Player Matchup

Charybdis
Charybdis
Gold II
CrayCrayAdorbsz
Charybdis
Gold II
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 52L
1,348 MMR
Party 1
Atlas
Atlas
Gold II
GenaralSlime
Atlas
Gold II
Level 159
God Stats
16W - 5L
1,547 SR
Queue Stats
45W - 24L
1,623 MMR
Party 1
Cerberus
Cerberus
Gold III
xMuffinxMane
Cerberus
Gold III
Level 68
God Stats
4W - 1L
1,516 SR
Queue Stats
43W - 34L
1,518 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,521 SR
1,496 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,588 SR
1,444 MMR
Sylvanus
Sylvanus
Gold IV
Belzebuth100
Sylvanus
Gold IV
Level 149
God Stats
0W - 1L
1,715 SR
Queue Stats
131W - 128L
1,489 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Magical_Bong420
Nu Wa
Gold IV
Level 121
God Stats
112W - 111L
1,563 SR
Queue Stats
427W - 483L
1,455 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
sushisamurai23
Gilgamesh
Gold V
Level 102
God Stats
7W - 7L
1,484 SR
Queue Stats
137W - 140L
1,389 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CrayCrayAdorbsz
Charybdis
19
9 / 1 / 4
13,229
882
14,339
10,569
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

19
3 / 1 / 10
12,310
821
11,565
16,998
18,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
xMuffinxMane
Cerberus
18
2 / 1 / 10
11,773
785
13,808
16,362
14,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesMulanThothCthulhuSerqet

VS

Bans
Ne ZhaSobekNoxAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Belzebuth100
Sylvanus
16
0 / 5 / 3
10,231
682
8,732
15,836
17,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
0 / 5 / 2
10,638
709
16,066
12,353
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
sushisamurai23
Gilgamesh
16
3 / 4 / 0
10,914
728
11,112
17,418
17,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Belzebuth100
Sylvanus
0
5
3
0.3
W
Charybdis
CrayCrayAdorbsz
Charybdis
9
1
4
11
W
3
1
10
8
L
0
5
2
0.2
L
Gilgamesh
sushisamurai23
Gilgamesh
3
4
0
0.75
W
Cerberus
xMuffinxMane
Cerberus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,712
Damage
35,910
43,929
Taken
45,607
37,920
Mitigated
38,269
16,779
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Belzebuth100
Sylvanus
8,732
653
3,163
4,782
15,836
17,082
0
5,547
9,138
25,458
956
W
Charybdis
CrayCrayAdorbsz
Charybdis
14,339
6,486
0
3,053
10,569
4,211
2,695
6,267
3,522
0
68,164
W
11,565
2,650
0
6,637
16,998
18,743
376
8,472
7,325
39,849
1,028
L
16,066
4,619
0
1,840
12,353
3,595
943
8,446
3,063
48,906
0
L
Gilgamesh
sushisamurai23
Gilgamesh
11,112
2,323
0
1,198
17,418
17,592
0
7,720
8,577
0
37,174
W
Cerberus
xMuffinxMane
Cerberus
13,808
184
0
7,089
16,362
14,966
558
7,857
7,373
38,361
2,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
31,783
249
Minions Killed
156
0
Camps Cleared
0
805,941
Distance Traveled
758,282
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,231
682
40
3
0
234,049
0
W
Charybdis
13,229
882
119
8
0
235,980
4
W
Atlas
12,310
821
61
4
0
296,125
0
L
Nu Wa
10,638
709
73
5
0
246,364
5
L
Gilgamesh
10,914
728
43
3
0
277,869
0
W
Cerberus
11,773
785
69
5
0
273,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role