Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
BigGoat901
Hera
Silver I
Level 112
God Stats
20W - 18L
1,476 SR
Queue Stats
148W - 169L
987 MMR
Solo
Anhur
Anhur
Silver II
JahjoBlahdahbo
Anhur
Silver II
Level 120
God Stats
67W - 68L
1,520 SR
Queue Stats
605W - 612L
1,048 MMR
Solo
He Bo
He Bo
Silver IV
OtraNocheEnMlaml
He Bo
Silver IV
Level 107
God Stats
2W - 2L
1,536 SR
Queue Stats
95W - 119L
825 MMR
Party 1
Surtr
Surtr
Silver III
PeitoNalgon
Surtr
Silver III
Level 152
God Stats
3W - 0L
1,732 SR
Queue Stats
94W - 114L
859 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,553 SR
1,044 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,541 SR
1,071 MMR
Arachne
Arachne
Silver V
 
Arachne
Silver V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
Tanktop6737
Hachiman
Silver II
Level 67
God Stats
12W - 13L
1,437 SR
Queue Stats
169W - 191L
947 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ichigo12237
Sun Wukong
Silver II
Level 173
God Stats
10W - 6L
1,538 SR
Queue Stats
172W - 188L
999 MMR
Solo
Merlin
Merlin
Silver II
naughhtybear
Merlin
Silver II
Level 148
God Stats
3W - 4L
1,474 SR
Queue Stats
165W - 200L
1,048 MMR
Solo
Medusa
Medusa
Silver V
twiddly-pupil0
Medusa
Silver V
Level 88
God Stats
15W - 9L
1,754 SR
Queue Stats
157W - 187L
859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 0 / 2
3,378
676
1,587
2,947
1,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,600
720
573
1,752
393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
1 / 0 / 2
3,921
784
2,170
2,353
541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 0 / 1
3,957
791
1,584
2,924
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 0 / 0
3,847
769
2,336
4,076
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
ThanatosCharybdisAchilles

VS

Bans
ShivaAnubisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 1 / 0
3,199
640
289
3,089
667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
Tanktop6737
Hachiman
5
0 / 1 / 0
3,002
600
2,046
2,817
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ichigo12237
Sun Wukong
6
0 / 0 / 0
3,509
702
1,565
4,388
3,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
6
0 / 0 / 0
3,432
686
771
1,495
341
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 1 / 0
2,932
586
1,406
2,154
368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
2
1
L
Arachne
 
Arachne
0
1
0
0
W
0
0
0
0
W
1
0
2
2
W
2
0
1
2.5
W
0
0
0
0
L
Hachiman
Tanktop6737
Hachiman
0
1
0
0
L
Sun Wukong
ichigo12237
Sun Wukong
0
0
0
0
L
Merlin
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,250
Damage
6,077
14,052
Taken
13,943
3,749
Mitigated
5,111
5,813
Healing
5,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,587
487
0
766
2,947
1,003
0
0
2,947
0
9,028
L
Arachne
 
Arachne
289
289
0
1,587
3,089
667
0
593
2,496
0
10,139
W
573
205
0
625
1,752
393
7
695
1,057
17,702
684
W
2,170
644
0
1,337
2,353
541
0
0
2,353
0
21,052
W
1,584
39
0
1,982
2,924
548
0
76
2,848
17,491
0
W
2,336
875
0
1,103
4,076
1,264
0
0
3,890
351
18,050
L
Hachiman
Tanktop6737
Hachiman
2,046
852
0
1,339
2,817
661
0
607
2,152
0
10,582
L
Sun Wukong
ichigo12237
Sun Wukong
1,565
356
0
1,827
4,388
3,074
0
173
4,215
0
17,421
L
Merlin
771
38
0
906
1,495
341
0
653
842
17,969
0
L
1,406
405
0
0
2,154
368
0
297
1,824
0
8,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,703
Gold Earned
16,074
175
Minions Killed
108
0
Camps Cleared
0
552,611
Distance Traveled
523,748
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,378
676
16
3
0
122,418
0
L
Arachne
3,199
640
23
5
0
137,175
0
W
Hera
3,600
720
47
9
0
103,813
0
W
Anhur
3,921
784
36
7
0
95,909
1
W
He Bo
3,957
791
40
8
0
105,073
0
W
Surtr
3,847
769
36
7
0
125,398
0
L
Hachiman
3,002
600
15
3
0
97,262
0
L
Sun Wukong
3,509
702
29
6
0
101,473
0
L
Merlin
3,432
686
28
6
0
105,706
0
L
Medusa
2,932
586
13
3
0
82,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role