Player Matchup

Chiron
Chiron
Hachimane
Chiron
Level 8
God Stats
7W - 8L
1,768 SR
Queue Stats
67W - 71L
1,540 Elo+
Party 1
Ra
Ra
Yuriiism
Ra
Level 195
God Stats
24W - 8L
1,757 SR
Queue Stats
366W - 196L
1,883 Elo+
Party 1
Horus
Horus
ninjastyle800
Horus
Level 94
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 77L
1,456 Elo+
Party 1
Team Averages
Level 99
1,675 SR
1,627 Elo+

VS

Team Averages
Level 105
1,562 SR
1,529 Elo+
Osiris
Osiris
Gaurgod
Osiris
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 47L
1,494 Elo+
Solo
Hel
Hel
Shïsuí
Hel
Level 102
God Stats
67W - 50L
1,601 SR
Queue Stats
228W - 140L
1,665 Elo+
Solo
Chronos
Chronos
johnny2tymes2
Chronos
Level 179
God Stats
3W - 2L
1,584 SR
Queue Stats
30W - 38L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hachimane
Chiron
15
0 / 1 / 3
7,897
718
7,622
9,353
2,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
2 / 1 / 1
9,005
819
9,031
6,400
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 2
8,073
734
3,505
9,896
7,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gaurgod
Osiris
15
0 / 1 / 2
8,117
738
9,537
13,559
15,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 1 / 0
8,852
805
10,892
7,185
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
13
0 / 1 / 1
7,711
701
2,470
4,491
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
3
Kills
2
2
Deaths
3
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
Gaurgod
Osiris
0
1
2
1
W
Chiron
Hachimane
Chiron
0
1
3
1.5
L
2
1
0
2
W
2
1
1
2.5
L
Chronos
0
1
1
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,158
Damage
22,899
25,649
Taken
25,235
12,740
Mitigated
19,143
11,372
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Gaurgod
Osiris
9,537
1,979
0
1,400
13,559
15,027
0
4,798
8,121
0
29,029
W
Chiron
Hachimane
Chiron
7,622
2,140
520
2,151
9,353
2,714
0
5,154
3,781
0
26,152
L
10,892
603
4,050
4,425
7,185
2,540
0
1,962
4,899
42,798
0
W
9,031
846
2,101
2,072
6,400
2,474
24
3,280
2,884
44,074
0
L
Chronos
2,470
439
0
872
4,491
1,576
50
1,211
3,150
23,212
1,661
W
3,505
1,055
1,879
2,649
9,896
7,552
0
4,538
4,940
0
13,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,975
Gold Earned
24,680
152
Minions Killed
162
0
Camps Cleared
0
687,142
Distance Traveled
604,474
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,117
738
43
4
0
230,716
1
W
Chiron
7,897
718
45
4
0
211,927
0
L
Hel
8,852
805
74
7
0
224,291
0
W
Ra
9,005
819
90
8
0
227,408
0
L
Chronos
7,711
701
45
4
0
149,467
0
W
Horus
8,073
734
17
2
0
247,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role