Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Pitayadragon630
Chang'e
Level 291
God Stats
38W - 46L
1,464 SR
Queue Stats
790W - 766L
1,446 Elo+
Solo
Thor
Thor
TrussedAnathema
Thor
Level 158
God Stats
1W - 1L
1,488 SR
Queue Stats
220W - 219L
1,570 Elo+
Party 1
Gilgamesh
Gilgamesh
ilovemygrlfriend
Gilgamesh
Level 156
God Stats
3W - 1L
1,831 SR
Queue Stats
28W - 14L
1,637 Elo+
Party 1
Yemoja
Yemoja
jaiircrazy
Yemoja
Level 138
God Stats
1W - 0L
1,150 SR
Queue Stats
45W - 44L
1,485 Elo+
Solo
Team Averages
Level 174
1,486 SR
1,528 Elo+

VS

Team Averages
Level 116
1,561 SR
1,492 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Che1f_Hool1gan
Cupid
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,382 Elo+
Solo
Chaac
Chaac
CrazierMetal4
Chaac
Level 100
God Stats
5W - 11L
1,427 SR
Queue Stats
103W - 90L
1,522 Elo+
Party 2
Nu Wa
Nu Wa
Spartacus1827
Nu Wa
Level 133
God Stats
72W - 45L
1,563 SR
Queue Stats
147W - 131L
1,466 Elo+
Solo
Poseidon
Poseidon
juanPM117
Poseidon
Level 155
God Stats
23W - 14L
1,813 SR
Queue Stats
99W - 92L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 2 / 2
5,349
594
5,756
7,795
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
3 / 0 / 4
7,062
785
3,861
3,240
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
5 / 1 / 2
6,445
716
3,050
7,228
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
11
0 / 1 / 2
6,588
732
3,265
7,109
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
jaiircrazy
Yemoja
9
0 / 0 / 3
5,902
656
5,243
7,021
2,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 1
5,035
559
6,588
9,171
4,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 0
4,798
533
3,404
6,652
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,151
572
5,628
6,761
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

3
0 / 1 / 0
3,681
409
833
1,130
199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
juanPM117
Poseidon
11
2 / 4 / 0
5,616
624
1,972
7,270
2,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
9
Kills
4
4
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
2
1
L
Cthulhu
 
Cthulhu
0
1
1
0.5
L
1
2
0
0.5
L
1
2
0
0.5
W
3
0
4
5
L
0
1
0
0
W
5
1
2
6
W
Gilgamesh
0
1
2
1
W
Yemoja
jaiircrazy
Yemoja
0
0
3
1.5
L
Poseidon
juanPM117
Poseidon
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,175
Damage
18,425
32,393
Taken
30,984
12,581
Mitigated
13,398
17,732
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,756
3,075
0
2,033
7,795
2,450
0
3,447
4,348
0
35,773
L
Cthulhu
 
Cthulhu
6,588
271
1,705
3,368
9,171
4,880
0
2,780
6,391
22,731
0
L
3,404
1,454
196
1,808
6,652
2,064
0
2,521
4,131
0
27,454
L
5,628
400
0
1,900
6,761
4,161
0
398
6,342
0
34,292
W
3,861
166
780
2,300
3,240
929
1,325
1,130
2,110
29,404
2,059
L
833
237
0
400
1,130
199
0
277
765
4,552
0
W
3,050
466
0
4,174
7,228
2,172
825
1,062
6,166
0
36,110
W
Gilgamesh
3,265
834
0
2,222
7,109
4,527
390
0
7,109
0
42,876
W
Yemoja
jaiircrazy
Yemoja
5,243
766
3,132
3,091
7,021
2,503
240
3,754
3,267
21,567
0
L
Poseidon
juanPM117
Poseidon
1,972
537
0
490
7,270
2,094
0
2,656
4,266
41,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,346
Gold Earned
24,281
309
Minions Killed
242
0
Camps Cleared
0
877,426
Distance Traveled
823,068
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,349
594
58
6
0
159,016
0
L
Cthulhu
5,035
559
36
4
0
198,652
1
L
Cupid
4,798
533
54
6
0
179,275
1
L
Chaac
5,151
572
63
7
0
210,478
2
W
Chang'e
7,062
785
74
8
0
194,070
0
L
Nu Wa
3,681
409
9
1
0
36,920
0
W
Thor
6,445
716
62
7
0
175,645
0
W
Gilgamesh
6,588
732
83
9
0
173,894
0
W
Yemoja
5,902
656
32
4
0
174,801
3
L
Poseidon
5,616
624
80
9
0
197,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role