Player Matchup

Arachne
Arachne
Franky_Maestro
Arachne
Level 172
God Stats
2W - 0L
1,753 SR
Queue Stats
65W - 65L
1,486 Elo+
Party 2
Maui
Maui
GIBB69
Maui
Level 67
God Stats
35W - 29L
1,573 SR
Queue Stats
201W - 214L
1,447 Elo+
Party 1
Surtr
Surtr
JuanCubz
Surtr
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 49L
1,384 Elo+
Party 1
Janus
Janus
Loveurbodu
Janus
Level 159
God Stats
18W - 15L
1,516 SR
Queue Stats
389W - 367L
1,465 Elo+
Solo
Neith
Neith
saitro
Neith
Level 225
God Stats
1W - 0L
2,010 SR
Queue Stats
96W - 93L
1,551 Elo+
Party 2
Team Averages
Level 130
1,671 SR
1,467 Elo+

VS

Team Averages
Level 97
1,547 SR
1,507 Elo+
Nut
Nut
ASAP Stoneyy
Nut
Level 68
God Stats
4W - 6L
1,417 SR
Queue Stats
137W - 140L
1,408 Elo+
Solo
Hera
Hera
Bigcrust7878
Hera
Level 66
God Stats
34W - 29L
1,546 SR
Queue Stats
219W - 227L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Senshi EU
Ne Zha
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 32L
1,592 Elo+
Solo
Agni
Agni
SunzOutGunnzOut
Agni
Level 68
God Stats
1W - 2L
1,656 SR
Queue Stats
9W - 14L
1,511 Elo+
Solo
Cthulhu
Cthulhu
super_burstmode
Cthulhu
Level 125
God Stats
322W - 260L
1,615 SR
Queue Stats
372W - 336L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 0
9,957
622
6,175
14,552
6,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
GIBB69
Maui
14
3 / 0 / 9
9,907
619
6,434
9,833
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Surtr
JuanCubz
Surtr
13
0 / 7 / 3
7,533
471
5,314
13,808
7,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
14
5 / 2 / 2
9,338
584
6,456
9,632
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
saitro
Neith
17
11 / 2 / 3
10,572
661
14,334
14,131
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,221
389
3,506
10,422
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 7 / 0
6,309
394
5,014
10,533
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Senshi EU
Ne Zha
17
8 / 5 / 0
9,983
624
11,451
17,517
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 6 / 0
6,830
427
1,658
6,183
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
5 / 2 / 6
9,504
594
14,816
12,176
11,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
25
Kills
13
13
Deaths
26
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
7
0
0
W
6
2
0
3
W
Maui
GIBB69
Maui
3
0
9
7.5
W
Surtr
JuanCubz
Surtr
0
7
3
0.21
W
Janus
5
2
2
3
L
Ne Zha
Senshi EU
Ne Zha
8
5
0
1.6
L
0
6
0
0
W
Neith
saitro
Neith
11
2
3
6.25
L
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,713
Damage
36,445
61,956
Taken
56,831
29,651
Mitigated
31,238
21,078
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,506
1,766
0
1,736
10,422
4,537
0
1,528
8,894
0
21,869
L
5,014
1,058
0
1,688
10,533
5,986
0
1,114
9,419
37,546
0
W
6,175
4,519
0
5,104
14,552
6,244
42
2,777
11,450
0
76,891
W
Maui
GIBB69
Maui
6,434
1,237
0
2,893
9,833
7,710
0
3,419
6,098
19,772
1,573
W
Surtr
JuanCubz
Surtr
5,314
2,181
0
2,818
13,808
7,261
277
6,144
7,025
734
34,044
W
Janus
6,456
142
0
2,698
9,632
3,027
206
2,497
6,959
57,345
1,657
L
Ne Zha
Senshi EU
Ne Zha
11,451
2,288
0
7,498
17,517
7,404
0
2,367
14,942
0
78,010
L
1,658
0
0
652
6,183
1,842
155
3,569
2,298
28,940
0
W
Neith
saitro
Neith
14,334
8,585
0
7,565
14,131
5,409
3,157
4,600
9,459
0
89,051
L
14,816
912
89
1,415
12,176
11,469
0
4,049
7,599
67,770
2,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,307
Gold Earned
38,847
449
Minions Killed
449
0
Camps Cleared
0
1,567,317
Distance Traveled
1,328,346
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,221
389
45
3
0
204,397
0
L
Hera
6,309
394
54
3
0
253,496
0
W
Arachne
9,957
622
118
7
0
304,673
0
W
Maui
9,907
619
32
2
0
338,213
0
W
Surtr
7,533
471
60
4
0
309,478
0
W
Janus
9,338
584
117
7
0
325,773
7
L
Ne Zha
9,983
624
132
8
0
383,720
0
L
Agni
6,830
427
61
4
0
197,927
0
W
Neith
10,572
661
122
8
0
289,180
5
L
Cthulhu
9,504
594
157
10
0
288,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role