Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
TheDextafier
Raijin
Level 84
God Stats
1W - 0L
1,686 SR
Queue Stats
17W - 6L
1,630 Elo+
Party 1
Ao Kuang
Ao Kuang
chaseislegend
Ao Kuang
Level 34
God Stats
1W - 1L
1,319 SR
Queue Stats
7W - 4L
1,516 Elo+
Party 1
Neith
Neith
mightymerlin_007
Neith
Level 141
God Stats
16W - 18L
1,581 SR
Queue Stats
338W - 318L
1,494 Elo+
Solo
Hou Yi
Hou Yi
x0Angel0x
Hou Yi
Level 180
God Stats
3W - 4L
1,329 SR
Queue Stats
286W - 271L
1,519 Elo+
Solo
Team Averages
Level 119
1,483 SR
1,532 Elo+

VS

Team Averages
Level 69
1,406 SR
1,443 Elo+
Arachne
Arachne
 
Arachne
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Damhcarf
Mulan
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 44L
1,539 Elo+
Solo
Agni
Agni
Lasher_The_Don
Agni
Level 69
God Stats
3W - 7L
1,324 SR
Queue Stats
52W - 56L
1,416 Elo+
Solo
Horus
Horus
Panthados
Horus
Level 166
God Stats
7W - 2L
1,543 SR
Queue Stats
177W - 170L
1,558 Elo+
Solo
Neith
Neith
xXOopsieXx
Neith
Level 29
God Stats
16W - 34L
1,164 SR
Queue Stats
16W - 40L
1,203 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
3 / 2 / 6
7,941
567
3,657
10,448
6,567
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
15
7 / 2 / 5
9,317
666
8,342
6,801
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
chaseislegend
Ao Kuang
13
5 / 0 / 9
8,591
614
11,887
11,553
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
2 / 1 / 2
8,868
633
6,285
7,754
2,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
x0Angel0x
Hou Yi
14
3 / 2 / 4
7,847
561
6,019
8,388
2,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 5 / 1
7,290
521
6,255
13,872
4,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
Damhcarf
Mulan
12
2 / 3 / 0
6,693
478
7,243
13,472
9,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
0 / 7 / 1
6,934
495
6,325
8,925
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Panthados
Horus
9
3 / 3 / 3
6,682
477
5,168
10,020
4,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
12
0 / 2 / 4
6,743
482
5,177
6,185
1,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
20
Kills
7
7
Deaths
20
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
2
6
3
L
Arachne
 
Arachne
2
5
1
0.5
L
Mulan
Damhcarf
Mulan
2
3
0
0.67
L
0
7
1
0.07
L
Horus
Panthados
Horus
3
3
3
1.5
W
Raijin
7
2
5
4.75
W
Ao Kuang
chaseislegend
Ao Kuang
5
0
9
9.5
W
2
1
2
3
W
Hou Yi
x0Angel0x
Hou Yi
3
2
4
2.5
L
Neith
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,190
Damage
30,168
44,944
Taken
52,474
18,615
Mitigated
23,131
12,654
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,657
300
0
3,425
10,448
6,567
13
595
9,643
0
19,870
L
Arachne
 
Arachne
6,255
3,477
126
3,367
13,872
4,553
0
6,277
7,483
0
44,181
L
Mulan
Damhcarf
Mulan
7,243
239
0
3,273
13,472
9,218
0
3,935
9,320
0
35,413
L
6,325
145
0
250
8,925
2,556
0
5,279
3,370
50,049
1,010
L
Horus
Panthados
Horus
5,168
2,125
626
2,666
10,020
4,907
0
2,759
6,954
0
14,251
W
Raijin
8,342
1,115
0
619
6,801
2,134
321
2,438
4,360
53,748
524
W
Ao Kuang
chaseislegend
Ao Kuang
11,887
2,885
90
3,460
11,553
4,460
264
1,752
9,801
56,586
1,577
W
6,285
675
0
3,705
7,754
2,609
1,863
824
6,606
0
65,224
W
Hou Yi
x0Angel0x
Hou Yi
6,019
3,264
0
1,355
8,388
2,845
492
463
7,925
0
54,419
L
Neith
5,177
1,599
0
1,132
6,185
1,897
646
1,228
4,913
0
50,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,564
Gold Earned
34,342
422
Minions Killed
311
0
Camps Cleared
0
1,365,997
Distance Traveled
1,317,349
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,941
567
39
3
0
315,596
0
L
Arachne
7,290
521
72
5
0
283,030
1
L
Mulan
6,693
478
47
3
0
235,471
5
L
Agni
6,934
495
86
6
0
296,408
0
L
Horus
6,682
477
13
1
0
235,898
0
W
Raijin
9,317
666
103
7
0
274,577
0
W
Ao Kuang
8,591
614
87
6
0
307,902
3
W
Neith
8,868
633
105
8
0
212,995
5
W
Hou Yi
7,847
561
88
6
0
254,927
0
L
Neith
6,743
482
93
7
0
266,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role