Player Matchup

Ne Zha
Ne Zha
BeetleThrone944
Ne Zha
Level 100
God Stats
10W - 6L
1,639 SR
Queue Stats
196W - 197L
1,411 Elo+
Solo
Cthulhu
Cthulhu
II-RedSkull-II
Cthulhu
Level 136
God Stats
1W - 0L
1,375 SR
Queue Stats
10W - 14L
1,365 Elo+
Solo
Nu Wa
Nu Wa
MustyMeatloaf
Nu Wa
Level 80
God Stats
13W - 9L
1,462 SR
Queue Stats
14W - 13L
1,469 Elo+
Party 1
Tyr
Tyr
OlympianRanked
Tyr
Level 19
God Stats
3W - 4L
1,635 SR
Queue Stats
7W - 7L
1,457 Elo+
Party 1
Anhur
Anhur
crackkillls2000
Anhur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,236 Elo+
Solo
Team Averages
Level 70
1,522 SR
1,388 Elo+

VS

Team Averages
Level 53
1,422 SR
1,424 Elo+
Neith
Neith
 
Neith
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
LindaFrmHR
Aphrodite
Level 72
God Stats
50W - 36L
1,555 SR
Queue Stats
246W - 286L
1,372 Elo+
Solo
Mulan
Mulan
TheGoonOfGoons
Mulan
Level 39
God Stats
3W - 3L
1,525 SR
Queue Stats
23W - 26L
1,412 Elo+
Solo
Chaac
Chaac
jsebas541
Chaac
Level 26
God Stats
1W - 2L
1,268 SR
Queue Stats
23W - 28L
1,437 Elo+
Solo
Tiamat
Tiamat
macbear2332
Tiamat
Level 122
God Stats
2W - 2L
1,259 SR
Queue Stats
23W - 30L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 7
8,417
935
3,264
5,736
4,142
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 4
8,478
942
5,096
7,277
4,236
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 2 / 3
8,567
952
7,899
3,891
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
7 / 1 / 3
9,351
1,039
8,590
8,680
5,847
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

14
1 / 1 / 4
8,606
956
3,845
7,092
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 3 / 1
8,494
944
9,528
8,845
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Aphrodite
LindaFrmHR
Aphrodite
10
0 / 0 / 0
6,747
750
0
98
28
13
0 / 5 / 2
8,018
891
4,592
10,390
5,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chaac
jsebas541
Chaac
14
3 / 1 / 0
8,210
912
4,907
8,201
10,069
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tiamat
12
0 / 3 / 1
7,567
841
2,375
6,399
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
5
5
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
0
0
7
3.5
W
1
1
4
3
L
Aphrodite
LindaFrmHR
Aphrodite
0
0
0
0
W
3
2
3
2.25
W
7
1
3
8.5
L
0
5
2
0.2
W
1
1
4
3
L
Chaac
jsebas541
Chaac
3
1
0
3
L
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,694
Damage
21,402
32,676
Taken
33,933
17,859
Mitigated
20,790
5,028
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,528
3,216
0
3,058
8,845
2,546
0
3,656
4,981
0
36,726
W
3,264
791
0
1,272
5,736
4,142
0
256
5,480
0
20,888
W
5,096
302
291
1,867
7,277
4,236
72
282
6,988
23,227
339
L
Aphrodite
LindaFrmHR
Aphrodite
0
0
0
0
98
28
0
90
0
0
0
W
7,899
3,210
0
64
3,891
1,240
211
250
3,641
18,052
431
W
8,590
2,794
0
225
8,680
5,847
800
1,007
7,665
0
14,838
L
4,592
275
0
1,946
10,390
5,426
0
3,509
6,708
0
20,768
W
3,845
2,027
0
1,309
7,092
2,394
1,150
565
6,527
0
29,090
L
Chaac
jsebas541
Chaac
4,907
410
0
1,661
8,201
10,069
0
2,556
5,508
0
19,997
L
Tiamat
2,375
50
0
1,123
6,399
2,721
0
2,285
3,993
15,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,419
Gold Earned
39,036
218
Minions Killed
167
0
Camps Cleared
0
995,916
Distance Traveled
603,866
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,494
944
66
7
0
155,766
0
W
Ne Zha
8,417
935
46
5
0
215,571
0
W
Cthulhu
8,478
942
54
6
0
218,663
0
L
Aphrodite
6,747
750
0
0
0
2,879
0
W
Nu Wa
8,567
952
34
4
0
180,132
0
W
Tyr
9,351
1,039
23
3
0
212,782
0
L
Mulan
8,018
891
35
4
0
136,461
0
W
Anhur
8,606
956
61
7
0
168,768
2
L
Chaac
8,210
912
38
4
0
170,200
0
L
Tiamat
7,567
841
28
3
0
138,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role