Player Matchup

Ishtar
Ishtar
Gold V
ISpI Robbed
Ishtar
Gold V
Level 129
God Stats
2W - 2L
1,608 SR
Queue Stats
165W - 179L
1,065 MMR
Party 2
Pele
Pele
Silver I
Mysteri0-_-L
Pele
Silver I
Level 85
God Stats
3W - 8L
1,522 SR
Queue Stats
146W - 182L
1,254 MMR
Solo
Cthulhu
Cthulhu
Gold V
Rocky Racoon 7
Cthulhu
Gold V
Level 139
God Stats
22W - 25L
1,461 SR
Queue Stats
797W - 850L
1,234 MMR
Solo
Hera
Hera
Gold I
UwuArturo
Hera
Gold I
Level 123
God Stats
0W - 2L
1,494 SR
Queue Stats
73W - 74L
1,392 MMR
Party 2
Vamana
Vamana
Gold V
xEstanley
Vamana
Gold V
Level 83
God Stats
3W - 2L
1,647 SR
Queue Stats
220W - 223L
1,255 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,546 SR
1,240 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,581 SR
1,293 MMR
Nike
Nike
Silver I
 
Nike
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Gr8Kahn
Ao Kuang
Silver I
Level 146
God Stats
2W - 0L
1,723 SR
Queue Stats
164W - 184L
1,242 MMR
Solo
Bacchus
Bacchus
Silver I
OhhBoogieX
Bacchus
Silver I
Level 122
God Stats
16W - 15L
1,573 SR
Queue Stats
107W - 131L
1,274 MMR
Party 1
Ullr
Ullr
Silver II
SPSMOK3Y
Ullr
Silver II
Level 44
God Stats
17W - 9L
1,541 SR
Queue Stats
47W - 52L
1,244 MMR
Party 1
Merlin
Merlin
Silver III
cousyj23
Merlin
Silver III
Level 157
God Stats
15W - 18L
1,569 SR
Queue Stats
64W - 66L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 0 / 0
3,866
644
1,116
2,948
752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 1
3,448
575
1,254
3,743
1,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 2 / 0
3,971
662
755
4,952
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
9
1 / 0 / 0
4,524
754
1,043
1,772
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
xEstanley
Vamana
7
0 / 0 / 1
4,106
684
1,693
3,884
1,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniKing ArthurArachneMulan

VS

Bans
AthenaChronosMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
0 / 1 / 0
3,902
650
2,822
4,582
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ao Kuang
Gr8Kahn
Ao Kuang
7
0 / 1 / 2
3,754
626
514
4,856
1,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
OhhBoogieX
Bacchus
7
2 / 0 / 1
4,342
724
1,950
3,540
2,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
8
1 / 0 / 1
4,228
705
3,532
1,697
397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
cousyj23
Merlin
9
0 / 0 / 0
4,250
708
538
1,951
513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
3
3
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
1
0
0
W
Ao Kuang
Gr8Kahn
Ao Kuang
0
1
2
1
L
Ishtar
0
0
0
0
L
0
1
1
0.5
W
Bacchus
OhhBoogieX
Bacchus
2
0
1
2.5
L
1
2
0
0.5
W
Ullr
1
0
1
1.5
L
Hera
1
0
0
1
W
Merlin
cousyj23
Merlin
0
0
0
0
L
Vamana
xEstanley
Vamana
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,861
Damage
9,356
17,299
Taken
16,626
5,806
Mitigated
6,226
5,166
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
2,822
219
0
670
4,582
1,973
0
24
4,274
0
22,903
W
Ao Kuang
Gr8Kahn
Ao Kuang
514
171
0
3,022
4,856
1,111
0
219
4,637
15,682
0
L
Ishtar
1,116
39
0
867
2,948
752
0
555
2,393
0
20,787
L
1,254
232
0
674
3,743
1,083
0
734
3,009
0
12,974
W
Bacchus
OhhBoogieX
Bacchus
1,950
462
161
1,235
3,540
2,232
0
465
3,075
10,994
0
L
755
32
657
1,226
4,952
2,061
0
1,225
3,727
9,583
182
W
Ullr
3,532
1,325
0
434
1,697
397
0
144
1,553
0
23,706
L
Hera
1,043
78
0
216
1,772
468
0
593
1,179
26,862
1,456
W
Merlin
cousyj23
Merlin
538
0
0
500
1,951
513
0
862
1,089
25,511
0
L
Vamana
xEstanley
Vamana
1,693
335
0
1,526
3,884
1,442
0
0
3,884
0
22,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,915
Gold Earned
20,476
178
Minions Killed
176
0
Camps Cleared
0
659,198
Distance Traveled
679,037
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
3,902
650
31
5
0
133,092
1
W
Ao Kuang
3,754
626
43
7
0
146,639
0
L
Ishtar
3,866
644
40
7
0
130,889
1
L
Pele
3,448
575
26
4
0
134,693
0
W
Bacchus
4,342
724
16
3
0
136,101
4
L
Cthulhu
3,971
662
22
4
0
119,086
2
W
Ullr
4,228
705
35
6
0
132,742
0
L
Hera
4,524
754
54
9
0
132,134
2
W
Merlin
4,250
708
51
9
0
130,463
0
L
Vamana
4,106
684
36
6
0
142,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role