Player Matchup

Ah Puch
Ah Puch
FirstRenDition
Ah Puch
Level 126
God Stats
6W - 5L
1,457 SR
Queue Stats
18W - 21L
1,474 Elo+
Solo
Rama
Rama
Xaticsz
Rama
Level 18
God Stats
1W - 1L
1,685 SR
Queue Stats
55W - 60L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
lts Pokey
Cthulhu
Level 95
God Stats
6W - 1L
1,847 SR
Queue Stats
107W - 108L
1,430 Elo+
Party 2
Team Averages
Level 80
1,663 SR
1,440 Elo+

VS

Team Averages
Level 215
1,707 SR
1,632 Elo+
Charybdis
Charybdis
ShodBassoon7084
Charybdis
Level 145
God Stats
4W - 0L
1,650 SR
Queue Stats
85W - 85L
1,487 Elo+
Solo
Nu Wa
Nu Wa
TurugaRen
Nu Wa
Level 317
God Stats
1W - 3L
1,675 SR
Queue Stats
23W - 13L
1,699 Elo+
Party 1
Sun Wukong
Sun Wukong
warotas
Sun Wukong
Level 183
God Stats
3W - 1L
1,795 SR
Queue Stats
43W - 18L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,265
751
7,563
7,490
2,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rama
Xaticsz
Rama
13
0 / 8 / 1
7,708
701
2,139
11,490
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
lts Pokey
Cthulhu
13
1 / 5 / 1
8,531
776
6,063
16,108
14,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ShodBassoon7084
Charybdis
15
4 / 1 / 9
9,983
908
9,435
8,931
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
TurugaRen
Nu Wa
18
5 / 0 / 10
11,206
1,019
12,332
4,458
1,759
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
warotas
Sun Wukong
17
7 / 1 / 9
10,508
955
10,068
11,940
11,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
16
16
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Charybdis
ShodBassoon7084
Charybdis
4
1
9
8.5
W
Nu Wa
TurugaRen
Nu Wa
5
0
10
10
L
Rama
Xaticsz
Rama
0
8
1
0.06
L
Cthulhu
lts Pokey
Cthulhu
1
5
1
0.3
W
Sun Wukong
warotas
Sun Wukong
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,765
Damage
31,835
35,088
Taken
25,329
19,876
Mitigated
17,218
6,729
Healing
3,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,563
210
440
1,860
7,490
2,227
0
3,279
4,115
27,812
458
W
Charybdis
ShodBassoon7084
Charybdis
9,435
4,711
0
1,305
8,931
3,525
2,124
5,708
3,223
0
35,752
W
Nu Wa
TurugaRen
Nu Wa
12,332
4,297
0
1,112
4,458
1,759
890
3,335
1,123
58,013
1,422
L
Rama
Xaticsz
Rama
2,139
1,753
0
1,257
11,490
3,202
0
2,407
9,043
0
18,266
L
Cthulhu
lts Pokey
Cthulhu
6,063
358
0
3,172
16,108
14,447
0
6,339
9,629
31,460
450
W
Sun Wukong
warotas
Sun Wukong
10,068
1,484
0
1,263
11,940
11,934
121
4,175
7,765
108
27,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,504
Gold Earned
31,697
125
Minions Killed
190
0
Camps Cleared
0
524,818
Distance Traveled
646,010
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,265
751
45
4
0
180,585
0
W
Charybdis
9,983
908
54
5
0
196,321
0
W
Nu Wa
11,206
1,019
85
8
0
228,829
0
L
Rama
7,708
701
40
4
0
149,512
0
L
Cthulhu
8,531
776
40
4
0
194,721
1
W
Sun Wukong
10,508
955
51
5
0
220,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role