Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AIRON2502
Hun Batz
Level 109
God Stats
1W - 5L
1,720 SR
Queue Stats
7W - 11L
1,511 Elo+
Party 2
Raijin
Raijin
GolDen GhoSt165
Raijin
Level 128
God Stats
0W - 2L
1,110 SR
Queue Stats
206W - 202L
1,548 Elo+
Solo
Vulcan
Vulcan
I P0GBA I6I
Vulcan
Level 159
God Stats
0W - 1L
1,419 SR
Queue Stats
31W - 28L
1,562 Elo+
Party 2
Neith
Neith
Srfalas
Neith
Level 134
God Stats
1W - 1L
1,948 SR
Queue Stats
139W - 137L
1,509 Elo+
Solo
Team Averages
Level 137
1,539 SR
1,526 Elo+

VS

Team Averages
Level 118
1,544 SR
1,531 Elo+
Odin
Odin
Corticem
Odin
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 120L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
EckoSan
Baron Samedi
Level 226
God Stats
28W - 22L
1,595 SR
Queue Stats
441W - 400L
1,543 Elo+
Solo
Athena
Athena
LoppanSmite
Athena
Level 26
God Stats
4W - 2L
1,487 SR
Queue Stats
25W - 16L
1,561 Elo+
Party 1
Fenrir
Fenrir
Zaikillu
Fenrir
Level 144
God Stats
9W - 7L
1,547 SR
Queue Stats
297W - 310L
1,449 Elo+
Solo
Ishtar
Ishtar
xxjunior
Ishtar
Level 48
God Stats
5W - 3L
1,592 SR
Queue Stats
25W - 16L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
1 / 1 / 4
5,790
526
5,902
8,664
5,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
AIRON2502
Hun Batz
11
1 / 0 / 1
5,594
509
4,093
7,313
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
2 / 4 / 1
6,214
565
4,076
5,957
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
11
0 / 3 / 1
6,016
547
3,299
4,872
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
Srfalas
Neith
11
2 / 2 / 2
6,254
569
5,314
6,950
2,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
3 / 1 / 1
7,669
697
4,313
7,049
3,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
EckoSan
Baron Samedi
13
4 / 1 / 1
7,238
658
5,983
8,974
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
9
0 / 3 / 4
5,673
516
4,616
9,017
7,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Zaikillu
Fenrir
11
1 / 0 / 3
6,042
549
2,483
7,386
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
xxjunior
Ishtar
12
2 / 1 / 0
6,548
595
4,815
6,854
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
10
10
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
4
3
L
Hun Batz
AIRON2502
Hun Batz
1
0
1
1.5
W
Odin
3
1
1
3.5
W
Baron Samedi
EckoSan
Baron Samedi
4
1
1
4.5
L
2
4
1
0.63
L
Vulcan
0
3
1
0.17
W
Athena
0
3
4
0.67
L
Neith
Srfalas
Neith
2
2
2
1.5
W
Fenrir
Zaikillu
Fenrir
1
0
3
2.5
W
Ishtar
xxjunior
Ishtar
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,684
Damage
22,210
33,756
Taken
39,280
14,017
Mitigated
20,875
9,263
Healing
10,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,902
817
947
3,857
8,664
5,683
0
2,485
6,179
26,171
0
L
Hun Batz
AIRON2502
Hun Batz
4,093
706
0
1,276
7,313
2,528
0
2,118
5,195
0
44,495
W
Odin
4,313
429
0
1,000
7,049
3,595
0
3,381
3,668
0
52,452
W
Baron Samedi
EckoSan
Baron Samedi
5,983
375
116
3,303
8,974
4,109
17
3,827
5,147
49,501
2,286
L
4,076
347
0
453
5,957
1,971
0
3,923
2,034
44,650
0
L
Vulcan
3,299
0
0
1,060
4,872
1,608
0
0
4,872
36,213
0
W
Athena
4,616
1,722
0
1,657
9,017
7,780
0
2,936
6,081
12,461
2,033
L
Neith
Srfalas
Neith
5,314
2,020
0
1,670
6,950
2,227
0
1,414
5,536
0
45,684
W
Fenrir
Zaikillu
Fenrir
2,483
96
0
1,723
7,386
3,045
0
1,273
6,113
0
47,132
W
Ishtar
xxjunior
Ishtar
4,815
2,708
0
2,962
6,854
2,346
264
1,860
4,994
0
54,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
33,170
375
Minions Killed
410
0
Camps Cleared
0
1,106,884
Distance Traveled
1,282,107
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,790
526
37
3
0
242,590
2
L
Hun Batz
5,594
509
76
7
0
265,025
2
W
Odin
7,669
697
101
9
0
246,475
0
W
Baron Samedi
7,238
658
100
9
0
228,868
1
L
Raijin
6,214
565
86
8
0
201,095
0
L
Vulcan
6,016
547
91
8
0
186,825
0
W
Athena
5,673
516
24
2
0
285,115
2
L
Neith
6,254
569
85
8
0
211,349
1
W
Fenrir
6,042
549
76
7
0
285,316
5
W
Ishtar
6,548
595
109
10
0
236,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role