Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GiveUsANosh
Nu Wa
Level 115
God Stats
36W - 30L
1,577 SR
Queue Stats
226W - 216L
1,546 Elo+
Solo
Kukulkan
Kukulkan
GwantsFeal
Kukulkan
Level 60
God Stats
15W - 7L
1,717 SR
Queue Stats
86W - 87L
1,533 Elo+
Party 1
Ravana
Ravana
P0l1o
Ravana
Level 157
God Stats
42W - 31L
1,686 SR
Queue Stats
266W - 236L
1,541 Elo+
Solo
Serqet
Serqet
Zeyrox1
Serqet
Level 47
God Stats
12W - 8L
1,687 SR
Queue Stats
113W - 113L
1,497 Elo+
Party 1
Team Averages
Level 97
1,633 SR
1,523 Elo+

VS

Team Averages
Level 118
1,576 SR
1,517 Elo+
Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Baananaz
Janus
Level 128
God Stats
5W - 6L
1,404 SR
Queue Stats
219W - 202L
1,506 Elo+
Party 3
Medusa
Medusa
Kenziar
Medusa
Level 128
God Stats
3W - 0L
1,738 SR
Queue Stats
146W - 134L
1,528 Elo+
Party 2
Arachne
Arachne
Nicoleamon
Arachne
Level 137
God Stats
12W - 8L
1,587 SR
Queue Stats
316W - 287L
1,572 Elo+
Solo
Zhong Kui
Zhong Kui
xViro
Zhong Kui
Level 43
God Stats
3W - 1L
1,650 SR
Queue Stats
65W - 78L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 5 / 0
3,746
535
2,235
4,922
1,157
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 1 / 0
4,119
588
3,562
4,008
1,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
GwantsFeal
Kukulkan
8
0 / 2 / 0
4,041
577
810
3,037
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
P0l1o
Ravana
9
2 / 1 / 0
5,181
740
4,642
2,572
1,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Zeyrox1
Serqet
4
0 / 1 / 0
3,268
467
1,302
2,885
662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
2 / 0 / 3
4,773
682
2,989
5,055
2,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Baananaz
Janus
10
3 / 0 / 0
5,004
715
2,451
1,437
398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Kenziar
Medusa
8
3 / 0 / 2
4,468
638
4,262
4,173
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Nicoleamon
Arachne
7
1 / 0 / 1
3,900
557
1,646
5,263
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zhong Kui
xViro
Zhong Kui
8
1 / 2 / 0
4,307
615
882
6,489
3,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
2
Kills
10
10
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
W
Hercules
 
Hercules
2
0
3
3.5
W
Janus
Baananaz
Janus
3
0
0
3
L
0
1
0
0
L
Kukulkan
GwantsFeal
Kukulkan
0
2
0
0
W
Medusa
Kenziar
Medusa
3
0
2
4
W
Arachne
Nicoleamon
Arachne
1
0
1
1.5
L
Ravana
P0l1o
Ravana
2
1
0
2
L
Serqet
Zeyrox1
Serqet
0
1
0
0
W
Zhong Kui
xViro
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,551
Damage
12,230
17,424
Taken
22,417
5,019
Mitigated
8,358
4,567
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,235
1,830
0
583
4,922
1,157
0
0
4,922
0
21,551
W
Hercules
 
Hercules
2,989
1,223
0
2,821
5,055
2,221
0
1,874
3,141
0
16,443
W
Janus
Baananaz
Janus
2,451
201
0
300
1,437
398
0
659
682
27,674
1,307
L
3,562
1,457
0
1,550
4,008
1,227
0
141
3,849
16,971
1,227
L
Kukulkan
GwantsFeal
Kukulkan
810
46
0
270
3,037
845
0
1,424
1,459
17,208
0
W
Medusa
Kenziar
Medusa
4,262
1,530
0
1,250
4,173
1,096
0
1,044
3,129
0
28,290
W
Arachne
Nicoleamon
Arachne
1,646
1,194
0
2,759
5,263
1,319
0
335
4,928
0
16,082
L
Ravana
P0l1o
Ravana
4,642
1,681
0
956
2,572
1,128
0
879
1,693
0
33,503
L
Serqet
Zeyrox1
Serqet
1,302
442
0
1,208
2,885
662
0
549
2,294
0
8,189
W
Zhong Kui
xViro
Zhong Kui
882
61
0
3,471
6,489
3,324
0
62
6,007
22,489
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,355
Gold Earned
22,452
202
Minions Killed
207
0
Camps Cleared
0
638,228
Distance Traveled
728,479
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,746
535
38
5
0
136,049
1
W
Hercules
4,773
682
29
4
0
163,169
2
W
Janus
5,004
715
60
9
0
138,753
2
L
Nu Wa
4,119
588
27
4
0
126,995
0
L
Kukulkan
4,041
577
51
7
0
141,477
2
W
Medusa
4,468
638
40
6
0
129,805
0
W
Arachne
3,900
557
32
5
0
164,412
0
L
Ravana
5,181
740
64
9
0
135,420
2
L
Serqet
3,268
467
22
3
0
98,287
0
W
Zhong Kui
4,307
615
46
7
0
132,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role