Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
AkiPeraltaa
Kumbhakarna
Gold II
Level 65
God Stats
3W - 2L
1,545 SR
Queue Stats
79W - 80L
1,513 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
Honsla
Sun Wukong
Bronze IV
Level 119
God Stats
4W - 2L
1,657 SR
Queue Stats
8W - 9L
1,461 MMR
Solo
Chang'e
Chang'e
Gold II
KingJibbe
Chang'e
Gold II
Level 125
God Stats
5W - 2L
1,660 SR
Queue Stats
81W - 80L
1,661 MMR
Solo
Lancelot
Lancelot
Platinum V
Ôokami
Lancelot
Platinum V
Level 171
God Stats
54W - 56L
1,571 SR
Queue Stats
459W - 461L
1,580 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,587 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,543 SR
1,540 MMR
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
JAWAXDD
Ganesha
Gold III
Level 154
God Stats
13W - 12L
1,636 SR
Queue Stats
422W - 434L
1,525 MMR
Solo
Neith
Neith
Gold V
OiiskyPoiisky
Neith
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,612 MMR
Party 1
Shiva
Shiva
Gold II
Sammiis
Shiva
Gold II
Level 145
God Stats
16W - 12L
1,577 SR
Queue Stats
73W - 79L
1,634 MMR
Party 1
Bakasura
Bakasura
Gold IV
jokeroakamocanu
Bakasura
Gold IV
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 306L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 0 / 1
6,812
757
4,701
4,424
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
AkiPeraltaa
Kumbhakarna
8
1 / 0 / 3
4,585
509
2,403
6,268
4,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Honsla
Sun Wukong
10
1 / 0 / 0
5,908
656
5,291
7,835
3,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
KingJibbe
Chang'e
10
1 / 0 / 2
5,484
609
1,947
4,842
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
Ôokami
Lancelot
11
2 / 0 / 2
5,309
590
4,417
6,129
2,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
King ArthurSusanoThorCthulhu

VS

Bans
AwilixGebCliodhnaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 0
5,117
569
5,741
4,600
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
JAWAXDD
Ganesha
6
0 / 2 / 0
4,019
447
1,533
4,445
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,048
561
3,272
5,566
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Shiva
Sammiis
Shiva
11
0 / 0 / 0
5,719
635
4,668
6,619
5,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
9
0 / 3 / 0
4,646
516
1,094
8,664
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
1
4.5
L
Nu Wa
 
Nu Wa
0
2
0
0
W
Kumbhakarna
AkiPeraltaa
Kumbhakarna
1
0
3
2.5
W
Sun Wukong
Honsla
Sun Wukong
1
0
0
1
L
Ganesha
JAWAXDD
Ganesha
0
2
0
0
W
Chang'e
KingJibbe
Chang'e
1
0
2
2
L
0
2
0
0
L
Shiva
Sammiis
Shiva
0
0
0
0
L
Bakasura
0
3
0
0
W
Lancelot
Ôokami
Lancelot
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,759
Damage
16,308
29,498
Taken
29,894
12,720
Mitigated
12,303
15,108
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,701
1,404
0
2,052
4,424
1,547
0
535
3,842
0
51,034
L
Nu Wa
 
Nu Wa
5,741
1,230
0
850
4,600
1,166
0
979
3,621
32,857
1,305
W
Kumbhakarna
AkiPeraltaa
Kumbhakarna
2,403
374
0
2,348
6,268
4,086
0
1,353
4,715
18,200
0
W
Sun Wukong
Honsla
Sun Wukong
5,291
1,421
0
3,086
7,835
3,704
0
681
6,890
0
46,716
L
Ganesha
JAWAXDD
Ganesha
1,533
105
0
927
4,445
1,871
0
1,282
3,163
6,498
649
W
Chang'e
KingJibbe
Chang'e
1,947
125
691
2,475
4,842
1,270
0
2,151
2,412
36,167
994
L
3,272
1,270
0
1,776
5,566
1,432
0
708
4,858
0
36,014
L
Shiva
Sammiis
Shiva
4,668
800
0
1,633
6,619
5,043
0
179
6,440
743
42,955
L
Bakasura
1,094
826
0
4,203
8,664
2,791
0
1,202
7,462
0
19,347
W
Lancelot
Ôokami
Lancelot
4,417
614
0
4,456
6,129
2,113
0
1,984
3,852
0
37,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,098
Gold Earned
24,549
352
Minions Killed
308
0
Camps Cleared
0
971,506
Distance Traveled
850,196
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,812
757
96
11
0
159,801
0
L
Nu Wa
5,117
569
77
9
0
175,042
2
W
Kumbhakarna
4,585
509
27
3
0
198,585
0
W
Sun Wukong
5,908
656
92
10
0
195,094
1
L
Ganesha
4,019
447
0
0
0
100,715
4
W
Chang'e
5,484
609
79
9
0
179,163
0
L
Neith
5,048
561
89
10
0
174,402
1
L
Shiva
5,719
635
85
9
0
197,312
2
L
Bakasura
4,646
516
57
6
0
202,725
0
W
Lancelot
5,309
590
58
6
0
238,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role