Player Matchup

Anhur
Anhur
Diamond II
SuguruGéto
Anhur
Diamond II
Level 68
God Stats
31W - 9L
1,809 SR
Queue Stats
89W - 55L
1,984 MMR
Party 2
Sol
Sol
Silver I
THE WIZARD C
Sol
Silver I
Level 141
God Stats
7W - 10L
1,475 SR
Queue Stats
167W - 208L
1,385 MMR
Solo
Geb
Geb
Diamond II
defendedmehow8
Geb
Diamond II
Level 248
God Stats
11W - 5L
1,739 SR
Queue Stats
84W - 51L
2,137 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,674 SR
1,835 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,446 SR
1,191 MMR
Ymir
Ymir
Gold V
CreepierNewt52
Ymir
Gold V
Level 139
God Stats
0W - 3L
1,160 SR
Queue Stats
53W - 73L
1,241 MMR
Party 1
Horus
Horus
Silver I
RedEyeX32
Horus
Silver I
Level 144
God Stats
14W - 21L
1,469 SR
Queue Stats
43W - 57L
1,054 MMR
Party 1
Scylla
Scylla
Silver I
Torridest9
Scylla
Silver I
Level 129
God Stats
1W - 1L
1,710 SR
Queue Stats
24W - 30L
1,278 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 6
13,541
903
24,153
12,319
6,525
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 4 / 12
11,995
800
7,833
11,821
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 0 / 13
12,281
819
11,041
14,314
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThorCthulhuNe ZhaAresKuzenbo

VS

Bans
ChaacAtlasVamanaCerberusBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 1
11,102
740
9,865
17,565
16,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
RedEyeX32
Horus
16
1 / 6 / 4
10,398
693
7,290
21,736
18,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Torridest9
Scylla
18
0 / 3 / 4
10,963
731
12,493
8,172
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
16
Kills
5
5
Deaths
16
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
L
Horus
RedEyeX32
Horus
1
6
4
0.5
W
10
1
6
13
W
3
4
12
2.25
L
Scylla
Torridest9
Scylla
0
3
4
0.67
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,027
Damage
29,648
38,454
Taken
47,473
26,499
Mitigated
36,870
14,902
Healing
5,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,865
959
0
160
17,565
16,132
0
5,468
11,464
28,782
714
L
Horus
RedEyeX32
Horus
7,290
1,832
982
3,294
21,736
18,028
0
7,315
13,885
0
20,976
W
24,153
17,583
0
7,682
12,319
6,525
1,386
6,882
5,015
0
79,553
W
7,833
3,802
0
3,137
11,821
4,231
2,388
5,515
6,136
34,874
357
L
Scylla
Torridest9
Scylla
12,493
404
0
776
8,172
2,710
0
4,333
3,509
50,826
1,203
W
11,041
1,196
0
4,083
14,314
15,743
282
8,874
5,194
25,970
1,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,817
Gold Earned
32,463
210
Minions Killed
175
0
Camps Cleared
0
767,387
Distance Traveled
704,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,102
740
60
4
0
202,295
0
L
Horus
10,398
693
30
2
0
252,670
0
W
Anhur
13,541
903
115
8
0
241,961
0
W
Sol
11,995
800
70
5
0
227,596
0
L
Scylla
10,963
731
85
6
0
249,985
0
W
Geb
12,281
819
25
2
0
297,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role