655
10,233
3,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
NIRUCHI7
Bakasura
15
6 / 1 / 0
9,656
690
11,632
15,290
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 3
8,618
616
5,499
11,381
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 1 / 3
8,566
612
5,912
6,812
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
18
18
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
L
Ne Zha
HHQ44
Ne Zha
1
3
0
0.33
W
Baron Samedi
HamstiNichtTöti
Baron Samedi
3
0
2
4
W
Neith
IxSHRNxI
Neith
2
2
3
1.75
L
Nu Wa
KingAlq8
Nu Wa
1
4
0
0.25
W
Bakasura
NIRUCHI7
Bakasura
6
1
0
6
L
Cthulhu
SacNadou
Cthulhu
0
4
1
0.13
L
1
5
0
0.2
W
5
0
3
6.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,910
Damage
36,602
57,059
Taken
55,413
29,858
Mitigated
24,226
19,273
Healing
22,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,413
1,821
0
1,851
7,449
2,322
0
2,836
4,559
0
53,471
L
Ne Zha
HHQ44
Ne Zha
2,150
199
0
5,737
10,483
4,949
0
668
9,606
0
45,110
W
Baron Samedi
HamstiNichtTöti
Baron Samedi
5,904
1,079
835
5,754
11,697
6,770
0
4,898
6,709
24,886
214
W
Neith
IxSHRNxI
Neith
7,655
3,048
0
3,243
10,233
3,554
0
4,447
5,722
0
49,281
L
Nu Wa
KingAlq8
Nu Wa
8,245
2,066
0
1,687
7,678
2,047
120
4,289
3,029
57,364
29
W
Bakasura
NIRUCHI7
Bakasura
11,632
7,471
0
5,995
15,290
7,818
0
573
14,055
0
60,204
L
Cthulhu
SacNadou
Cthulhu
9,399
873
1,623
4,227
17,887
10,957
0
3,545
14,332
33,069
0
L
7,703
1,612
0
4,148
13,562
9,583
0
0
11,005
0
61,792
W
5,499
1,416
0
4,873
11,381
4,401
0
3,298
7,843
0
83,420
W
5,912
859
0
2,070
6,812
1,683
27
3,633
2,868
74,074
574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,868
Gold Earned
41,107
441
Minions Killed
547
0
Camps Cleared
0
1,401,366
Distance Traveled
1,510,649
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,831
488
93
7
0
281,849
2
L
Ne Zha
6,784
485
89
6
0
317,342
2
W
Baron Samedi
7,367
526
45
3
0
264,143
3
W
Neith
6,900
493
79
6
0
275,027
0
L
Nu Wa
7,533
538
109
8
0
274,091
2
W
Bakasura
9,656
690
145
10
0
326,913
0
L
Cthulhu
6,605
472
36
3
0
270,820
5
L
Chaac
8,115
580
114
8
0
257,264
0
W
Pele
8,618
616
129
9
0
344,664
0
W
Hera
8,566
612
149
11
0
299,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role