Player Matchup

Fenrir
Fenrir
Silver I
NOVEKZADRO
Fenrir
Silver I
Level 66
God Stats
0W - 1L
1,507 SR
Queue Stats
6W - 4L
1,634 MMR
Party 2
Sol
Sol
Gold V
Racc1996
Sol
Gold V
Level 129
God Stats
0W - 1L
1,763 SR
Queue Stats
5W - 3L
1,672 MMR
Party 2
Cupid
Cupid
Gold V
Seb99
Cupid
Gold V
Level 122
God Stats
1W - 1L
1,393 SR
Queue Stats
5W - 3L
1,672 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,554 SR
1,659 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 183
1,488 SR
1,663 MMR
Arachne
Arachne
Gold II
 
Arachne
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Platinum III
DasDKIID
Nox
Platinum III
Level 224
God Stats
5W - 8L
1,419 SR
Queue Stats
185W - 208L
1,835 MMR
Party 1
Agni
Agni
Gold II
Jherom
Agni
Gold II
Level 158
God Stats
14W - 7L
1,546 SR
Queue Stats
39W - 39L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NOVEKZADRO
Fenrir
14
1 / 4 / 4
8,599
717
4,115
13,863
13,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
1 / 5 / 4
9,203
767
7,659
11,205
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cupid
Seb99
Cupid
17
4 / 3 / 1
10,223
852
8,637
12,172
4,457
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
KuzenboAchillesKumbhakarnaRaijinGeb

VS

Bans
ThothHerculesShivaMedusaNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 3 / 4
11,013
918
8,964
13,142
6,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

17
2 / 1 / 6
10,420
868
10,183
5,767
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
Jherom
Agni
17
2 / 2 / 7
10,588
882
12,306
9,031
4,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
12
12
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
3
4
3.33
W
2
1
6
5
W
Agni
Jherom
Agni
2
2
7
2.75
L
Fenrir
NOVEKZADRO
Fenrir
1
4
4
0.75
L
1
5
4
0.6
L
Cupid
Seb99
Cupid
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,411
Damage
31,453
37,240
Taken
27,940
22,083
Mitigated
12,496
10,447
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,964
6,712
0
3,847
13,142
6,215
1,690
2,139
10,685
0
28,778
W
10,183
352
0
1,591
5,767
2,027
748
1,858
3,755
33,923
1,142
W
Agni
Jherom
Agni
12,306
405
115
4,414
9,031
4,254
1,167
2,763
5,815
43,102
311
L
Fenrir
NOVEKZADRO
Fenrir
4,115
781
0
630
13,863
13,596
0
7,826
5,643
300
19,000
L
7,659
2,915
0
3,941
11,205
4,030
606
5,527
5,500
40,264
3,253
L
Cupid
Seb99
Cupid
8,637
4,063
937
4,939
12,172
4,457
78
7,889
4,035
0
37,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,025
Gold Earned
32,021
181
Minions Killed
142
0
Camps Cleared
0
657,902
Distance Traveled
668,074
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,013
918
22
2
0
221,338
0
W
Nox
10,420
868
62
5
0
237,214
4
W
Agni
10,588
882
58
5
0
209,522
1
L
Fenrir
8,599
717
26
2
0
227,070
1
L
Sol
9,203
767
79
7
0
199,333
0
L
Cupid
10,223
852
76
6
0
231,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role