Player Matchup

Cthulhu
Cthulhu
BIGDimiTheThird
Cthulhu
Level 228
God Stats
13W - 7L
1,630 SR
Queue Stats
234W - 276L
1,530 Elo+
Party 1
Ymir
Ymir
KNG kikin
Ymir
Level 154
God Stats
4W - 4L
1,652 SR
Queue Stats
353W - 315L
1,568 Elo+
Solo
Awilix
Awilix
Laxus
Awilix
Level 189
God Stats
8W - 7L
1,588 SR
Queue Stats
90W - 103L
1,526 Elo+
Party 1
Scylla
Scylla
chezegeneral
Scylla
Level 143
God Stats
1W - 1L
1,533 SR
Queue Stats
248W - 250L
1,579 Elo+
Solo
Neith
Neith
xRøn
Neith
Level 115
God Stats
1W - 0L
1,660 SR
Queue Stats
90W - 65L
1,549 Elo+
Solo
Team Averages
Level 166
1,613 SR
1,550 Elo+

VS

Team Averages
Level 171
1,723 SR
1,565 Elo+
Ravana
Ravana
HempCloud420
Ravana
Level 213
God Stats
1W - 1L
2,021 SR
Queue Stats
892W - 845L
1,537 Elo+
Solo
Anhur
Anhur
Poppem
Anhur
Level 141
God Stats
4W - 2L
1,774 SR
Queue Stats
45W - 36L
1,571 Elo+
Party 2
Yu Huang
Yu Huang
Vorpalim
Yu Huang
Level 196
God Stats
4W - 6L
1,635 SR
Queue Stats
363W - 330L
1,585 Elo+
Solo
Mulan
Mulan
Wedgly2345
Mulan
Level 158
God Stats
11W - 4L
1,855 SR
Queue Stats
539W - 472L
1,563 Elo+
Solo
Geb
Geb
nubstero
Geb
Level 149
God Stats
0W - 1L
1,331 SR
Queue Stats
92W - 74L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 3
6,916
692
7,838
10,883
6,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ymir
10
0 / 1 / 6
5,686
569
2,840
5,532
3,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
Laxus
Awilix
12
7 / 2 / 2
6,601
660
5,211
6,929
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
11
1 / 1 / 4
5,829
583
3,330
3,992
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
xRøn
Neith
13
4 / 0 / 1
6,970
697
4,527
4,111
1,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
2 / 2 / 1
5,773
577
2,522
5,391
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
Poppem
Anhur
10
0 / 3 / 1
4,983
498
2,819
5,456
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Vorpalim
Yu Huang
9
1 / 4 / 0
5,305
531
4,099
5,121
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
8
1 / 9 / 1
5,131
513
6,704
11,105
4,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 2 / 1
4,508
451
2,898
8,077
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
4
4
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
Ravana
2
2
1
1.25
W
Ymir
0
1
6
3
W
Awilix
Laxus
Awilix
7
2
2
4
L
Anhur
Poppem
Anhur
0
3
1
0.17
L
Yu Huang
Vorpalim
Yu Huang
1
4
0
0.25
L
Mulan
1
9
1
0.17
W
Scylla
1
1
4
3
L
0
2
1
0.25
W
Neith
xRøn
Neith
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,746
Damage
19,042
31,447
Taken
35,150
14,403
Mitigated
13,398
10,205
Healing
6,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,838
1,673
344
4,282
10,883
6,445
0
330
10,553
38,103
921
L
Ravana
2,522
474
0
2,678
5,391
1,862
0
1,551
3,840
0
39,687
W
Ymir
2,840
1,044
0
2,200
5,532
3,471
0
2,312
3,022
19,622
537
W
Awilix
Laxus
Awilix
5,211
2,200
0
500
6,929
2,548
0
614
6,297
0
42,823
L
Anhur
Poppem
Anhur
2,819
1,381
0
1,119
5,456
1,466
0
367
5,089
0
32,917
L
Yu Huang
Vorpalim
Yu Huang
4,099
227
0
415
5,121
1,272
0
1,774
3,093
31,301
924
L
Mulan
6,704
2,171
0
1,040
11,105
4,615
0
5,670
5,435
0
26,364
W
Scylla
3,330
299
0
640
3,992
907
0
2,705
835
36,443
932
L
2,898
401
0
1,483
8,077
4,183
0
3,935
4,008
13,262
0
W
Neith
xRøn
Neith
4,527
1,906
0
2,239
4,111
1,032
0
347
3,764
0
57,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,002
Gold Earned
25,700
361
Minions Killed
271
0
Camps Cleared
0
1,019,157
Distance Traveled
999,052
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,916
692
73
7
0
186,362
0
L
Ravana
5,773
577
77
8
0
222,883
1
W
Ymir
5,686
569
33
3
0
189,192
0
W
Awilix
6,601
660
74
7
0
252,319
0
L
Anhur
4,983
498
65
7
0
193,329
0
L
Yu Huang
5,305
531
64
6
0
182,563
2
L
Mulan
5,131
513
44
4
0
188,455
0
W
Scylla
5,829
583
72
7
0
202,807
2
L
Geb
4,508
451
21
2
0
211,822
3
W
Neith
6,970
697
109
11
0
188,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role