Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Connors2016
Ra
Level 145
God Stats
1W - 1L
1,486 SR
Queue Stats
87W - 127L
1,529 Elo+
Party 2
Chaac
Chaac
Ding-a-ling42
Chaac
Level 155
God Stats
2W - 2L
1,286 SR
Queue Stats
215W - 179L
1,546 Elo+
Party 3
Ganesha
Ganesha
LightOfThePlyer
Ganesha
Level 118
God Stats
7W - 2L
1,698 SR
Queue Stats
33W - 45L
1,416 Elo+
Solo
Nut
Nut
Zimmer_owns_ya
Nut
Level 88
God Stats
22W - 29L
1,480 SR
Queue Stats
377W - 349L
1,500 Elo+
Party 3
Team Averages
Level 135
1,490 SR
1,498 Elo+

VS

Team Averages
Level 133
1,456 SR
1,601 Elo+
Janus
Janus
Imdirtnasty
Janus
Level 156
God Stats
0W - 1L
1,124 SR
Queue Stats
13W - 7L
1,659 Elo+
Party 1
Chaac
Chaac
TheWhiteGuy0871
Chaac
Level 131
God Stats
0W - 1L
1,509 SR
Queue Stats
6W - 3L
1,628 Elo+
Party 1
Hou Yi
Hou Yi
XxLimbergxX25
Hou Yi
Level 157
God Stats
2W - 2L
1,439 SR
Queue Stats
132W - 136L
1,545 Elo+
Solo
Geb
Geb
ftf101
Geb
Level 156
God Stats
6W - 2L
1,641 SR
Queue Stats
6W - 3L
1,566 Elo+
Party 1
Ao Kuang
Ao Kuang
oonasaS
Ao Kuang
Level 63
God Stats
4W - 2L
1,566 SR
Queue Stats
50W - 36L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 4
7,215
601
8,877
8,732
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 1 / 0
7,356
613
6,574
3,734
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 0 / 3
6,566
547
3,857
7,513
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 1 / 7
6,641
553
2,902
9,247
7,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 1
6,310
526
5,607
5,805
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,996
500
4,523
5,640
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 1
5,408
451
4,721
10,497
8,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
5,627
469
4,371
8,390
2,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
ftf101
Geb
8
0 / 2 / 1
5,170
431
2,801
9,058
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
oonasaS
Ao Kuang
13
3 / 0 / 0
6,901
575
2,005
8,174
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
4
4
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
4
4
W
5
1
0
5
W
1
0
3
2.5
L
0
2
1
0.25
W
0
1
7
3.5
L
0
3
1
0.17
L
1
3
1
0.5
W
2
1
1
2.5
L
Geb
ftf101
Geb
0
2
1
0.25
L
Ao Kuang
oonasaS
Ao Kuang
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
18,421
35,031
Taken
41,759
18,563
Mitigated
19,837
17,486
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,877
2,707
0
4,205
8,732
4,548
0
1,165
7,162
0
49,163
W
6,574
770
529
1,780
3,734
1,388
0
1,826
1,816
51,371
0
W
3,857
283
0
5,332
7,513
3,277
0
2,267
5,008
0
57,496
L
4,523
671
0
662
5,640
1,801
0
2,763
2,877
43,453
755
W
2,902
230
0
3,196
9,247
7,102
48
2,121
7,044
15,244
2,004
L
4,721
692
0
3,788
10,497
8,405
0
858
9,639
0
36,478
L
4,371
1,933
0
2,440
8,390
2,562
0
1,981
6,409
0
39,426
W
5,607
3,196
0
2,444
5,805
2,248
501
1,305
4,460
0
47,397
L
Geb
ftf101
Geb
2,801
211
0
2,089
9,058
4,034
0
3,141
5,841
12,869
0
L
Ao Kuang
oonasaS
Ao Kuang
2,005
442
0
2,399
8,174
3,035
0
551
7,623
53,982
1,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,088
Gold Earned
29,102
382
Minions Killed
344
0
Camps Cleared
0
1,285,831
Distance Traveled
1,211,146
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,215
601
76
6
0
259,994
1
W
Ra
7,356
613
98
8
0
252,354
2
W
Chaac
6,566
547
99
8
0
302,870
0
L
Janus
5,996
500
96
8
0
256,001
2
W
Ganesha
6,641
553
1
0
0
244,247
3
L
Chaac
5,408
451
58
5
0
238,745
0
L
Hou Yi
5,627
469
77
6
0
197,593
1
W
Nut
6,310
526
108
9
0
226,366
0
L
Geb
5,170
431
17
1
0
246,803
0
L
Ao Kuang
6,901
575
96
8
0
272,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role