Player Matchup

Athena
Athena
Lerida
Athena
Level 43
God Stats
12W - 19L
1,456 SR
Queue Stats
16W - 25L
1,450 Elo+
Party 1
Discordia
Discordia
Loucea
Discordia
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 36L
1,427 Elo+
Party 1
Jing Wei
Jing Wei
Marjot
Jing Wei
Level 18
God Stats
4W - 10L
1,456 SR
Queue Stats
5W - 21L
1,254 Elo+
Party 1
Medusa
Medusa
Nastipai
Medusa
Level 6
God Stats
0W - 11L
977 SR
Queue Stats
0W - 11L
981 Elo+
Party 1
Lancelot
Lancelot
ValoNaga
Lancelot
Level 13
God Stats
5W - 9L
1,456 SR
Queue Stats
5W - 22L
1,151 Elo+
Party 1
Team Averages
Level 28
1,369 SR
1,253 Elo+

VS

Team Averages
Level 82
1,585 SR
1,599 Elo+
Surtr
Surtr
HtLOutkast
Surtr
Level 69
God Stats
16W - 3L
1,670 SR
Queue Stats
448W - 148L
1,627 Elo+
Party 2
Cthulhu
Cthulhu
Whiteout_32
Cthulhu
Level 96
God Stats
23W - 5L
1,836 SR
Queue Stats
344W - 78L
1,824 Elo+
Party 2
Izanami
Izanami
buttercup_oreo
Izanami
Level 147
God Stats
12W - 8L
1,514 SR
Queue Stats
83W - 46L
1,608 Elo+
Solo
Fenrir
Fenrir
fenhix20
Fenrir
Level 40
God Stats
63W - 59L
1,537 SR
Queue Stats
64W - 60L
1,472 Elo+
Solo
Freya
Freya
mxrc0
Freya
Level 60
God Stats
2W - 3L
1,371 SR
Queue Stats
114W - 121L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Lerida
Athena
15
0 / 10 / 3
9,409
941
5,626
28,844
34,807
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Loucea
Discordia
14
1 / 8 / 0
9,335
934
13,597
16,592
7,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Marjot
Jing Wei
14
0 / 8 / 1
8,981
898
9,427
17,996
7,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Nastipai
Medusa
15
0 / 9 / 2
9,376
938
4,987
13,468
5,761
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Lancelot
ValoNaga
Lancelot
14
2 / 6 / 1
9,542
954
9,662
17,829
9,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
18
6 / 0 / 32
11,660
1,166
19,385
15,321
15,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cthulhu
Whiteout_32
Cthulhu
18
9 / 0 / 22
11,936
1,194
24,785
11,883
12,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

18
17 / 0 / 12
12,649
1,265
23,598
6,325
2,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
fenhix20
Fenrir
18
4 / 0 / 20
11,082
1,108
10,902
6,725
3,231
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
mxrc0
Freya
17
5 / 3 / 14
11,091
1,109
10,003
9,539
3,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
141
3
Kills
41
41
Deaths
3
7
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Surtr
6
0
32
22
L
Athena
Lerida
Athena
0
10
3
0.15
L
Discordia
Loucea
Discordia
1
8
0
0.13
L
Jing Wei
Marjot
Jing Wei
0
8
1
0.06
L
Medusa
Nastipai
Medusa
0
9
2
0.11
L
Lancelot
ValoNaga
Lancelot
2
6
1
0.42
W
Cthulhu
Whiteout_32
Cthulhu
9
0
22
20
W
17
0
12
23
W
Fenrir
fenhix20
Fenrir
4
0
20
14
W
Freya
mxrc0
Freya
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,299
Damage
88,673
94,729
Taken
49,793
65,410
Mitigated
37,484
2,894
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
19,385
7,587
0
1,785
15,321
15,417
0
6,215
9,106
1,283
23,488
L
Athena
Lerida
Athena
5,626
1,529
113
164
28,844
34,807
0
9,624
18,979
18,434
561
L
Discordia
Loucea
Discordia
13,597
1,428
0
0
16,592
7,233
0
5,271
11,144
26,770
0
L
Jing Wei
Marjot
Jing Wei
9,427
5,911
0
1,807
17,996
7,806
0
6,211
11,498
0
25,711
L
Medusa
Nastipai
Medusa
4,987
1,839
0
0
13,468
5,761
0
3,838
9,440
0
29,579
L
Lancelot
ValoNaga
Lancelot
9,662
750
0
810
17,829
9,803
0
6,353
11,207
0
24,197
W
Cthulhu
Whiteout_32
Cthulhu
24,785
1,542
443
3,367
11,883
12,443
0
5,121
6,762
35,763
4,939
W
23,598
17,225
0
705
6,325
2,497
0
2,159
4,166
0
40,786
W
Fenrir
fenhix20
Fenrir
10,902
2,190
0
376
6,725
3,231
0
1,629
5,096
0
23,611
W
Freya
mxrc0
Freya
10,003
3,192
0
1,698
9,539
3,896
0
4,049
5,490
26,960
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,643
Gold Earned
58,418
156
Minions Killed
186
6
Camps Cleared
4
896,150
Distance Traveled
979,456
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,660
1,166
10
1
0
208,671
0
L
Athena
9,409
941
29
3
0
164,728
0
L
Discordia
9,335
934
36
4
1
158,671
5
L
Jing Wei
8,981
898
28
3
1
200,488
1
L
Medusa
9,376
938
37
4
1
147,694
0
L
Lancelot
9,542
954
26
3
3
224,569
0
W
Cthulhu
11,936
1,194
46
5
0
197,041
0
W
Izanami
12,649
1,265
46
5
0
182,230
0
W
Fenrir
11,082
1,108
30
3
1
237,720
0
W
Freya
11,091
1,109
54
5
3
153,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role