Player Matchup

Raijin
Raijin
 
Raijin
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
FearMyNemesis
Bastet
Level 145
God Stats
21W - 12L
1,714 SR
Queue Stats
334W - 319L
1,536 Elo+
Party 1
The Morrigan
The Morrigan
Fensebo
The Morrigan
Level 150
God Stats
1W - 5L
1,355 SR
Queue Stats
466W - 444L
1,528 Elo+
Party 2
Thor
Thor
xKaiser_Leroy
Thor
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 152
1,514 SR
1,513 Elo+

VS

Team Averages
Level 138
1,500 SR
1,490 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Elftárs11
Sylvanus
Level 161
God Stats
14W - 13L
1,440 SR
Queue Stats
103W - 148L
1,424 Elo+
Party 3
Medusa
Medusa
Nicole2050
Medusa
Level 109
God Stats
2W - 0L
1,724 SR
Queue Stats
35W - 32L
1,507 Elo+
Solo
Fenrir
Fenrir
chiquillo01
Fenrir
Level 155
God Stats
4W - 3L
1,481 SR
Queue Stats
133W - 109L
1,536 Elo+
Solo
Horus
Horus
r0zs0maaak
Horus
Level 110
God Stats
2W - 1L
1,353 SR
Queue Stats
131W - 154L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
8 / 2 / 1
7,395
672
8,843
6,646
2,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
 
Fafnir
8
2 / 3 / 7
6,334
576
4,890
9,696
7,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 3 / 1
5,904
537
6,172
10,286
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Morrigan
Fensebo
The Morrigan
11
0 / 2 / 0
5,743
522
2,155
6,227
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
4,976
452
1,990
6,433
1,432
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 0 / 2
7,216
656
7,183
5,369
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Elftárs11
Sylvanus
11
6 / 0 / 4
6,598
600
4,564
5,397
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Nicole2050
Medusa
10
1 / 5 / 1
5,529
503
3,328
8,312
2,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
9
0 / 5 / 5
5,059
460
2,809
9,263
3,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
11
2 / 2 / 3
6,554
596
6,138
10,193
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
12
Kills
12
12
Deaths
12
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
2
1
4.25
L
Fafnir
 
Fafnir
2
3
7
1.83
W
Ra
 
Ra
3
0
2
4
W
Sylvanus
Elftárs11
Sylvanus
6
0
4
8
L
1
3
1
0.5
L
The Morrigan
Fensebo
The Morrigan
0
2
0
0
W
Medusa
Nicole2050
Medusa
1
5
1
0.3
W
Fenrir
0
5
5
0.5
W
Horus
2
2
3
1.75
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,050
Damage
24,022
39,288
Taken
38,534
15,827
Mitigated
17,651
12,339
Healing
16,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,843
1,672
0
2,958
6,646
2,032
261
774
5,872
55,012
1,340
L
Fafnir
 
Fafnir
4,890
2,034
0
2,350
9,696
7,367
0
3,239
6,174
9,696
0
W
Ra
 
Ra
7,183
1,020
324
3,267
5,369
1,990
198
1,841
3,528
69,913
0
W
Sylvanus
Elftárs11
Sylvanus
4,564
1,802
636
3,635
5,397
2,327
0
711
4,686
24,906
2,891
L
6,172
1,791
0
2,437
10,286
3,260
0
2,706
7,502
0
35,396
L
The Morrigan
Fensebo
The Morrigan
2,155
400
0
2,770
6,227
1,736
0
3,021
2,938
45,535
6,896
W
Medusa
Nicole2050
Medusa
3,328
965
0
1,258
8,312
2,122
0
6,098
2,214
0
38,363
W
Fenrir
2,809
1,305
0
2,405
9,263
3,141
0
6,405
2,858
0
14,546
W
Horus
6,138
2,780
260
4,917
10,193
8,071
132
63
10,130
9,239
33,113
L
1,990
838
0
1,824
6,433
1,432
0
2,337
3,970
0
22,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,352
Gold Earned
30,956
315
Minions Killed
348
0
Camps Cleared
0
1,064,727
Distance Traveled
1,110,607
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,395
672
94
9
0
176,228
1
L
Fafnir
6,334
576
7
1
0
190,085
1
W
Ra
7,216
656
133
12
0
241,182
4
W
Sylvanus
6,598
600
47
4
0
233,298
0
L
Bastet
5,904
537
73
7
0
229,220
3
L
The Morrigan
5,743
522
93
8
0
226,566
2
W
Medusa
5,529
503
60
5
0
222,888
1
W
Fenrir
5,059
460
27
2
0
232,629
0
W
Horus
6,554
596
81
7
0
180,610
3
L
Thor
4,976
452
48
4
0
242,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role