Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Adavayn
Hel
Level 163
God Stats
2W - 1L
1,471 SR
Queue Stats
179W - 180L
1,521 Elo+
Solo
Jormungandr
Jormungandr
Alba-People
Jormungandr
Level 144
God Stats
4W - 0L
1,846 SR
Queue Stats
220W - 227L
1,472 Elo+
Solo
Anubis
Anubis
MamaWillCarryYou
Anubis
Level 128
God Stats
7W - 1L
1,841 SR
Queue Stats
418W - 402L
1,540 Elo+
Solo
Heimdallr
Heimdallr
唯独你能懂
Heimdallr
Level 153
God Stats
3W - 3L
1,441 SR
Queue Stats
150W - 181L
1,461 Elo+
Solo
Team Averages
Level 145
1,620 SR
1,499 Elo+

VS

Team Averages
Level 148
1,467 SR
1,544 Elo+
Merlin
Merlin
 
Merlin
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
SkeIe--
Artemis
Level 159
God Stats
3W - 5L
1,514 SR
Queue Stats
612W - 625L
1,612 Elo+
Party 1
Hou Yi
Hou Yi
TroIIOrReport
Hou Yi
Level 60
God Stats
2W - 3L
1,494 SR
Queue Stats
327W - 287L
1,568 Elo+
Party 1
Sun Wukong
Sun Wukong
Tyr1996
Sun Wukong
Level 98
God Stats
0W - 2L
1,285 SR
Queue Stats
109W - 111L
1,488 Elo+
Solo
Aphrodite
Aphrodite
WiIIiamsBrother
Aphrodite
Level 233
God Stats
17W - 18L
1,542 SR
Queue Stats
785W - 829L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 7
8,105
675
5,600
18,569
21,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hel
15
1 / 1 / 7
8,583
715
9,844
14,307
13,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Alba-People
Jormungandr
16
1 / 1 / 6
9,340
778
11,374
16,110
17,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

16
2 / 1 / 5
9,126
761
7,504
9,071
5,400
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
唯独你能懂
Heimdallr
16
5 / 0 / 4
9,737
811
15,845
12,199
7,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 3 / 3
8,071
673
10,405
12,364
6,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SkeIe--
Artemis
15
1 / 1 / 3
7,980
665
18,017
8,942
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 3
7,472
623
10,364
9,048
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Tyr1996
Sun Wukong
15
3 / 2 / 1
8,412
701
9,230
16,191
16,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Aphrodite
WiIIiamsBrother
Aphrodite
17
1 / 0 / 5
8,723
727
6,605
6,765
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
9
Kills
6
6
Deaths
9
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
3
7
1.17
L
Merlin
 
Merlin
1
3
3
0.83
W
Hel
1
1
7
4.5
W
Jormungandr
Alba-People
Jormungandr
1
1
6
4
W
2
1
5
4.5
L
Artemis
SkeIe--
Artemis
1
1
3
2.5
L
0
3
3
0.5
L
Sun Wukong
Tyr1996
Sun Wukong
3
2
1
1.75
L
Aphrodite
WiIIiamsBrother
Aphrodite
1
0
5
3.5
W
Heimdallr
唯独你能懂
Heimdallr
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,167
Damage
54,621
70,256
Taken
53,310
64,231
Mitigated
35,467
41,820
Healing
28,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,600
197
133
2,466
18,569
21,019
0
4,567
14,002
8,337
637
L
Merlin
 
Merlin
10,405
498
0
3,346
12,364
6,448
0
8,479
3,510
26,970
0
W
Hel
9,844
239
19,363
10,301
14,307
13,139
489
2,395
11,912
17,766
1,288
W
Jormungandr
Alba-People
Jormungandr
11,374
683
2,648
4,146
16,110
17,341
190
4,640
11,470
32,569
444
W
7,504
172
514
1,891
9,071
5,400
191
2,593
6,478
26,632
1,128
L
Artemis
SkeIe--
Artemis
18,017
2,813
0
288
8,942
3,271
0
5,097
3,699
0
23,661
L
10,364
2,440
2,467
2,501
9,048
3,057
0
4,599
4,097
0
18,955
L
Sun Wukong
Tyr1996
Sun Wukong
9,230
785
624
1,925
16,191
16,601
0
8,638
7,195
0
20,424
L
Aphrodite
WiIIiamsBrother
Aphrodite
6,605
409
12,196
5,234
6,765
6,090
0
4,658
1,836
24,831
0
W
Heimdallr
唯独你能懂
Heimdallr
15,845
1,919
153
205
12,199
7,332
860
2,815
9,384
0
28,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
40,658
155
Minions Killed
137
0
Camps Cleared
0
1,263,498
Distance Traveled
1,183,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,105
675
9
1
0
220,684
0
L
Merlin
8,071
673
25
2
0
231,070
0
W
Hel
8,583
715
24
2
0
272,574
0
W
Jormungandr
9,340
778
41
3
0
271,387
0
W
Anubis
9,126
761
49
4
0
232,444
0
L
Artemis
7,980
665
15
1
0
230,000
0
L
Hou Yi
7,472
623
25
2
0
218,537
0
L
Sun Wukong
8,412
701
25
2
0
243,975
0
L
Aphrodite
8,723
727
47
4
0
260,255
0
W
Heimdallr
9,737
811
32
3
0
266,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role