Player Matchup

Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Ace976
Bacchus
Bronze III
Level 69
God Stats
0W - 1L
1,223 SR
Queue Stats
7W - 12L
1,400 MMR
Solo
Thor
Thor
Silver II
JosemaHetfield69
Thor
Silver II
Level 147
God Stats
1W - 2L
1,658 SR
Queue Stats
9W - 14L
1,391 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Lukey8
Nu Wa
Gold IV
Level 159
God Stats
4W - 2L
1,685 SR
Queue Stats
43W - 44L
1,498 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
themaikpro
Sun Wukong
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,513 SR
1,449 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,534 SR
1,435 MMR
Jing Wei
Jing Wei
Gold III
Arkantos0391
Jing Wei
Gold III
Level 146
God Stats
3W - 1L
1,594 SR
Queue Stats
109W - 109L
1,442 MMR
Solo
Ra
Ra
Gold III
Mrmordor69
Ra
Gold III
Level 147
God Stats
13W - 12L
1,537 SR
Queue Stats
180W - 191L
1,482 MMR
Solo
Xing Tian
Xing Tian
Gold IV
cyberjabkaaa
Xing Tian
Gold IV
Level 68
God Stats
2W - 0L
1,609 SR
Queue Stats
24W - 29L
1,472 MMR
Solo
Hun Batz
Hun Batz
Gold II
domppi99
Hun Batz
Gold II
Level 149
God Stats
19W - 19L
1,558 SR
Queue Stats
710W - 708L
1,433 MMR
Solo
Cthulhu
Cthulhu
Gold V
kkqe20
Cthulhu
Gold V
Level 165
God Stats
6W - 11L
1,373 SR
Queue Stats
178W - 189L
1,344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 2 / 1
6,227
479
5,996
7,466
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Ace976
Bacchus
9
1 / 4 / 1
6,105
470
3,718
8,780
8,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 4 / 0
6,560
505
3,235
11,788
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Lukey8
Nu Wa
13
0 / 2 / 2
7,598
584
7,480
6,269
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
themaikpro
Sun Wukong
11
1 / 7 / 0
6,778
521
4,699
12,881
6,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnubisThanatosCerberusSusano

VS

Bans
PoseidonChaacAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arkantos0391
Jing Wei
14
2 / 1 / 2
7,555
581
5,228
7,442
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
4 / 1 / 4
7,723
594
5,710
6,347
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
cyberjabkaaa
Xing Tian
12
2 / 0 / 6
6,976
537
4,282
11,877
8,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
domppi99
Hun Batz
14
6 / 1 / 5
7,676
590
6,902
10,126
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
kkqe20
Cthulhu
14
5 / 1 / 3
8,224
633
9,807
10,096
7,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
19
19
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
1
0.25
L
Bacchus
Ace976
Bacchus
1
4
1
0.38
W
Jing Wei
Arkantos0391
Jing Wei
2
1
2
3
L
2
4
0
0.5
L
Nu Wa
Lukey8
Nu Wa
0
2
2
0.5
W
4
1
4
6
W
Xing Tian
cyberjabkaaa
Xing Tian
2
0
6
5
W
Hun Batz
domppi99
Hun Batz
6
1
5
8.5
W
Cthulhu
kkqe20
Cthulhu
5
1
3
6.5
L
Sun Wukong
themaikpro
Sun Wukong
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,128
Damage
31,929
47,184
Taken
45,888
21,793
Mitigated
23,668
10,717
Healing
13,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,996
1,958
0
2,456
7,466
2,222
0
725
6,741
0
46,246
L
Bacchus
Ace976
Bacchus
3,718
328
0
1,765
8,780
8,322
0
3,550
5,230
14,001
0
W
Jing Wei
Arkantos0391
Jing Wei
5,228
3,869
0
1,967
7,442
2,595
385
1,446
5,996
0
61,221
L
3,235
377
0
3,246
11,788
3,161
0
3,560
8,088
0
42,700
L
Nu Wa
Lukey8
Nu Wa
7,480
879
0
1,178
6,269
1,307
187
2,839
3,430
61,219
756
W
5,710
210
469
1,838
6,347
1,826
0
3,305
3,042
59,384
0
W
Xing Tian
cyberjabkaaa
Xing Tian
4,282
440
0
2,360
11,877
8,021
0
2,433
9,444
19,828
2,736
W
Hun Batz
domppi99
Hun Batz
6,902
1,412
0
4,265
10,126
3,261
0
3,149
6,977
0
59,535
W
Cthulhu
kkqe20
Cthulhu
9,807
1,105
0
2,475
10,096
7,965
0
727
9,369
53,471
361
L
Sun Wukong
themaikpro
Sun Wukong
4,699
1,160
0
2,072
12,881
6,781
0
7,768
4,103
0
42,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,268
Gold Earned
38,154
388
Minions Killed
437
0
Camps Cleared
0
1,228,803
Distance Traveled
1,409,733
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,227
479
87
7
0
229,146
4
L
Bacchus
6,105
470
19
1
0
252,897
0
W
Jing Wei
7,555
581
123
9
0
258,552
5
L
Thor
6,560
505
78
6
0
272,162
0
L
Nu Wa
7,598
584
124
10
0
240,190
3
W
Ra
7,723
594
99
8
0
279,552
0
W
Xing Tian
6,976
537
25
2
0
288,903
4
W
Hun Batz
7,676
590
104
8
0
327,352
1
W
Cthulhu
8,224
633
86
7
0
255,374
4
L
Sun Wukong
6,778
521
80
6
0
234,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role