Player Matchup

Arachne
Arachne
Gold IV
CoffeeConjurer
Arachne
Gold IV
Level 160
God Stats
0W - 1L
1,701 SR
Queue Stats
41W - 50L
1,453 MMR
Solo
Persephone
Persephone
Gold III
Copper stopr
Persephone
Gold III
Level 105
God Stats
4W - 9L
1,119 SR
Queue Stats
131W - 143L
1,524 MMR
Solo
Sol
Sol
Bronze IV
Crayzee-Yayzee24
Sol
Bronze IV
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,443 MMR
Solo
Horus
Horus
Silver II
Prisoner788
Horus
Silver II
Level 155
God Stats
1W - 3L
1,561 SR
Queue Stats
114W - 126L
1,193 MMR
Solo
King Arthur
King Arthur
Silver I
Punksoab
King Arthur
Silver I
Level 179
God Stats
13W - 19L
1,499 SR
Queue Stats
566W - 591L
1,134 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,476 SR
1,349 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,448 SR
1,350 MMR
Mercury
Mercury
Gold IV
BGRorDie
Mercury
Gold IV
Level 68
God Stats
1W - 5L
1,088 SR
Queue Stats
202W - 213L
1,468 MMR
Solo
Anhur
Anhur
Silver II
JahjoBlahdahbo
Anhur
Silver II
Level 120
God Stats
67W - 68L
1,531 SR
Queue Stats
605W - 612L
1,023 MMR
Solo
Maui
Maui
Platinum V
Pringles4878
Maui
Platinum V
Level 157
God Stats
14W - 14L
1,472 SR
Queue Stats
563W - 578L
1,277 MMR
Solo
Cabrakan
Cabrakan
Gold IV
artughost
Cabrakan
Gold IV
Level 142
God Stats
2W - 1L
1,521 SR
Queue Stats
121W - 134L
1,504 MMR
Solo
Ah Puch
Ah Puch
Gold II
raymond355
Ah Puch
Gold II
Level 157
God Stats
19W - 15L
1,627 SR
Queue Stats
229W - 235L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
7,644
478
6,041
18,515
6,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Copper stopr
Persephone
13
2 / 3 / 3
7,784
487
6,291
7,841
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 5 / 0
7,116
445
3,084
8,927
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
1 / 4 / 3
6,921
433
4,102
12,447
8,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Punksoab
King Arthur
15
7 / 4 / 2
9,631
602
11,447
19,799
15,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Nu WaChaacJormungandrFenrir

VS

Bans
AchillesThanatosThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BGRorDie
Mercury
15
3 / 4 / 1
8,577
536
6,015
11,538
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 0 / 3
9,484
593
8,997
5,529
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 9
9,013
563
4,957
11,886
11,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cabrakan
artughost
Cabrakan
15
5 / 7 / 1
9,393
587
12,413
16,170
11,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
raymond355
Ah Puch
17
8 / 1 / 5
10,140
634
16,158
9,952
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
14
Kills
23
23
Deaths
14
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
BGRorDie
Mercury
3
4
1
0.88
L
3
7
3
0.64
L
Persephone
Copper stopr
Persephone
2
3
3
1.17
L
1
5
0
0.2
W
5
0
3
6.5
W
2
2
9
3.25
L
1
4
3
0.63
L
King Arthur
Punksoab
King Arthur
7
4
2
2
W
Cabrakan
artughost
Cabrakan
5
7
1
0.79
W
Ah Puch
raymond355
Ah Puch
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,965
Damage
48,540
67,529
Taken
55,075
34,089
Mitigated
33,890
15,730
Healing
18,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BGRorDie
Mercury
6,015
2,276
0
2,171
11,538
4,499
1,017
1,372
10,166
0
80,593
L
6,041
4,501
0
3,919
18,515
6,381
0
6,874
11,235
0
55,269
L
Persephone
Copper stopr
Persephone
6,291
87
0
916
7,841
2,337
0
5,476
1,817
44,220
0
L
3,084
907
0
1,805
8,927
1,507
0
1,335
7,548
46,763
0
W
8,997
4,030
0
3,883
5,529
2,034
1,046
1,151
4,378
0
83,100
W
4,957
886
0
2,766
11,886
11,901
194
3,675
8,211
24,296
844
L
4,102
1,711
2,027
2,985
12,447
8,016
13
5,527
6,664
0
16,816
L
King Arthur
Punksoab
King Arthur
11,447
884
0
4,078
19,799
15,848
0
12,904
6,831
1,082
66,752
W
Cabrakan
artughost
Cabrakan
12,413
2,064
0
6,532
16,170
11,887
0
558
15,612
56,339
79
W
Ah Puch
raymond355
Ah Puch
16,158
427
0
3,194
9,952
3,569
260
3,502
6,450
78,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
46,607
371
Minions Killed
537
0
Camps Cleared
0
1,470,164
Distance Traveled
1,475,850
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,577
536
124
8
0
339,674
0
L
Arachne
7,644
478
71
4
0
302,188
0
L
Persephone
7,784
487
100
6
0
301,968
3
L
Sol
7,116
445
76
5
0
277,362
0
W
Anhur
9,484
593
144
9
0
286,920
4
W
Maui
9,013
563
36
2
0
291,523
0
L
Horus
6,921
433
16
1
0
326,717
2
L
King Arthur
9,631
602
108
7
0
261,929
1
W
Cabrakan
9,393
587
84
5
0
257,880
0
W
Ah Puch
10,140
634
149
9
0
299,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role