Player Matchup

Kuzenbo
Kuzenbo
Silver I
Feohektor11
Kuzenbo
Silver I
Level 157
God Stats
34W - 30L
1,472 SR
Queue Stats
367W - 445L
1,261 MMR
Solo
Nu Wa
Nu Wa
Silver III
petplay971
Nu Wa
Silver III
Level 147
God Stats
16W - 20L
1,475 SR
Queue Stats
305W - 528L
956 MMR
Solo
Mulan
Mulan
Silver V
rpnvmb3r
Mulan
Silver V
Level 102
God Stats
6W - 5L
1,543 SR
Queue Stats
7W - 20L
1,169 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 135
1,496 SR
1,129 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,354 SR
1,121 MMR
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
Chakalus
Heimdallr
Bronze IV
Level 61
God Stats
0W - 1L
1,265 SR
Queue Stats
5W - 17L
1,060 MMR
Party 1
Merlin
Merlin
Bronze V
Marabouuh
Merlin
Bronze V
Level 42
God Stats
0W - 2L
1,297 SR
Queue Stats
3W - 19L
803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Feohektor11
Kuzenbo
15
4 / 0 / 11
9,637
876
11,505
13,395
15,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
16
3 / 3 / 11
9,397
854
9,195
4,855
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mulan
rpnvmb3r
Mulan
16
9 / 1 / 7
10,443
949
8,532
11,669
9,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
ThothHelAchillesAphroditeCthulhu

VS

Bans
Chang'eAresBaron SamediKumbhakarnaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 9 / 0
8,700
791
7,992
15,622
4,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Chakalus
Heimdallr
13
1 / 3 / 1
7,358
669
6,248
9,902
3,222
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Marabouuh
Merlin
13
0 / 4 / 1
7,513
683
5,229
7,960
2,207
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
4
4
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
9
0
0.33
L
Heimdallr
Chakalus
Heimdallr
1
3
1
0.5
W
Kuzenbo
Feohektor11
Kuzenbo
4
0
11
9.5
L
Merlin
Marabouuh
Merlin
0
4
1
0.13
W
Nu Wa
3
3
11
2.83
W
Mulan
rpnvmb3r
Mulan
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,232
Damage
19,469
29,919
Taken
33,484
26,872
Mitigated
10,122
7,414
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,992
2,091
0
6,224
15,622
4,693
0
8,140
6,365
0
30,098
L
Heimdallr
Chakalus
Heimdallr
6,248
2,026
0
457
9,902
3,222
0
4,503
4,744
0
21,797
W
Kuzenbo
Feohektor11
Kuzenbo
11,505
2,875
0
3,110
13,395
15,386
258
3,261
9,451
26,597
2,157
L
Merlin
Marabouuh
Merlin
5,229
390
0
110
7,960
2,207
0
5,460
1,668
21,697
693
W
Nu Wa
9,195
1,976
311
359
4,855
1,543
1,758
154
4,517
29,565
493
W
Mulan
rpnvmb3r
Mulan
8,532
937
0
3,634
11,669
9,943
50
978
10,059
0
33,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
23,571
129
Minions Killed
120
0
Camps Cleared
0
752,441
Distance Traveled
558,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,700
791
49
4
0
159,232
0
L
Heimdallr
7,358
669
28
3
0
212,091
0
W
Kuzenbo
9,637
876
34
3
0
239,987
0
L
Merlin
7,513
683
43
4
0
187,210
0
W
Nu Wa
9,397
854
50
5
0
170,825
0
W
Mulan
10,443
949
45
4
0
341,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role