Player Matchup

Mulan
Mulan
Bronze II
MaykorttXD
Mulan
Bronze II
Level 64
God Stats
1W - 9L
1,526 SR
Queue Stats
12W - 26L
805 MMR
Party 1
Skadi
Skadi
Bronze I
MeNovato197
Skadi
Bronze I
Level 50
God Stats
0W - 3L
1,507 SR
Queue Stats
12W - 31L
924 MMR
Party 1
Hera
Hera
Silver V
Zuixide
Hera
Silver V
Level 105
God Stats
47W - 58L
1,434 SR
Queue Stats
486W - 724L
855 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,489 SR
861 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 82
1,476 SR
761 MMR
Hades
Hades
Silver V
HF Moonday
Hades
Silver V
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 29L
875 MMR
Party 2
Ishtar
Ishtar
Silver V
JohnaANDmari87
Ishtar
Silver V
Level 109
God Stats
6W - 12L
1,516 SR
Queue Stats
215W - 283L
550 MMR
Solo
Maui
Maui
Silver V
TrippyMX
Maui
Silver V
Level 69
God Stats
10W - 12L
1,412 SR
Queue Stats
16W - 31L
857 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
3 / 7 / 4
9,701
882
8,507
16,665
9,252
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 4 / 2
9,462
860
7,908
10,108
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hera
Zuixide
Hera
16
2 / 3 / 6
9,605
873
9,032
7,136
2,809
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AnubisAh PuchDiscordiaAchillesVulcan

VS

Bans
KumbhakarnaYmirCthulhuMedusaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
3 / 5 / 7
10,104
919
5,962
11,189
5,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
7 / 2 / 7
11,093
1,008
11,694
8,601
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Maui
16
4 / 1 / 8
10,431
948
8,948
11,999
14,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
14
14
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hades
3
5
7
1.3
W
7
2
7
5.25
L
Mulan
3
7
4
0.71
L
3
4
2
1
W
Maui
4
1
8
8
L
Hera
Zuixide
Hera
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,447
Damage
26,604
33,909
Taken
31,789
16,059
Mitigated
23,279
3,204
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
5,962
700
195
4,199
11,189
5,908
955
3,988
7,170
24,230
0
W
11,694
4,975
0
1,578
8,601
3,347
2,068
2,052
6,549
0
40,450
L
Mulan
8,507
945
0
1,203
16,665
9,252
334
6,081
10,152
0
21,310
L
7,908
3,028
0
2,001
10,108
3,998
966
4,132
5,806
0
29,747
W
Maui
8,948
1,168
0
4,185
11,999
14,024
315
2,988
8,979
30,487
3,566
L
Hera
Zuixide
Hera
9,032
2,955
0
0
7,136
2,809
508
2,928
4,050
36,175
636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,768
Gold Earned
31,628
128
Minions Killed
144
0
Camps Cleared
0
582,331
Distance Traveled
613,577
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,104
919
39
4
0
192,613
0
W
Ishtar
11,093
1,008
49
4
0
203,340
2
L
Mulan
9,701
882
19
2
0
187,228
0
L
Skadi
9,462
860
46
4
0
190,089
0
W
Maui
10,431
948
56
5
0
217,624
0
L
Hera
9,605
873
63
6
0
205,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role