Player Matchup

Pele
Pele
Diamond III
 
Pele
Diamond III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
 
Horus
Silver I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
Berlín
Nu Wa
Platinum IV
Level 174
God Stats
10W - 7L
1,720 SR
Queue Stats
314W - 313L
1,698 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
NotSheento
Gilgamesh
Platinum IV
Level 144
God Stats
5W - 1L
1,700 SR
Queue Stats
96W - 90L
1,672 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,584 SR
1,574 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,478 SR
1,553 MMR
Thanatos
Thanatos
Diamond V
 
Thanatos
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
Destinity011
Thoth
Gold I
Level 157
God Stats
1W - 3L
1,565 SR
Queue Stats
371W - 379L
1,647 MMR
Solo
Nemesis
Nemesis
Silver II
Nominal1
Nemesis
Silver II
Level 128
God Stats
19W - 25L
1,360 SR
Queue Stats
268W - 293L
1,258 MMR
Solo
Khepri
Khepri
Diamond II
Specnator
Khepri
Diamond II
Level 176
God Stats
2W - 4L
1,484 SR
Queue Stats
108W - 125L
2,191 MMR
Solo
Surtr
Surtr
Gold V
twichWizardarg
Surtr
Gold V
Level 105
God Stats
28W - 31L
1,480 SR
Queue Stats
421W - 450L
1,169 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 0 / 5
6,863
686
5,909
9,627
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
 
Medusa
12
2 / 0 / 2
6,833
683
4,160
3,499
1,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
 
Horus
10
0 / 0 / 2
6,019
602
1,210
5,077
2,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
Berlín
Nu Wa
13
1 / 1 / 5
7,342
734
3,150
3,814
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gilgamesh
NotSheento
Gilgamesh
13
7 / 0 / 0
7,929
793
8,630
10,870
6,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Chang'eMercuryCerberus

VS

Bans
SusanoJanusVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 2 / 0
4,350
435
989
4,265
1,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
0 / 2 / 1
6,493
649
2,549
3,757
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Nominal1
Nemesis
9
1 / 4 / 0
5,126
513
4,121
8,127
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Specnator
Khepri
9
0 / 0 / 0
5,232
523
2,226
3,589
2,214
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 6 / 0
5,000
500
5,840
11,522
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
14
Kills
1
1
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
5
6.5
W
Medusa
 
Medusa
2
0
2
3
W
Horus
 
Horus
0
0
2
1
L
Thanatos
 
Thanatos
0
2
0
0
W
Nu Wa
Berlín
Nu Wa
1
1
5
3.5
L
0
2
1
0.25
L
Nemesis
Nominal1
Nemesis
1
4
0
0.25
W
Gilgamesh
NotSheento
Gilgamesh
7
0
0
7
L
Khepri
Specnator
Khepri
0
0
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,059
Damage
15,725
32,887
Taken
31,260
14,932
Mitigated
11,864
12,854
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,909
1,636
0
4,189
9,627
3,147
0
851
8,652
0
56,209
W
Medusa
 
Medusa
4,160
1,545
0
1,662
3,499
1,088
876
1,139
2,360
0
54,666
W
Horus
 
Horus
1,210
901
320
2,291
5,077
2,976
144
1,359
3,678
527
10,393
L
Thanatos
 
Thanatos
989
273
0
2,070
4,265
1,373
0
352
3,793
0
13,108
W
Nu Wa
Berlín
Nu Wa
3,150
615
0
864
3,814
737
110
1,650
1,872
49,447
949
L
2,549
100
0
500
3,757
1,020
0
1,504
1,978
53,035
1,049
L
Nemesis
Nominal1
Nemesis
4,121
1,321
0
2,927
8,127
2,014
0
695
7,281
0
27,894
W
Gilgamesh
NotSheento
Gilgamesh
8,630
2,961
0
3,528
10,870
6,984
0
519
10,351
2,981
54,129
L
Khepri
Specnator
Khepri
2,226
214
0
1,266
3,589
2,214
0
52
3,441
23,332
0
L
5,840
3,310
0
4,115
11,522
5,243
0
308
11,214
1,050
27,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,986
Gold Earned
26,201
408
Minions Killed
306
0
Camps Cleared
0
1,139,160
Distance Traveled
1,007,723
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,863
686
87
9
0
279,029
0
W
Medusa
6,833
683
98
10
0
211,330
2
W
Horus
6,019
602
16
2
0
212,362
4
L
Thanatos
4,350
435
30
3
0
110,401
0
W
Nu Wa
7,342
734
105
11
0
215,729
0
L
Thoth
6,493
649
131
13
0
230,884
2
L
Nemesis
5,126
513
65
7
0
246,796
0
W
Gilgamesh
7,929
793
102
10
0
220,710
0
L
Khepri
5,232
523
36
4
0
213,921
2
L
Surtr
5,000
500
44
4
0
205,721
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role