Player Matchup

Charon
Charon
 
Charon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BlackTide20
Zeus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,419 Elo+
Solo
Ravana
Ravana
DileshR
Ravana
Level 59
God Stats
20W - 30L
1,410 SR
Queue Stats
167W - 162L
1,382 Elo+
Solo
Cthulhu
Cthulhu
Gansburg
Cthulhu
Level 67
God Stats
6W - 9L
1,393 SR
Queue Stats
194W - 199L
1,436 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GordRamsay
Ah Muzen Cab
Level 112
God Stats
8W - 13L
1,375 SR
Queue Stats
110W - 89L
1,484 Elo+
Party 1
Team Averages
Level 85
1,436 SR
1,444 Elo+

VS

Team Averages
Level 73
1,470 SR
1,414 Elo+
Chronos
Chronos
KvotheTheFlame
Chronos
Level 105
God Stats
15W - 4L
1,636 SR
Queue Stats
87W - 89L
1,411 Elo+
Party 2
Nu Wa
Nu Wa
SalemBrown
Nu Wa
Level 101
God Stats
50W - 34L
1,589 SR
Queue Stats
372W - 368L
1,369 Elo+
Solo
Rama
Rama
itssyoboygabriel
Rama
Level 89
God Stats
6W - 4L
1,417 SR
Queue Stats
220W - 203L
1,448 Elo+
Solo
Susano
Susano
poohmeisty69
Susano
Level 25
God Stats
6W - 6L
1,468 SR
Queue Stats
77W - 82L
1,386 Elo+
Party 2
Ymir
Ymir
vSuiiki
Ymir
Level 46
God Stats
1W - 1L
1,241 SR
Queue Stats
57W - 59L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 2 / 1
7,005
467
4,061
11,922
7,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 9 / 1
7,052
470
4,983
9,697
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
DileshR
Ravana
12
3 / 6 / 2
7,375
492
5,475
11,270
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Gansburg
Cthulhu
12
0 / 3 / 5
6,815
454
7,456
12,457
9,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
GordRamsay
Ah Muzen Cab
13
3 / 2 / 0
7,582
505
10,069
6,099
1,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 8
8,639
576
11,894
10,391
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
16
10 / 1 / 2
9,916
661
9,848
5,099
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 1 / 3
7,755
517
6,693
8,585
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
13
2 / 3 / 8
7,509
501
3,849
11,563
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
vSuiiki
Ymir
12
0 / 2 / 7
7,519
501
3,408
15,351
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
10
Kills
22
22
Deaths
10
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
2
1
1.25
L
2
9
1
0.28
L
Ravana
DileshR
Ravana
3
6
2
0.67
L
Cthulhu
Gansburg
Cthulhu
0
3
5
0.83
L
Ah Muzen Cab
GordRamsay
Ah Muzen Cab
3
2
0
1.5
W
7
3
8
3.67
W
Nu Wa
10
1
2
11
W
3
1
3
4.5
W
Susano
2
3
8
2
W
Ymir
vSuiiki
Ymir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,044
Damage
35,692
51,445
Taken
50,989
24,183
Mitigated
23,703
10,631
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,061
335
0
3,671
11,922
7,228
0
3,937
7,467
36,596
1,702
L
4,983
1,064
0
520
9,697
2,020
448
6,644
2,424
28,733
995
L
Ravana
DileshR
Ravana
5,475
1,479
0
3,806
11,270
3,606
0
5,154
5,768
0
44,968
L
Cthulhu
Gansburg
Cthulhu
7,456
619
83
1,733
12,457
9,475
0
4,314
7,973
38,676
3,191
L
Ah Muzen Cab
GordRamsay
Ah Muzen Cab
10,069
1,556
0
818
6,099
1,854
184
3,178
2,663
0
56,847
W
11,894
2,323
0
2,992
10,391
3,506
582
5,087
5,156
43,134
1,266
W
Nu Wa
9,848
1,820
0
2,350
5,099
1,592
2,878
1,511
3,436
67,053
1,274
W
6,693
5,897
0
3,110
8,585
2,800
84
1,298
7,287
0
46,083
W
Susano
3,849
991
0
4,789
11,563
3,582
246
3,371
8,152
0
39,686
W
Ymir
vSuiiki
Ymir
3,408
976
0
3,535
15,351
12,223
16
3,854
11,419
30,847
1,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,829
Gold Earned
41,338
356
Minions Killed
414
0
Camps Cleared
0
1,361,714
Distance Traveled
1,482,757
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,005
467
56
4
0
260,882
8
L
Zeus
7,052
470
59
4
0
232,914
0
L
Ravana
7,375
492
79
5
0
298,992
4
L
Cthulhu
6,815
454
58
4
0
291,282
4
L
Ah Muzen Cab
7,582
505
104
7
0
277,644
0
W
Chronos
8,639
576
88
6
0
312,130
0
W
Nu Wa
9,916
661
111
7
0
274,965
1
W
Rama
7,755
517
104
7
0
279,711
0
W
Susano
7,509
501
66
4
0
328,059
0
W
Ymir
7,519
501
45
3
0
287,892
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role