Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
HeCtOr-AbDiEl
Hercules
Level 157
God Stats
5W - 1L
1,550 SR
Queue Stats
29W - 29L
1,539 Elo+
Party 1
Sol
Sol
Kyddnyght
Sol
Level 159
God Stats
20W - 16L
1,511 SR
Queue Stats
339W - 326L
1,450 Elo+
Solo
Hera
Hera
TheBasedSage
Hera
Level 113
God Stats
22W - 25L
1,478 SR
Queue Stats
541W - 511L
1,509 Elo+
Party 3
Pele
Pele
malemanipul8r
Pele
Level 66
God Stats
16W - 10L
1,787 SR
Queue Stats
428W - 416L
1,452 Elo+
Party 3
Team Averages
Level 122
1,565 SR
1,490 Elo+

VS

Team Averages
Level 73
1,637 SR
1,465 Elo+
Atlas
Atlas
AquaAtLast
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,438 Elo+
Party 2
Khepri
Khepri
Crucial_Stellar
Khepri
Level 113
God Stats
4W - 1L
1,952 SR
Queue Stats
113W - 118L
1,440 Elo+
Party 2
Ratatoskr
Ratatoskr
GoodHunter13
Ratatoskr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,528 Elo+
Solo
Anubis
Anubis
RAGING_Barbarian
Anubis
Level 81
God Stats
1W - 1L
1,486 SR
Queue Stats
42W - 34L
1,554 Elo+
Party 2
Medusa
Medusa
the_matt_monty
Medusa
Level 17
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 5L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 3
5,840
584
1,470
4,771
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
HeCtOr-AbDiEl
Hercules
11
6 / 2 / 1
6,956
696
5,634
8,872
2,414
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 7
5,471
547
6,040
6,788
2,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 0 / 2
6,927
693
3,727
3,766
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 1 / 4
5,787
579
2,027
6,038
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
7
2 / 4 / 1
4,529
453
3,867
8,325
5,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 3 / 0
5,434
543
3,944
5,811
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ratatoskr
GoodHunter13
Ratatoskr
8
1 / 4 / 1
4,901
490
3,101
7,048
1,768
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
4,957
496
684
4,761
1,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 3 / 3
4,802
480
3,280
5,843
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
6
6
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
3
3.5
L
Atlas
2
4
1
0.63
L
3
3
0
1
L
Ratatoskr
GoodHunter13
Ratatoskr
1
4
1
0.38
W
Hercules
HeCtOr-AbDiEl
Hercules
6
2
1
3.25
W
1
2
7
2.25
L
0
3
0
0
W
4
0
2
5
W
4
1
4
6
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
14,876
30,235
Taken
31,788
8,746
Mitigated
13,160
12,550
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,470
934
0
1,643
4,771
1,334
720
1,083
3,688
0
32,423
L
Atlas
3,867
1,547
0
685
8,325
5,588
0
3,396
4,929
17,486
0
L
3,944
555
0
994
5,811
2,328
0
1,008
4,803
22,192
0
L
Ratatoskr
GoodHunter13
Ratatoskr
3,101
923
0
501
7,048
1,768
0
1,874
5,174
0
30,614
W
Hercules
HeCtOr-AbDiEl
Hercules
5,634
2,312
0
3,893
8,872
2,414
0
2,939
5,525
0
37,044
W
6,040
2,218
0
3,357
6,788
2,731
890
1,737
5,051
26,488
2,632
L
684
0
0
1,366
4,761
1,748
0
1,056
3,705
30,162
0
W
3,727
581
0
706
3,766
802
326
1,019
2,747
41,396
670
W
2,027
565
0
2,951
6,038
1,465
0
1,185
4,729
0
28,164
L
3,280
1,522
0
1,596
5,843
1,728
70
2,199
3,644
0
27,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
24,623
294
Minions Killed
217
0
Camps Cleared
0
1,025,831
Distance Traveled
953,041
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,840
584
55
6
0
195,609
0
L
Atlas
4,529
453
22
2
0
196,895
2
L
Khepri
5,434
543
49
5
0
211,130
0
L
Ratatoskr
4,901
490
56
6
0
187,392
0
W
Hercules
6,956
696
65
7
0
199,842
2
W
Sol
5,471
547
45
5
0
170,126
0
L
Anubis
4,957
496
52
5
0
171,578
0
W
Hera
6,927
693
84
8
0
208,003
0
W
Pele
5,787
579
45
5
0
252,251
0
L
Medusa
4,802
480
38
4
0
186,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role