Player Matchup

Medusa
Medusa
EddieN1794
Medusa
Level 99
God Stats
1W - 1L
1,576 SR
Queue Stats
81W - 65L
1,493 Elo+
Solo
King Arthur
King Arthur
Fightingpro40
King Arthur
Level 59
God Stats
9W - 15L
1,495 SR
Queue Stats
131W - 131L
1,437 Elo+
Party 1
Hades
Hades
RomenEmpire86
Hades
Level 104
God Stats
7W - 4L
1,551 SR
Queue Stats
286W - 260L
1,494 Elo+
Solo
Atlas
Atlas
budderwarriorJoh
Atlas
Level 62
God Stats
4W - 2L
1,727 SR
Queue Stats
57W - 52L
1,452 Elo+
Solo
Poseidon
Poseidon
quintinsonlypans
Poseidon
Level 27
God Stats
11W - 13L
1,443 SR
Queue Stats
69W - 68L
1,496 Elo+
Party 1
Team Averages
Level 70
1,559 SR
1,474 Elo+

VS

Team Averages
Level 76
1,514 SR
1,413 Elo+
Vamana
Vamana
Agni_Fire_00
Vamana
Level 41
God Stats
6W - 10L
1,398 SR
Queue Stats
76W - 113L
1,265 Elo+
Solo
Tsukuyomi
Tsukuyomi
JoyfulMarker262
Tsukuyomi
Level 88
God Stats
6W - 6L
1,436 SR
Queue Stats
628W - 628L
1,497 Elo+
Solo
Athena
Athena
KingOfTheSkies44
Athena
Level 65
God Stats
30W - 27L
1,661 SR
Queue Stats
244W - 267L
1,423 Elo+
Solo
Hera
Hera
RockyGamerMX
Hera
Level 78
God Stats
16W - 13L
1,507 SR
Queue Stats
296W - 276L
1,430 Elo+
Solo
Ishtar
Ishtar
VinciVilla
Ishtar
Level 108
God Stats
113W - 87L
1,566 SR
Queue Stats
493W - 477L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EddieN1794
Medusa
1
0 / 0 / 0
3,171
211
0
0
0
King Arthur
Fightingpro40
King Arthur
14
6 / 2 / 3
8,634
576
11,768
14,233
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 2 / 1
9,892
659
14,773
11,722
5,061
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 5 / 2
7,777
518
4,641
10,556
9,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 11 / 2
7,784
519
9,639
12,919
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
1 / 7 / 0
6,201
413
3,062
12,136
12,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
JoyfulMarker262
Tsukuyomi
13
4 / 4 / 8
7,993
533
9,250
11,280
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 3 / 10
8,761
584
6,521
19,088
12,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 6 / 4
9,051
603
5,372
9,039
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
VinciVilla
Ishtar
14
6 / 1 / 7
8,798
587
11,396
10,092
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
21
Kills
20
20
Deaths
21
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
7
0
0.14
L
Medusa
EddieN1794
Medusa
0
0
0
0
L
King Arthur
Fightingpro40
King Arthur
6
2
3
3.75
W
Tsukuyomi
JoyfulMarker262
Tsukuyomi
4
4
8
2
W
4
3
10
3
W
5
6
4
1.17
L
10
2
1
5.25
W
Ishtar
VinciVilla
Ishtar
6
1
7
9.5
L
3
5
2
0.8
L
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,821
Damage
35,601
49,430
Taken
61,635
28,079
Mitigated
35,102
11,006
Healing
14,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
3,062
2,158
0
464
12,136
12,235
0
1,383
10,753
0
17,451
L
Medusa
EddieN1794
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Fightingpro40
King Arthur
11,768
1,339
0
1,626
14,233
8,906
0
2,116
12,117
0
59,712
W
Tsukuyomi
JoyfulMarker262
Tsukuyomi
9,250
2,412
0
589
11,280
3,960
494
6,311
4,969
0
42,525
W
6,521
1,885
2,497
4,205
19,088
12,249
150
8,931
10,157
27,809
1,447
W
5,372
1,209
0
1,810
9,039
2,873
0
7,301
1,738
46,850
1,113
L
14,773
837
48
7,630
11,722
5,061
56
4,748
6,974
72,530
0
W
Ishtar
VinciVilla
Ishtar
11,396
6,292
0
4,854
10,092
3,785
449
5,162
4,930
0
79,287
L
4,641
1,972
300
1,402
10,556
9,996
0
2,296
8,260
16,938
0
L
9,639
1,359
0
0
12,919
4,116
0
2,641
10,278
52,205
67

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,258
Gold Earned
40,804
310
Minions Killed
335
0
Camps Cleared
0
1,215,185
Distance Traveled
1,486,978
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,201
413
22
1
0
250,793
0
L
Medusa
3,171
211
0
0
0
0
0
L
King Arthur
8,634
576
90
6
0
297,737
0
W
Tsukuyomi
7,993
533
59
4
0
340,790
0
W
Athena
8,761
584
42
3
0
324,631
2
W
Hera
9,051
603
96
6
0
283,289
0
L
Hades
9,892
659
141
9
0
317,272
3
W
Ishtar
8,798
587
116
8
0
287,475
0
L
Atlas
7,777
518
7
0
0
293,262
6
L
Poseidon
7,784
519
72
5
0
306,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role