Player Matchup

Tiamat
Tiamat
Glycerine007
Tiamat
Level 144
God Stats
2W - 0L
1,714 SR
Queue Stats
204W - 162L
1,557 Elo+
Solo
Hercules
Hercules
Spliq
Hercules
Level 158
God Stats
9W - 7L
1,538 SR
Queue Stats
603W - 619L
1,523 Elo+
Solo
Lancelot
Lancelot
ZaarMobile
Lancelot
Level 158
God Stats
1W - 0L
1,604 SR
Queue Stats
227W - 146L
1,643 Elo+
Solo
Hachiman
Hachiman
thejaviZ
Hachiman
Level 233
God Stats
1W - 3L
1,307 SR
Queue Stats
148W - 117L
1,654 Elo+
Solo
Atlas
Atlas
xXDeathXx
Atlas
Level 149
God Stats
3W - 0L
1,868 SR
Queue Stats
197W - 153L
1,590 Elo+
Solo
Team Averages
Level 168
1,606 SR
1,593 Elo+

VS

Team Averages
Level 174
1,611 SR
1,590 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DmgGanesha
Cerberus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 136L
1,517 Elo+
Solo
Anubis
Anubis
ELEMINATOR19
Anubis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
GabbyRollins
Erlang Shen
Level 177
God Stats
2W - 1L
1,852 SR
Queue Stats
154W - 150L
1,641 Elo+
Party 1
Vulcan
Vulcan
Rudabaker
Vulcan
Level 204
God Stats
0W - 1L
1,703 SR
Queue Stats
31W - 16L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
4 / 1 / 8
9,405
941
6,482
9,565
5,633
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Spliq
Hercules
15
4 / 1 / 10
8,854
885
5,826
21,965
16,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
ZaarMobile
Lancelot
14
4 / 4 / 5
8,628
863
7,595
11,802
7,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Hachiman
thejaviZ
Hachiman
15
4 / 2 / 8
8,989
899
8,218
6,758
2,303
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
xXDeathXx
Atlas
15
1 / 1 / 13
8,827
883
5,912
7,788
6,422
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 5 / 4
9,432
943
17,311
13,597
15,706
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
DmgGanesha
Cerberus
1
0 / 0 / 0
2,508
251
0
0
0
Anubis
13
0 / 5 / 4
7,171
717
4,499
8,919
4,449
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
GabbyRollins
Erlang Shen
13
3 / 5 / 4
7,622
762
11,389
10,073
10,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
Rudabaker
Vulcan
14
1 / 2 / 6
7,872
787
16,667
4,171
1,753
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
17
Kills
9
9
Deaths
17
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
5
4
1.4
L
Cerberus
DmgGanesha
Cerberus
0
0
0
0
L
Anubis
0
5
4
0.4
L
Erlang Shen
GabbyRollins
Erlang Shen
3
5
4
1
W
Tiamat
4
1
8
8
L
Vulcan
Rudabaker
Vulcan
1
2
6
2
W
Hercules
Spliq
Hercules
4
1
10
9
W
Lancelot
ZaarMobile
Lancelot
4
4
5
1.63
W
Hachiman
thejaviZ
Hachiman
4
2
8
4
W
Atlas
xXDeathXx
Atlas
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,033
Damage
49,866
57,878
Taken
36,760
38,521
Mitigated
32,611
27,394
Healing
7,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
17,311
273
814
2,383
13,597
15,706
0
4,194
9,403
31,941
926
L
Cerberus
DmgGanesha
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
4,499
160
289
2,096
8,919
4,449
0
3,182
5,737
14,982
0
L
Erlang Shen
GabbyRollins
Erlang Shen
11,389
5,394
0
1,685
10,073
10,703
0
2,868
7,205
0
13,806
W
Tiamat
6,482
286
385
1,974
9,565
5,633
0
7,426
1,698
24,392
0
L
Vulcan
Rudabaker
Vulcan
16,667
708
0
0
4,171
1,753
0
1,808
2,363
26,290
0
W
Hercules
Spliq
Hercules
5,826
1,900
1,140
13,757
21,965
16,957
349
13,604
7,211
0
12,196
W
Lancelot
ZaarMobile
Lancelot
7,595
1,298
1,837
3,108
11,802
7,206
0
6,156
5,206
0
13,460
W
Hachiman
thejaviZ
Hachiman
8,218
2,877
441
1,451
6,758
2,303
968
4,385
2,041
0
27,864
W
Atlas
xXDeathXx
Atlas
5,912
1,827
1,253
2,048
7,788
6,422
71
4,312
3,174
13,944
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,703
Gold Earned
34,605
126
Minions Killed
114
0
Camps Cleared
0
1,006,447
Distance Traveled
746,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,432
943
49
5
0
203,344
0
L
Cerberus
2,508
251
0
0
0
0
0
L
Anubis
7,171
717
25
3
0
171,763
0
L
Erlang Shen
7,622
762
7
1
0
168,250
0
W
Tiamat
9,405
941
59
6
0
220,477
0
L
Vulcan
7,872
787
33
3
0
203,481
0
W
Hercules
8,854
885
12
1
0
189,850
0
W
Lancelot
8,628
863
14
1
0
214,025
0
W
Hachiman
8,989
899
31
3
0
173,450
0
W
Atlas
8,827
883
10
1
0
208,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role