Player Matchup

Tsukuyomi
Tsukuyomi
Silver II
 
Tsukuyomi
Silver II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
KRN1996
Geb
Silver II
Level 63
God Stats
22W - 19L
1,553 SR
Queue Stats
58W - 77L
1,154 MMR
Solo
Agni
Agni
Silver IV
Tjma357
Agni
Silver IV
Level 115
God Stats
4W - 6L
1,182 SR
Queue Stats
38W - 46L
940 MMR
Solo
Ullr
Ullr
Bronze III
potere_vietato
Ullr
Bronze III
Level 108
God Stats
0W - 5L
1,140 SR
Queue Stats
447W - 495L
217 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,375 SR
1,062 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 164
1,378 SR
1,237 MMR
Aphrodite
Aphrodite
Silver V
 
Aphrodite
Silver V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze II
 
Hercules
Bronze II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
AlexMozan
Anhur
Gold V
Level 220
God Stats
1W - 2L
1,317 SR
Queue Stats
97W - 116L
1,127 MMR
Solo
Discordia
Discordia
Bronze IV
GoldX Storm X
Discordia
Bronze IV
Level 142
God Stats
2W - 6L
1,112 SR
Queue Stats
11W - 32L
903 MMR
Solo
Ymir
Ymir
Silver II
TommyHalffinger
Ymir
Silver II
Level 189
God Stats
3W - 3L
1,462 SR
Queue Stats
270W - 302L
1,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 4 / 1
5,739
478
6,274
9,557
3,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
 
Cupid
11
1 / 2 / 1
5,685
474
3,381
5,859
1,061
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
8
1 / 0 / 2
5,656
471
2,656
10,832
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
Tjma357
Agni
12
1 / 4 / 3
6,211
518
5,721
7,088
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
0 / 1 / 0
4,948
412
1,239
3,358
783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ArachneSkadiBakasuraShiva

VS

Bans
BacchusBake KujiraCthulhuSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 0 / 3
6,766
564
3,836
7,198
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
 
Hercules
11
1 / 0 / 2
6,550
546
3,056
6,699
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
AlexMozan
Anhur
13
2 / 0 / 0
6,760
563
6,991
7,134
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
GoldX Storm X
Discordia
11
1 / 2 / 2
6,342
529
3,129
5,727
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 3 / 1
7,195
600
7,220
10,872
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
11
11
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
4
1
0.63
L
Cupid
 
Cupid
1
2
1
0.75
W
Aphrodite
 
Aphrodite
0
0
3
1.5
W
Hercules
 
Hercules
1
0
2
2
W
Anhur
AlexMozan
Anhur
2
0
0
2
W
Discordia
GoldX Storm X
Discordia
1
2
2
1
L
Geb
1
0
2
2
L
Agni
Tjma357
Agni
1
4
3
0.63
W
7
3
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,271
Damage
24,232
36,694
Taken
37,630
11,972
Mitigated
20,457
10,501
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,274
2,865
0
869
9,557
3,211
0
4,421
5,019
0
34,392
L
Cupid
 
Cupid
3,381
1,877
913
2,794
5,859
1,061
0
508
5,351
0
40,293
W
Aphrodite
 
Aphrodite
3,836
560
2,881
4,492
7,198
5,405
0
2,653
4,545
22,492
0
W
Hercules
 
Hercules
3,056
936
0
2,974
6,699
5,857
0
269
6,430
0
35,051
W
Anhur
AlexMozan
Anhur
6,991
3,826
0
3,625
7,134
2,682
188
1,347
5,787
0
66,793
W
Discordia
GoldX Storm X
Discordia
3,129
39
0
678
5,727
1,918
0
2,232
3,495
33,886
922
L
Geb
2,656
243
0
3,589
10,832
4,835
0
4,096
6,736
12,475
0
L
Agni
Tjma357
Agni
5,721
146
0
1,598
7,088
2,082
0
4,795
2,293
38,994
1,810
W
7,220
1,550
0
3,715
10,872
4,595
0
1,603
9,269
44,937
57
L
1,239
538
0
738
3,358
783
0
352
2,845
0
15,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
33,613
265
Minions Killed
348
0
Camps Cleared
0
1,075,332
Distance Traveled
1,122,298
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,739
478
48
4
0
227,735
0
L
Cupid
5,685
474
74
6
0
218,699
1
W
Aphrodite
6,766
564
37
3
0
235,674
3
W
Hercules
6,550
546
58
5
0
202,432
4
W
Anhur
6,760
563
119
10
0
222,153
0
W
Discordia
6,342
529
58
5
0
215,575
3
L
Geb
5,656
471
14
1
0
250,984
8
L
Agni
6,211
518
96
8
0
251,303
0
W
Ymir
7,195
600
76
6
0
246,464
0
L
Ullr
4,948
412
33
3
0
126,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role