Player Matchup

Nemesis
Nemesis
Audi1221
Nemesis
Level 98
God Stats
3W - 3L
1,452 SR
Queue Stats
42W - 50L
1,364 Elo+
Solo
Shiva
Shiva
AuronFFX
Shiva
Level 157
God Stats
13W - 7L
1,627 SR
Queue Stats
336W - 330L
1,496 Elo+
Solo
Ares
Ares
Genova69
Ares
Level 148
God Stats
8W - 8L
1,511 SR
Queue Stats
320W - 309L
1,438 Elo+
Solo
Eset
Eset
PsychRN5976
Eset
Level 127
God Stats
2W - 2L
1,321 SR
Queue Stats
517W - 512L
1,434 Elo+
Solo
Danzaburou
Danzaburou
bxbybxns
Danzaburou
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 43L
1,410 Elo+
Solo
Team Averages
Level 120
1,482 SR
1,428 Elo+

VS

Team Averages
Level 97
1,535 SR
1,458 Elo+
Janus
Janus
 
Janus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AdenoidWhale3
Thanatos
Level 105
God Stats
8W - 6L
1,750 SR
Queue Stats
67W - 63L
1,501 Elo+
Solo
Izanami
Izanami
DerMorder1943
Izanami
Level 50
God Stats
0W - 2L
1,162 SR
Queue Stats
13W - 14L
1,400 Elo+
Solo
Tyr
Tyr
GamerFreak4613
Tyr
Level 149
God Stats
15W - 4L
1,736 SR
Queue Stats
189W - 174L
1,444 Elo+
Solo
Cerberus
Cerberus
mastercamusdc
Cerberus
Level 122
God Stats
30W - 21L
1,530 SR
Queue Stats
180W - 155L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Audi1221
Nemesis
8
2 / 2 / 1
4,742
593
2,540
5,170
1,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
AuronFFX
Shiva
7
0 / 1 / 0
4,616
577
2,063
5,018
2,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
9
3 / 0 / 2
5,731
716
2,374
4,072
2,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

8
1 / 2 / 2
4,690
586
2,170
2,762
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
bxbybxns
Danzaburou
7
0 / 1 / 0
3,955
494
2,687
4,232
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 3 / 2
4,162
520
606
3,904
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thanatos
AdenoidWhale3
Thanatos
9
4 / 1 / 0
5,058
632
4,072
6,974
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
7
1 / 0 / 1
4,440
555
2,788
3,792
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

1
0 / 3 / 0
2,986
373
114
1,992
431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
mastercamusdc
Cerberus
7
1 / 0 / 1
4,050
506
1,115
4,549
2,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
6
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
2
0.33
L
Thanatos
AdenoidWhale3
Thanatos
4
1
0
4
W
Nemesis
Audi1221
Nemesis
2
2
1
1.25
W
Shiva
AuronFFX
Shiva
0
1
0
0
L
Izanami
1
0
1
1.5
L
0
3
0
0
W
Ares
3
0
2
4
W
1
2
2
1
W
Danzaburou
bxbybxns
Danzaburou
0
1
0
0
L
Cerberus
mastercamusdc
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,834
Damage
8,695
21,254
Taken
21,211
8,755
Mitigated
7,502
5,164
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
606
65
0
547
3,904
911
0
2,111
1,793
15,528
0
L
Thanatos
AdenoidWhale3
Thanatos
4,072
1,578
0
4,852
6,974
2,426
0
1,546
5,428
0
34,086
W
Nemesis
Audi1221
Nemesis
2,540
1,209
0
609
5,170
1,481
0
0
5,170
0
25,243
W
Shiva
AuronFFX
Shiva
2,063
517
0
1,290
5,018
2,648
0
700
4,318
0
17,185
L
Izanami
2,788
1,602
0
1,334
3,792
836
0
0
3,792
0
25,138
L
114
106
0
0
1,992
431
0
778
1,214
0
1,046
W
Ares
2,374
237
0
1,000
4,072
2,939
248
132
3,900
27,308
1,830
W
2,170
294
77
584
2,762
619
0
354
2,328
22,886
414
W
Danzaburou
bxbybxns
Danzaburou
2,687
649
0
1,604
4,232
1,068
0
380
3,817
0
17,850
L
Cerberus
mastercamusdc
Cerberus
1,115
34
0
971
4,549
2,898
0
0
4,549
12,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,734
Gold Earned
20,696
187
Minions Killed
175
0
Camps Cleared
0
759,921
Distance Traveled
639,183
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,162
520
34
4
0
126,303
0
L
Thanatos
5,058
632
64
8
0
180,565
0
W
Nemesis
4,742
593
48
6
0
185,944
0
W
Shiva
4,616
577
34
4
0
166,181
4
L
Izanami
4,440
555
58
7
0
131,507
0
L
Tyr
2,986
373
0
0
0
52,873
0
W
Ares
5,731
716
49
6
0
123,979
0
W
Eset
4,690
586
37
5
0
141,019
2
W
Danzaburou
3,955
494
19
2
0
142,798
0
L
Cerberus
4,050
506
19
2
0
147,935
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role