Player Matchup

Bacchus
Bacchus
HunterGage3030
Bacchus
Level 47
God Stats
1W - 3L
1,631 SR
Queue Stats
13W - 26L
1,255 Elo+
Party 1
Olorun
Olorun
IDK hotline5
Olorun
Level 12
God Stats
1W - 3L
1,156 SR
Queue Stats
1W - 5L
1,133 Elo+
Party 1
Neith
Neith
Madisonb6321
Neith
Level 15
God Stats
9W - 19L
1,386 SR
Queue Stats
10W - 24L
1,215 Elo+
Party 1
Team Averages
Level 25
1,391 SR
1,201 Elo+

VS

Team Averages
Level 73
1,488 SR
1,315 Elo+
Arachne
Arachne
Mickagland
Arachne
Level 64
God Stats
22W - 6L
1,666 SR
Queue Stats
185W - 206L
1,337 Elo+
Solo
Ra
Ra
MilkMann6628
Ra
Level 56
God Stats
13W - 20L
1,371 SR
Queue Stats
79W - 114L
1,291 Elo+
Solo
Izanami
Izanami
So1arF1ar3
Izanami
Level 98
God Stats
2W - 0L
1,429 SR
Queue Stats
16W - 28L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,747
675
3,403
9,818
11,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
12
0 / 6 / 1
6,657
666
2,174
7,344
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 3 / 0
7,892
789
3,055
7,566
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mickagland
Arachne
15
5 / 0 / 6
8,946
895
8,755
4,584
2,135
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 1 / 10
9,060
906
8,731
3,264
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
So1arF1ar3
Izanami
13
5 / 2 / 3
8,720
872
4,305
6,368
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
12
12
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Olorun
0
6
1
0.08
L
3
3
0
1
W
Arachne
Mickagland
Arachne
5
0
6
8
W
2
1
10
7
W
Izanami
So1arF1ar3
Izanami
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,632
Damage
21,791
24,728
Taken
14,216
17,138
Mitigated
5,261
2,993
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,403
352
0
601
9,818
11,671
0
2,424
7,275
11,925
573
L
Olorun
2,174
268
492
632
7,344
2,702
0
2,913
4,319
10,122
373
L
3,055
324
0
1,268
7,566
2,765
0
3,082
4,340
0
34,427
W
Arachne
Mickagland
Arachne
8,755
6,891
423
1,480
4,584
2,135
243
2,351
2,073
0
25,728
W
8,731
149
1,287
640
3,264
1,152
391
921
2,303
28,474
156
W
Izanami
So1arF1ar3
Izanami
4,305
1,936
190
806
6,368
1,974
864
1,762
4,466
0
19,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,296
Gold Earned
26,726
118
Minions Killed
137
0
Camps Cleared
0
490,968
Distance Traveled
540,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,747
675
20
2
0
180,499
0
L
Olorun
6,657
666
15
2
0
144,489
0
L
Neith
7,892
789
83
8
0
165,980
0
W
Arachne
8,946
895
44
4
0
201,528
0
W
Ra
9,060
906
47
5
0
178,077
0
W
Izanami
8,720
872
46
5
0
161,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role