Player Matchup

He Bo
He Bo
Al_Capone1308
He Bo
Level 109
God Stats
0W - 3L
1,292 SR
Queue Stats
469W - 451L
1,473 Elo+
Solo
Zeus
Zeus
GeniussKhan
Zeus
Level 53
God Stats
5W - 8L
1,544 SR
Queue Stats
39W - 44L
1,525 Elo+
Solo
Izanami
Izanami
SteokaPe
Izanami
Level 60
God Stats
1W - 1L
1,739 SR
Queue Stats
68W - 84L
1,455 Elo+
Party 1
Sobek
Sobek
Vladimir818x
Sobek
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 19L
1,499 Elo+
Party 1
Mulan
Mulan
гунчик
Mulan
Level 16
God Stats
2W - 4L
1,403 SR
Queue Stats
29W - 30L
1,480 Elo+
Party 1
Team Averages
Level 56
1,496 SR
1,487 Elo+

VS

Team Averages
Level 107
1,612 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Maple先生
King Arthur
Level 152
God Stats
3W - 1L
1,943 SR
Queue Stats
34W - 40L
1,464 Elo+
Solo
Neith
Neith
Schlottti-_-
Neith
Level 78
God Stats
13W - 14L
1,456 SR
Queue Stats
179W - 177L
1,482 Elo+
Solo
Geb
Geb
THEJackfroot
Geb
Level 79
God Stats
9W - 6L
1,622 SR
Queue Stats
132W - 100L
1,487 Elo+
Solo
Medusa
Medusa
krrauller
Medusa
Level 157
God Stats
54W - 41L
1,540 SR
Queue Stats
658W - 665L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,982
426
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 0
4,793
685
1,557
3,242
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
SteokaPe
Izanami
8
0 / 4 / 1
4,054
579
3,085
5,562
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
2 / 4 / 0
4,220
603
1,737
7,288
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 0
4,544
649
1,756
5,854
3,039
Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 1
5,198
743
489
1,182
336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Maple先生
King Arthur
9
4 / 1 / 2
5,105
729
2,895
7,092
3,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 0 / 1
5,626
804
3,237
3,604
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
2 / 0 / 2
4,598
657
2,125
4,616
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
krrauller
Medusa
9
3 / 1 / 4
5,449
778
3,632
3,423
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
11
11
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
1
0.5
L
0
0
0
0
L
0
1
0
0
W
King Arthur
Maple先生
King Arthur
4
1
2
5
W
2
0
1
2.5
L
Izanami
SteokaPe
Izanami
0
4
1
0.13
W
2
0
2
3
L
2
4
0
0.5
W
Medusa
krrauller
Medusa
3
1
4
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,135
Damage
12,378
21,946
Taken
19,917
10,025
Mitigated
7,610
4,396
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
489
0
0
387
1,182
336
0
573
609
34,043
886
L
0
0
0
0
0
0
0
0
0
0
0
L
1,557
147
0
500
3,242
840
0
1,371
1,871
32,510
0
W
King Arthur
Maple先生
King Arthur
2,895
489
0
1,957
7,092
3,816
0
1,180
5,912
0
19,187
W
3,237
616
0
1,697
3,604
961
0
0
3,407
0
35,489
L
Izanami
SteokaPe
Izanami
3,085
2,201
0
1,283
5,562
1,333
0
811
4,751
0
25,394
W
2,125
451
0
590
4,616
1,670
0
984
3,632
23,627
0
L
1,737
85
0
1,005
7,288
4,813
0
281
7,007
7,848
2,026
W
Medusa
krrauller
Medusa
3,632
1,807
0
1,661
3,423
827
772
409
3,014
0
31,851
L
1,756
137
0
1,608
5,854
3,039
0
151
5,703
0
22,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,593
Gold Earned
25,976
192
Minions Killed
262
0
Camps Cleared
0
602,050
Distance Traveled
762,593
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,198
743
73
10
0
157,385
2
L
He Bo
2,982
426
0
0
0
7,681
0
L
Zeus
4,793
685
83
12
0
160,513
1
W
King Arthur
5,105
729
40
6
0
168,049
0
W
Neith
5,626
804
68
10
0
125,079
0
L
Izanami
4,054
579
45
6
0
141,161
0
W
Geb
4,598
657
37
5
0
172,501
0
L
Sobek
4,220
603
12
2
0
155,571
4
W
Medusa
5,449
778
44
6
0
139,579
1
L
Mulan
4,544
649
52
7
0
137,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role