Player Matchup

Serqet
Serqet
 
Serqet
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Ctack
Cupid
Level 188
God Stats
3W - 2L
1,747 SR
Queue Stats
326W - 313L
1,588 Elo+
Solo
Poseidon
Poseidon
DianeCGS
Poseidon
Level 153
God Stats
65W - 66L
1,603 SR
Queue Stats
144W - 128L
1,634 Elo+
Solo
Cu Chulainn
Cu Chulainn
FaZe Daniel4980
Cu Chulainn
Level 129
God Stats
7W - 7L
1,765 SR
Queue Stats
420W - 368L
1,556 Elo+
Solo
Kuzenbo
Kuzenbo
GoogleBListening
Kuzenbo
Level 47
God Stats
8W - 13L
1,381 SR
Queue Stats
74W - 98L
1,510 Elo+
Solo
Team Averages
Level 148
1,599 SR
1,558 Elo+

VS

Team Averages
Level 108
1,638 SR
1,667 Elo+
Horus
Horus
Bradd24
Horus
Level 121
God Stats
5W - 1L
1,767 SR
Queue Stats
25W - 8L
1,715 Elo+
Party 1
Sol
Sol
CatPhantom30
Sol
Level 109
God Stats
3W - 2L
1,629 SR
Queue Stats
172W - 149L
1,532 Elo+
Solo
Shiva
Shiva
JonOssoff
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 16L
1,700 Elo+
Party 1
Chronos
Chronos
Justn7ime
Chronos
Level 21
God Stats
2W - 0L
1,795 SR
Queue Stats
39W - 15L
1,708 Elo+
Party 1
Osiris
Osiris
Zmax09
Osiris
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 1 / 2
5,411
492
3,926
6,406
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Ctack
Cupid
12
2 / 1 / 0
6,627
602
3,071
6,686
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Poseidon
DianeCGS
Poseidon
11
1 / 2 / 1
6,157
560
3,925
5,357
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
FaZe Daniel4980
Cu Chulainn
9
1 / 7 / 0
5,467
497
6,204
14,075
5,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 0 / 1
5,834
530
3,426
8,058
7,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bradd24
Horus
9
0 / 0 / 4
5,664
515
2,964
8,682
5,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
5,901
536
3,976
4,396
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Shiva
JonOssoff
Shiva
12
5 / 2 / 2
7,572
688
8,142
10,349
6,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
Justn7ime
Chronos
11
1 / 2 / 2
6,292
572
4,915
4,860
1,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Zmax09
Osiris
12
5 / 0 / 2
6,635
603
7,528
7,991
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
11
11
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
2
2
W
Horus
Bradd24
Horus
0
0
4
2
W
0
2
1
0.25
L
Cupid
Ctack
Cupid
2
1
0
2
L
Poseidon
DianeCGS
Poseidon
1
2
1
0.75
L
Cu Chulainn
FaZe Daniel4980
Cu Chulainn
1
7
0
0.14
L
1
0
1
1.5
W
Shiva
JonOssoff
Shiva
5
2
2
3
W
Chronos
Justn7ime
Chronos
1
2
2
1
W
Osiris
Zmax09
Osiris
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,552
Damage
27,525
40,582
Taken
36,278
18,947
Mitigated
18,045
12,305
Healing
14,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,926
501
0
570
6,406
1,937
0
817
5,470
0
28,052
W
Horus
Bradd24
Horus
2,964
908
2,157
3,539
8,682
5,160
0
2,355
6,229
0
12,290
W
3,976
1,364
0
1,221
4,396
1,307
0
926
3,470
40,988
6,965
L
Cupid
Ctack
Cupid
3,071
1,967
1,619
4,226
6,686
2,670
0
1,743
4,943
0
51,587
L
Poseidon
DianeCGS
Poseidon
3,925
246
0
1,311
5,357
1,453
0
2,758
2,599
39,442
0
L
Cu Chulainn
FaZe Daniel4980
Cu Chulainn
6,204
807
0
2,033
14,075
5,204
0
885
12,620
169
31,027
L
3,426
1,974
0
2,546
8,058
7,683
0
2,349
5,709
11,758
1,344
W
Shiva
JonOssoff
Shiva
8,142
2,125
220
3,861
10,349
6,366
460
601
9,690
0
46,090
W
Chronos
Justn7ime
Chronos
4,915
2,178
0
1,181
4,860
1,405
0
1,676
2,923
44,122
0
W
Osiris
Zmax09
Osiris
7,528
3,737
0
2,378
7,991
3,807
0
1,576
6,131
0
55,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,496
Gold Earned
32,064
324
Minions Killed
362
0
Camps Cleared
0
1,151,579
Distance Traveled
1,162,064
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,411
492
49
4
0
302,585
1
W
Horus
5,664
515
6
1
0
247,107
5
W
Sol
5,901
536
104
9
0
207,533
0
L
Cupid
6,627
602
113
10
0
195,736
2
L
Poseidon
6,157
560
88
8
0
222,924
4
L
Cu Chulainn
5,467
497
60
5
0
195,801
2
L
Kuzenbo
5,834
530
14
1
0
234,533
2
W
Shiva
7,572
688
86
8
0
227,584
1
W
Chronos
6,292
572
78
7
0
206,295
1
W
Osiris
6,635
603
88
8
0
273,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role