Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
KaptanOzi
Sun Wukong
Level 91
God Stats
0W - 1L
1,265 SR
Queue Stats
122W - 118L
1,469 Elo+
Solo
He Bo
He Bo
Yulearia
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 120L
1,539 Elo+
Party 2
Baba Yaga
Baba Yaga
blackspinach
Baba Yaga
Level 133
God Stats
3W - 4L
1,317 SR
Queue Stats
189W - 177L
1,514 Elo+
Party 2
Cerberus
Cerberus
rizibot
Cerberus
Level 122
God Stats
3W - 4L
1,223 SR
Queue Stats
221W - 236L
1,424 Elo+
Solo
Team Averages
Level 119
1,361 SR
1,489 Elo+

VS

Team Averages
Level 135
1,380 SR
1,451 Elo+
Anhur
Anhur
 
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AgostinoSanto
Medusa
Level 145
God Stats
1W - 1L
1,248 SR
Queue Stats
303W - 321L
1,396 Elo+
Solo
Terra
Terra
Ax_CHERNOBYL_xA
Terra
Level 158
God Stats
1W - 2L
1,264 SR
Queue Stats
146W - 142L
1,405 Elo+
Party 1
Chronos
Chronos
americano34
Chronos
Level 142
God Stats
2W - 10L
1,101 SR
Queue Stats
221W - 223L
1,451 Elo+
Solo
Chaac
Chaac
xGK-M-Neuer_1_
Chaac
Level 103
God Stats
6W - 1L
1,789 SR
Queue Stats
197W - 174L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 1 / 4
7,209
655
5,876
6,526
2,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
KaptanOzi
Sun Wukong
13
1 / 2 / 4
7,002
637
5,953
11,222
10,464
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

He Bo
Yulearia
He Bo
11
1 / 0 / 5
6,927
630
5,356
3,741
1,719
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Baba Yaga
blackspinach
Baba Yaga
16
5 / 2 / 4
8,753
796
16,689
8,058
3,568
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
rizibot
Cerberus
14
1 / 4 / 5
7,229
657
5,516
12,567
9,125
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 3 / 4
8,898
809
7,392
9,166
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
1 / 1 / 4
8,811
801
7,499
7,015
2,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 5
8,274
752
3,086
7,388
5,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
americano34
Chronos
14
1 / 2 / 6
8,522
775
6,527
8,854
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 3 / 2
9,063
824
12,588
17,894
15,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
10
Kills
9
9
Deaths
10
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
1
4
4
W
Anhur
 
Anhur
2
3
4
1.33
W
1
1
4
3
W
0
1
5
2.5
L
Sun Wukong
KaptanOzi
Sun Wukong
1
2
4
1.5
L
He Bo
Yulearia
He Bo
1
0
5
3.5
W
Chronos
americano34
Chronos
1
2
6
2
L
Baba Yaga
blackspinach
Baba Yaga
5
2
4
3.5
L
Cerberus
rizibot
Cerberus
1
4
5
0.88
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,390
Damage
37,092
42,114
Taken
50,317
27,599
Mitigated
30,424
20,564
Healing
20,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,876
618
7,796
2,653
6,526
2,723
0
1,477
5,049
13,262
0
W
Anhur
 
Anhur
7,392
3,356
479
959
9,166
3,467
2,075
6,520
2,646
0
17,602
W
7,499
2,481
1,371
2,215
7,015
2,501
869
5,191
1,824
0
30,918
W
3,086
0
6,248
2,256
7,388
5,869
205
4,280
3,108
7,457
0
L
Sun Wukong
KaptanOzi
Sun Wukong
5,953
484
892
1,297
11,222
10,464
0
3,290
7,932
0
11,370
L
He Bo
Yulearia
He Bo
5,356
307
600
375
3,741
1,719
0
719
3,022
11,946
0
W
Chronos
americano34
Chronos
6,527
931
605
534
8,854
3,243
286
5,923
2,931
14,305
320
L
Baba Yaga
blackspinach
Baba Yaga
16,689
456
747
2,338
8,058
3,568
0
1,417
6,641
35,275
1,185
L
Cerberus
rizibot
Cerberus
5,516
73
1,325
2,541
12,567
9,125
0
2,618
9,949
9,073
0
W
12,588
1,220
326
5,974
17,894
15,344
0
11,425
6,469
0
21,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
43,568
93
Minions Killed
114
0
Camps Cleared
0
999,215
Distance Traveled
1,128,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,209
655
15
1
0
197,634
0
W
Anhur
8,898
809
31
3
0
212,586
0
W
Medusa
8,811
801
42
4
0
247,831
0
W
Terra
8,274
752
5
0
0
226,781
0
L
Sun Wukong
7,002
637
11
1
0
230,950
0
L
He Bo
6,927
630
10
1
0
143,257
0
W
Chronos
8,522
775
21
2
0
206,738
0
L
Baba Yaga
8,753
796
46
4
0
212,325
0
L
Cerberus
7,229
657
11
1
0
215,049
0
W
Chaac
9,063
824
15
1
0
234,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role