Player Matchup

Janus
Janus
GrilloTokYoHoe
Janus
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,428 Elo+
Party 1
Ne Zha
Ne Zha
hamxd2018
Ne Zha
Level 158
God Stats
0W - 1L
1,551 SR
Queue Stats
43W - 45L
1,437 Elo+
Solo
Yemoja
Yemoja
yoan_parra
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 1
Team Averages
Level 73
1,517 SR
1,369 Elo+

VS

Team Averages
Level 117
1,529 SR
1,429 Elo+
Arachne
Arachne
OG_Jehuty
Arachne
Level 64
God Stats
2W - 1L
1,484 SR
Queue Stats
16W - 21L
1,430 Elo+
Solo
Xing Tian
Xing Tian
liithh
Xing Tian
Level 127
God Stats
6W - 3L
1,622 SR
Queue Stats
141W - 129L
1,426 Elo+
Solo
Merlin
Merlin
unjazavanje
Merlin
Level 159
God Stats
3W - 1L
1,480 SR
Queue Stats
137W - 142L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 2
10,302
736
8,654
8,326
2,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
hamxd2018
Ne Zha
14
1 / 5 / 1
9,633
688
2,939
9,900
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
yoan_parra
Yemoja
15
0 / 4 / 2
9,401
672
3,328
11,630
10,297
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OG_Jehuty
Arachne
18
9 / 1 / 5
12,512
894
15,184
13,024
5,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
liithh
Xing Tian
17
1 / 1 / 9
10,792
771
3,575
15,085
12,116
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
18
5 / 2 / 10
11,956
854
7,588
6,654
2,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
1
Kills
15
15
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Arachne
OG_Jehuty
Arachne
9
1
5
11.5
L
Ne Zha
hamxd2018
Ne Zha
1
5
1
0.3
W
Xing Tian
liithh
Xing Tian
1
1
9
5.5
W
Merlin
5
2
10
5
L
Yemoja
yoan_parra
Yemoja
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,921
Damage
26,347
29,856
Taken
34,763
16,124
Mitigated
19,550
1,257
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,654
0
0
126
8,326
2,831
0
2,718
5,497
51,072
0
W
Arachne
OG_Jehuty
Arachne
15,184
11,899
0
2,993
13,024
5,169
2,429
4,715
8,309
0
43,638
L
Ne Zha
hamxd2018
Ne Zha
2,939
384
0
779
9,900
2,996
0
3,543
6,268
136
20,967
W
Xing Tian
liithh
Xing Tian
3,575
0
0
1,774
15,085
12,116
925
5,556
9,529
17,119
1,232
W
Merlin
7,588
84
0
1,578
6,654
2,265
1,272
1,942
4,712
58,411
0
L
Yemoja
yoan_parra
Yemoja
3,328
419
312
40
11,630
10,297
0
4,184
7,255
15,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
35,260
146
Minions Killed
178
0
Camps Cleared
0
602,191
Distance Traveled
760,312
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,302
736
98
7
0
234,254
0
W
Arachne
12,512
894
52
4
0
291,813
6
L
Ne Zha
9,633
688
34
2
0
164,619
4
W
Xing Tian
10,792
771
28
2
0
242,302
1
W
Merlin
11,956
854
98
7
0
226,197
2
L
Yemoja
9,401
672
14
1
0
203,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role