Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
B1gH3ad09
Shiva
Level 69
God Stats
0W - 1L
1,224 SR
Queue Stats
56W - 55L
1,499 Elo+
Party 1
Maui
Maui
DATRUGGA954
Maui
Level 126
God Stats
5W - 5L
1,536 SR
Queue Stats
94W - 90L
1,493 Elo+
Party 1
Izanami
Izanami
XxKillem530xX
Izanami
Level 147
God Stats
0W - 1L
1,289 SR
Queue Stats
66W - 44L
1,547 Elo+
Party 1
Baba Yaga
Baba Yaga
z Prodigy z
Baba Yaga
Level 213
God Stats
4W - 4L
1,536 SR
Queue Stats
321W - 296L
1,541 Elo+
Party 1
Team Averages
Level 141
1,417 SR
1,516 Elo+

VS

Team Averages
Level 137
1,545 SR
1,506 Elo+
Athena
Athena
Antzbro15
Athena
Level 83
God Stats
2W - 1L
1,445 SR
Queue Stats
13W - 14L
1,432 Elo+
Solo
Martichoras
Martichoras
BrunoPHD
Martichoras
Level 135
God Stats
6W - 4L
1,579 SR
Queue Stats
223W - 245L
1,443 Elo+
Solo
Sol
Sol
Onaboat67
Sol
Level 158
God Stats
2W - 3L
1,361 SR
Queue Stats
426W - 457L
1,550 Elo+
Solo
Mulan
Mulan
Tlazocahmati
Mulan
Level 155
God Stats
10W - 5L
1,642 SR
Queue Stats
243W - 203L
1,576 Elo+
Solo
Zeus
Zeus
eppisaurus
Zeus
Level 156
God Stats
7W - 1L
1,696 SR
Queue Stats
315W - 252L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 7
5,839
1,168
3,834
4,510
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
B1gH3ad09
Shiva
8
0 / 2 / 3
4,894
979
1,258
3,724
3,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 6
5,819
1,164
1,187
4,889
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
11
5 / 3 / 2
6,202
1,240
6,271
5,195
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
z Prodigy z
Baba Yaga
11
3 / 2 / 6
6,040
1,208
5,008
3,948
1,856
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Antzbro15
Athena
9
0 / 3 / 5
5,101
1,020
1,332
5,373
3,451
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
BrunoPHD
Martichoras
10
2 / 3 / 5
6,213
1,243
2,571
4,501
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 6
6,081
1,216
4,032
4,672
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 8
6,252
1,250
6,377
5,434
4,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
5 / 1 / 5
6,887
1,377
5,932
1,675
494
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
9
Kills
10
10
Deaths
9
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
7
3.5
W
Athena
Antzbro15
Athena
0
3
5
0.83
L
Shiva
B1gH3ad09
Shiva
0
2
3
0.75
W
Martichoras
BrunoPHD
Martichoras
2
3
5
1.5
L
1
2
6
2
W
1
1
6
4
W
2
1
8
6
L
Izanami
5
3
2
2
W
5
1
5
7.5
L
Baba Yaga
z Prodigy z
Baba Yaga
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,558
Damage
20,244
22,266
Taken
21,655
14,399
Mitigated
11,093
5,962
Healing
5,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,834
70
689
1,795
4,510
3,648
0
2,491
2,019
10,279
0
W
Athena
Antzbro15
Athena
1,332
85
0
20
5,373
3,451
0
2,059
3,213
3,606
0
L
Shiva
B1gH3ad09
Shiva
1,258
116
55
308
3,724
3,135
0
2,306
1,418
0
2,454
W
Martichoras
BrunoPHD
Martichoras
2,571
1,039
0
169
4,501
1,692
0
3,087
1,414
0
11,949
L
1,187
98
414
673
4,889
4,047
0
2,428
2,461
1,734
411
W
4,032
878
905
2,245
4,672
1,390
230
1,788
2,848
15,173
0
W
6,377
817
495
1,224
5,434
4,066
0
2,439
2,962
2,459
5,568
L
Izanami
6,271
4,563
0
795
5,195
1,713
0
3,049
2,146
0
12,264
W
5,932
82
108
220
1,675
494
0
596
1,045
7,394
91
L
Baba Yaga
z Prodigy z
Baba Yaga
5,008
152
648
585
3,948
1,856
0
2,243
1,705
14,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,794
Gold Earned
30,534
54
Minions Killed
56
0
Camps Cleared
0
505,457
Distance Traveled
514,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,839
1,168
12
2
0
117,283
0
W
Athena
5,101
1,020
2
0
0
110,823
0
L
Shiva
4,894
979
4
1
0
87,208
0
W
Martichoras
6,213
1,243
20
4
0
85,631
0
L
Maui
5,819
1,164
6
1
0
113,291
0
W
Sol
6,081
1,216
27
5
0
106,037
0
W
Mulan
6,252
1,250
5
1
0
109,257
0
L
Izanami
6,202
1,240
17
3
0
99,601
0
W
Zeus
6,887
1,377
2
0
0
102,672
0
L
Baba Yaga
6,040
1,208
15
3
0
88,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role