Player Matchup

Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
GorgonaX01
Geb
Gold I
Level 127
God Stats
6W - 4L
1,588 SR
Queue Stats
132W - 118L
1,621 MMR
Party 1
Anhur
Anhur
Gold I
Not_Goku47
Anhur
Gold I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 118L
1,621 MMR
Party 1
Amaterasu
Amaterasu
Platinum V
Skadi Solo Main
Amaterasu
Platinum V
Level 104
God Stats
105W - 70L
1,642 SR
Queue Stats
603W - 624L
1,686 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,546 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 193
1,582 SR
1,628 MMR
Loki
Loki
Silver I
 
Loki
Silver I
Level 330
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
GigantHorizont
Apollo
Platinum II
Level 208
God Stats
14W - 12L
1,707 SR
Queue Stats
347W - 346L
1,651 MMR
Solo
Nike
Nike
Gold I
Jz_Vrax68
Nike
Gold I
Level 124
God Stats
9W - 9L
1,599 SR
Queue Stats
387W - 407L
1,692 MMR
Solo
Bacchus
Bacchus
Gold II
Sammiis
Bacchus
Gold II
Level 145
God Stats
8W - 16L
1,514 SR
Queue Stats
73W - 79L
1,680 MMR
Solo
Janus
Janus
Gold II
canarygod3
Janus
Gold II
Level 159
God Stats
12W - 12L
1,591 SR
Queue Stats
100W - 96L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 1 / 1
5,599
622
3,109
6,282
2,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
 
Vulcan
10
1 / 1 / 0
5,529
614
2,590
3,485
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
5,064
563
2,113
5,595
3,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
10
0 / 1 / 1
5,222
580
2,083
5,138
1,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Skadi Solo Main
Amaterasu
11
2 / 1 / 0
6,724
747
5,896
6,526
2,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MulanSurtrThanatosCthulhu

VS

Bans
KhepriErlang ShenSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 0 / 1
5,220
580
3,683
6,343
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,462
607
3,873
4,287
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
4
0 / 1 / 0
3,658
406
763
3,524
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
Sammiis
Bacchus
8
1 / 1 / 1
5,041
560
2,765
7,371
5,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
11
1 / 2 / 1
5,458
606
2,845
4,977
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
5
5
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
1
2.5
W
Vulcan
 
Vulcan
1
1
0
1
L
Loki
 
Loki
2
0
1
2.5
L
1
1
1
1.5
W
0
1
1
0.5
L
Nike
0
1
0
0
W
Anhur
0
1
1
0.5
L
Bacchus
Sammiis
Bacchus
1
1
1
1.5
W
Amaterasu
Skadi Solo Main
Amaterasu
2
1
0
2
L
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,791
Damage
13,929
27,026
Taken
26,502
10,962
Mitigated
10,026
10,744
Healing
9,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,109
771
0
640
6,282
2,269
0
1,302
4,822
0
39,086
W
Vulcan
 
Vulcan
2,590
0
0
1,322
3,485
1,060
0
627
2,736
33,367
0
L
Loki
 
Loki
3,683
1,010
0
3,318
6,343
1,554
0
888
5,343
0
26,735
L
3,873
2,154
0
2,483
4,287
1,056
0
703
3,584
0
45,051
W
2,113
183
0
2,466
5,595
3,326
0
1,147
4,368
11,436
0
L
Nike
763
205
0
920
3,524
743
0
0
3,524
0
8,590
W
Anhur
2,083
1,596
0
2,389
5,138
1,379
0
724
4,414
0
39,028
L
Bacchus
Sammiis
Bacchus
2,765
527
0
1,926
7,371
5,374
0
417
6,954
14,599
0
W
Amaterasu
Skadi Solo Main
Amaterasu
5,896
2,663
0
3,927
6,526
2,928
268
1,371
5,155
0
47,829
L
Janus
2,845
0
0
728
4,977
1,299
0
2,415
2,394
35,280
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,138
Gold Earned
24,839
331
Minions Killed
253
0
Camps Cleared
0
994,695
Distance Traveled
858,899
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,599
622
69
8
0
209,573
0
W
Vulcan
5,529
614
69
8
0
192,022
3
L
Loki
5,220
580
48
5
0
216,780
0
L
Apollo
5,462
607
82
9
0
172,509
0
W
Geb
5,064
563
16
2
0
214,034
0
L
Nike
3,658
406
16
2
0
68,382
1
W
Anhur
5,222
580
84
9
0
188,697
0
L
Bacchus
5,041
560
19
2
0
205,241
3
W
Amaterasu
6,724
747
93
10
0
190,369
2
L
Janus
5,458
606
88
10
0
195,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role