Player Matchup

Ravana
Ravana
BTGGG_Subside
Ravana
Level 99
God Stats
4W - 7L
1,521 SR
Queue Stats
399W - 373L
1,489 Elo+
Party 2
Ra
Ra
Kendog92
Ra
Level 164
God Stats
0W - 1L
1,374 SR
Queue Stats
138W - 131L
1,518 Elo+
Solo
Apollo
Apollo
SaintApollo1
Apollo
Level 118
God Stats
1W - 3L
1,598 SR
Queue Stats
15W - 16L
1,504 Elo+
Solo
Cthulhu
Cthulhu
Sasori554
Cthulhu
Level 58
God Stats
7W - 2L
1,991 SR
Queue Stats
134W - 135L
1,449 Elo+
Party 2
Achilles
Achilles
inFAMOUSHero23
Achilles
Level 209
God Stats
1W - 2L
1,805 SR
Queue Stats
162W - 161L
1,455 Elo+
Solo
Team Averages
Level 130
1,658 SR
1,483 Elo+

VS

Team Averages
Level 98
1,461 SR
1,445 Elo+
Neith
Neith
Caktuz
Neith
Level 88
God Stats
5W - 5L
1,456 SR
Queue Stats
143W - 205L
1,433 Elo+
Solo
Yu Huang
Yu Huang
Chocolatey
Yu Huang
Level 86
God Stats
2W - 1L
1,333 SR
Queue Stats
83W - 77L
1,414 Elo+
Party 1
Hel
Hel
LiL LiME3038
Hel
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 115L
1,429 Elo+
Solo
Mulan
Mulan
SurvivorSid
Mulan
Level 128
God Stats
14W - 5L
1,632 SR
Queue Stats
84W - 77L
1,424 Elo+
Party 1
Serqet
Serqet
welpthatwaseasy
Serqet
Level 84
God Stats
5W - 8L
1,386 SR
Queue Stats
436W - 414L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
7,753
517
5,751
11,922
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 7 / 2
6,931
462
2,801
10,038
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
11
0 / 2 / 0
6,719
448
5,819
10,628
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mace

Mace

+10
Physical Power

Cthulhu
Sasori554
Cthulhu
10
0 / 8 / 0
6,719
448
7,336
16,756
9,631
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
14
1 / 1 / 1
8,194
546
8,094
13,086
13,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Caktuz
Neith
15
4 / 0 / 11
8,350
557
10,616
9,945
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yu Huang
Chocolatey
Yu Huang
13
8 / 1 / 6
8,664
578
9,875
7,036
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 10
8,591
573
7,533
8,747
5,998
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 2 / 2
8,639
576
7,922
14,124
9,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
6 / 2 / 10
8,517
568
9,673
11,007
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
23
23
Deaths
5
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Neith
Caktuz
Neith
4
0
11
9.5
W
Yu Huang
Chocolatey
Yu Huang
8
1
6
11
L
1
7
2
0.29
W
4
0
10
9
L
Apollo
0
2
0
0
L
Cthulhu
Sasori554
Cthulhu
0
8
0
0
W
1
2
2
1
L
Achilles
1
1
1
1.5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,801
Damage
45,619
62,430
Taken
50,859
31,782
Mitigated
25,302
21,593
Healing
26,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,751
1,368
0
3,028
11,922
3,538
0
3,551
8,107
0
43,755
W
Neith
Caktuz
Neith
10,616
5,171
0
3,715
9,945
3,659
732
3,306
6,639
0
73,087
W
Yu Huang
Chocolatey
Yu Huang
9,875
822
0
750
7,036
2,246
231
1,289
5,704
48,529
959
L
2,801
129
713
2,866
10,038
2,021
0
6,263
3,563
42,537
0
W
7,533
891
4,247
6,607
8,747
5,998
227
3,997
4,750
38,957
0
L
Apollo
5,819
3,425
0
3,593
10,628
2,889
523
3,817
6,811
0
42,336
L
Cthulhu
Sasori554
Cthulhu
7,336
408
1,713
3,305
16,756
9,631
0
3,547
13,209
34,706
383
W
7,922
1,069
0
4,734
14,124
9,492
0
0
14,124
0
62,380
L
Achilles
8,094
1,905
0
6,375
13,086
13,703
0
0
13,086
0
59,471
W
9,673
2,952
0
6,281
11,007
3,907
0
1,388
9,619
0
60,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
42,761
415
Minions Killed
467
0
Camps Cleared
0
1,435,705
Distance Traveled
1,522,140
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,753
517
83
6
0
328,039
3
W
Neith
8,350
557
115
8
0
277,250
5
W
Yu Huang
8,664
578
83
6
0
317,694
4
L
Ra
6,931
462
82
5
0
291,567
2
W
Hel
8,591
573
43
3
0
302,521
0
L
Apollo
6,719
448
87
6
0
272,270
1
L
Cthulhu
6,719
448
51
3
0
293,191
6
W
Mulan
8,639
576
128
9
0
264,255
8
L
Achilles
8,194
546
112
7
0
250,638
5
W
Serqet
8,517
568
98
7
0
360,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role