Player Matchup

Tiamat
Tiamat
ADROT28
Tiamat
Level 99
God Stats
6W - 8L
1,162 SR
Queue Stats
331W - 322L
1,496 Elo+
Party 1
Chernobog
Chernobog
MIGUEL_CRACk06x
Chernobog
Level 109
God Stats
2W - 1L
1,792 SR
Queue Stats
510W - 471L
1,549 Elo+
Party 1
Nu Wa
Nu Wa
alan_21cp
Nu Wa
Level 107
God Stats
2W - 1L
1,506 SR
Queue Stats
236W - 232L
1,459 Elo+
Party 1
Serqet
Serqet
rubeensiilva
Serqet
Level 71
God Stats
5W - 3L
1,668 SR
Queue Stats
73W - 62L
1,514 Elo+
Solo
Ne Zha
Ne Zha
stahldroid
Ne Zha
Level 196
God Stats
4W - 1L
1,828 SR
Queue Stats
59W - 70L
1,460 Elo+
Solo
Team Averages
Level 116
1,591 SR
1,495 Elo+

VS

Team Averages
Level 143
1,617 SR
1,500 Elo+
Medusa
Medusa
 
Medusa
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CourageRa
Ra
Level 121
God Stats
3W - 1L
1,894 SR
Queue Stats
119W - 102L
1,495 Elo+
Solo
Ares
Ares
Saad-7575
Ares
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 125L
1,555 Elo+
Solo
Chaac
Chaac
Testo1001
Chaac
Level 68
God Stats
11W - 11L
1,692 SR
Queue Stats
402W - 386L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ADROT28
Tiamat
12
1 / 3 / 4
6,611
509
3,615
8,488
5,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chernobog
MIGUEL_CRACk06x
Chernobog
13
0 / 1 / 3
7,214
555
4,627
6,299
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
alan_21cp
Nu Wa
12
3 / 3 / 2
7,041
542
4,960
8,636
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
14
11 / 0 / 3
8,601
662
12,562
8,277
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
stahldroid
Ne Zha
12
1 / 1 / 11
7,270
559
7,198
13,118
9,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 2 / 0
7,455
573
2,596
8,149
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
 
Bastet
10
1 / 5 / 1
6,166
474
3,012
10,740
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 4 / 2
7,440
572
3,915
6,110
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ares
10
1 / 3 / 2
6,490
499
5,246
11,451
6,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chaac
Testo1001
Chaac
14
4 / 2 / 1
8,505
654
11,719
11,704
7,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
16
Kills
8
8
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
L
Bastet
 
Bastet
1
5
1
0.3
W
Tiamat
ADROT28
Tiamat
1
3
4
1
L
1
4
2
0.5
W
Chernobog
MIGUEL_CRACk06x
Chernobog
0
1
3
1.5
L
Ares
1
3
2
0.67
L
Chaac
Testo1001
Chaac
4
2
1
2.25
W
Nu Wa
alan_21cp
Nu Wa
3
3
2
1.33
W
Serqet
11
0
3
12.5
W
Ne Zha
stahldroid
Ne Zha
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,962
Damage
26,488
44,818
Taken
48,154
22,186
Mitigated
21,062
13,528
Healing
11,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,596
904
0
2,862
8,149
2,352
1,170
247
7,884
0
59,663
L
Bastet
 
Bastet
3,012
707
0
2,051
10,740
3,051
0
1,871
8,779
0
35,102
W
Tiamat
ADROT28
Tiamat
3,615
358
0
3,403
8,488
5,189
212
2,208
6,280
33,539
1,123
L
3,915
450
368
1,365
6,110
1,678
0
1,078
4,824
43,745
1,971
W
Chernobog
MIGUEL_CRACk06x
Chernobog
4,627
1,952
0
2,967
6,299
2,053
0
1,473
4,826
0
62,172
L
Ares
5,246
322
0
1,976
11,451
6,432
0
2,505
8,483
13,182
0
L
Chaac
Testo1001
Chaac
11,719
1,722
0
3,070
11,704
7,549
0
2,064
8,668
505
64,915
W
Nu Wa
alan_21cp
Nu Wa
4,960
707
0
1,680
8,636
2,205
0
575
8,061
36,740
0
W
Serqet
12,562
3,984
0
368
8,277
3,549
596
976
7,301
0
56,715
W
Ne Zha
stahldroid
Ne Zha
7,198
2,317
0
5,110
13,118
9,190
0
4,074
8,975
0
29,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,737
Gold Earned
36,056
397
Minions Killed
386
0
Camps Cleared
0
1,405,485
Distance Traveled
1,333,256
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,455
573
114
9
0
262,291
0
L
Bastet
6,166
474
59
5
0
270,059
0
W
Tiamat
6,611
509
69
5
0
263,946
0
L
Ra
7,440
572
87
7
0
273,753
0
W
Chernobog
7,214
555
124
10
0
238,981
0
L
Ares
6,490
499
22
2
0
260,089
4
L
Chaac
8,505
654
104
8
0
267,064
1
W
Nu Wa
7,041
542
84
6
0
251,240
4
W
Serqet
8,601
662
92
7
0
334,114
0
W
Ne Zha
7,270
559
28
2
0
317,204
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role