Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Althaid
Scylla
Level 162
God Stats
3W - 2L
1,625 SR
Queue Stats
205W - 194L
1,522 Elo+
Party 1
King Arthur
King Arthur
FarsF
King Arthur
Level 147
God Stats
30W - 35L
1,522 SR
Queue Stats
298W - 323L
1,589 Elo+
Party 2
Sylvanus
Sylvanus
FitraKe
Sylvanus
Level 113
God Stats
5W - 4L
1,544 SR
Queue Stats
75W - 68L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
Toxic Legion491
Sun Wukong
Level 143
God Stats
2W - 4L
1,467 SR
Queue Stats
281W - 276L
1,522 Elo+
Party 2
Team Averages
Level 138
1,531 SR
1,536 Elo+

VS

Team Averages
Level 137
1,614 SR
1,537 Elo+
Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lzanoo
Amaterasu
Level 77
God Stats
4W - 0L
1,667 SR
Queue Stats
61W - 26L
1,693 Elo+
Party 3
Ares
Ares
oChing97
Ares
Level 147
God Stats
4W - 0L
1,901 SR
Queue Stats
74W - 74L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 5 / 1
5,567
557
3,254
6,965
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
Althaid
Scylla
10
0 / 2 / 1
5,608
561
3,362
4,680
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
FarsF
King Arthur
10
2 / 2 / 1
5,873
587
6,574
9,585
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
FitraKe
Sylvanus
8
2 / 3 / 1
5,391
539
3,882
9,960
5,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Toxic Legion491
Sun Wukong
9
2 / 4 / 1
5,102
510
5,942
9,366
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 1 / 3
7,213
721
5,429
5,243
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thanatos
 
Thanatos
11
7 / 2 / 2
6,531
653
6,819
10,408
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
 
Ra
12
1 / 0 / 5
6,004
600
2,814
5,143
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Lzanoo
Amaterasu
11
2 / 2 / 3
6,192
619
6,682
12,925
11,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ares
9
2 / 2 / 6
5,762
576
5,169
7,967
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
16
16
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
1
0.3
W
Skadi
 
Skadi
4
1
3
5.5
W
Thanatos
 
Thanatos
7
2
2
4
W
Ra
 
Ra
1
0
5
3.5
L
Scylla
Althaid
Scylla
0
2
1
0.25
L
King Arthur
FarsF
King Arthur
2
2
1
1.25
L
Sylvanus
FitraKe
Sylvanus
2
3
1
0.83
W
Amaterasu
Lzanoo
Amaterasu
2
2
3
1.75
L
Sun Wukong
Toxic Legion491
Sun Wukong
2
4
1
0.63
W
Ares
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,014
Damage
26,913
40,556
Taken
41,686
18,579
Mitigated
22,559
10,435
Healing
22,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,254
1,133
0
605
6,965
2,123
0
796
6,169
0
35,818
W
Skadi
 
Skadi
5,429
2,320
0
1,749
5,243
1,459
627
392
4,851
0
55,135
W
Thanatos
 
Thanatos
6,819
1,063
0
9,185
10,408
3,229
0
1,416
8,902
0
35,630
W
Ra
 
Ra
2,814
396
334
3,267
5,143
1,712
0
1,673
3,332
39,107
1,367
L
Scylla
Althaid
Scylla
3,362
859
0
1,255
4,680
1,356
0
1,085
3,595
36,996
0
L
King Arthur
FarsF
King Arthur
6,574
1,104
0
2,922
9,585
5,224
0
734
8,388
0
36,017
L
Sylvanus
FitraKe
Sylvanus
3,882
1,491
266
2,236
9,960
5,881
0
3,413
6,468
15,042
0
W
Amaterasu
Lzanoo
Amaterasu
6,682
2,360
0
5,847
12,925
11,085
0
891
12,034
0
38,627
L
Sun Wukong
Toxic Legion491
Sun Wukong
5,942
2,169
0
3,151
9,366
3,995
0
1,253
7,850
0
29,103
W
Ares
5,169
513
0
1,832
7,967
5,074
0
2,600
5,323
17,352
1,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,541
Gold Earned
31,702
275
Minions Killed
345
0
Camps Cleared
0
1,049,791
Distance Traveled
1,080,631
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,567
557
66
7
0
219,913
0
W
Skadi
7,213
721
93
9
0
200,727
0
W
Thanatos
6,531
653
62
6
0
230,335
0
W
Ra
6,004
600
83
8
0
219,799
3
L
Scylla
5,608
561
85
9
0
198,838
1
L
King Arthur
5,873
587
55
6
0
211,356
2
L
Sylvanus
5,391
539
27
3
0
193,861
0
W
Amaterasu
6,192
619
73
7
0
212,614
0
L
Sun Wukong
5,102
510
42
4
0
225,823
0
W
Ares
5,762
576
34
3
0
217,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role